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Messages - akromat (116)

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1
Why is everyone going crazy over fractal for number one? Deja Vu does the same thing.

2
Elements Wiki / Re: Cards Layout
« on: April 16, 2010, 04:16:36 pm »
Adding a small box where? On the "what the cards dont tell you" page or a separate page? The answer is yes, but we would still need to know how you want it set up.

3
Elements Wiki / Re: Wiki bugs/problems.
« on: April 15, 2010, 07:19:41 pm »
IE6? IE8 only scores a 20/100 on the acid 3 test. The newest "preview" they have released scores a 55/100 and they still seem to completely disregard standards and develop/release crap.

4
Crucible Archive / Re: Wither Beast | Wither Monster
« on: April 14, 2010, 09:39:22 pm »
 Ahh. Duly noted.

5
Crucible Archive / Re: Wither Beast | Wither Monster
« on: April 14, 2010, 09:35:38 pm »
 I thought that the way it works is that when you get a mastery, your coin reward is increased by your HP as a percent. If the reward is 50 coins and you master it with 100 hp, your reward is increased by 100% -- 50 + (50*1). If you get a mastery with 120 HP your reward is increased by 120% -- 50 + (50 *1.2) = 110.


Is this information incorrect?

6
Crucible Archive / Re: Wither Beast | Wither Monster
« on: April 14, 2010, 08:36:28 pm »
If this were ever made into an actual card, I can see fractal abuse. And though this does fit the theme of darkness, does mono-dark need any more support? By itself it isn't too overpowered but within the context of the game, it could be a pretty devastating addition to darkness.

Bear in mind, that even if a deck with these gets you to 1 life left, you still get mastery, as that 1 life is your maximum life force.
It was my understanding that the amount of HP you have at the mastery was the percentage your reward was increased by. A 1% increase in reward is barely an argument in favor of mastery. (Correct me if I'm wrong)

7
I have to agree, good start = better mood. On a side note I don't think I've ever played a match vs Seism where he didn't start with at least 3 quicksand in his opening hand. He is an automatic skip and mood killer for me.

8
General Discussion / Re: Fire Nymph's ability changed to "Berserk"
« on: April 13, 2010, 04:01:27 pm »
It's been this way for a while. Red Nymph was the second one I got. :P

9
Game Suggestions and Feedback / Re: Two Minor Things...
« on: April 12, 2010, 01:50:59 am »
Well, I would just tell Zanz, but he isn't in chat right now so I'm just gonna post a few things I think could be improved.

1) Time Nymph name: Both unupped and upped have the name "Golden Nymph". All other nymphs go from color -> element, like "White Nymph" to "Light Nymph" or "Blue Nymph" to "Air Nymph". Why not the Time Nymph?

2) Pepokish (sp? >_>) deserves credit for the Leaf Dragon art. Either on the card itself or on the main page, or both. I just think that even though it's only one picture, she (I think :) ) should get credit.
Purple Nymph is the same upped and un-upped.

10
Elements Wiki / Re: Cards Layout
« on: April 10, 2010, 10:36:58 am »
Which deck code builder?

11
Elements Wiki / Re: Cards Layout
« on: April 10, 2010, 08:29:39 am »
I think we need to add the card code for the deck importer.

12
While we're (kind of) on the topic of the old wiki... a lot of the articles spawn copied over are literally directly copied over. All the old links are still in place and much of the information is so outdated it may even be harmful to include some of it. This is not a slight against spawn or all the work he did to bring it over, but I don't feel like it is a good idea to have links linking back to the old wiki.

I really have been trying to work on the wiki lately, but between all the other things I have going on (work/social/etc) and trying to fix bugs, I haven't gotten around to adding or editing any articles lately.

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anything
blarg: