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Messages - actionjack (165)

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25
Card Ideas and Art / Re: Rejuvenate | Reyouthenate (Time Spell)
« on: July 06, 2010, 03:13:06 am »
I was thinking more along the lines of Rejuvenate for that as it cost 2 :time and you keep the Silurian.

Thanks

Scyther

But note that this card can be a killer too!

A 4 poison lava golem, rejuvenate it to kill it.  How? This card says nowhere that it removes Poison, Aflatoxin, Or any other affect similar to gravity pull, momentum, adrenaline, time bubble, ect.

Underpowered Reverse Time? I believe so :)
It does remove ALL conditions.  (as it replace it with a clean copy) 

Sorry that the text wasn't clear. 

26
Card Ideas and Art / Re: Rejuvenate | Reyouthenate (Time Spell)
« on: July 06, 2010, 02:32:13 am »
Weaker Reverse time without sending back to hand? Pointless much?
Yeah.. It is a bit under power compare to Rewind. 

But for the unuppgrade version, you can still use on say your dying dragon or antimatter dragon, which will heal it up with out the added cost of summoning it again. 

for the upped version, certain cards would be weaken more if it is unupped. 

27
Crucible Archive / Re: Monk | Radiant Monk
« on: July 06, 2010, 02:29:53 am »
Since the effect of poison is often situational, would like to see the ability extended to some other effect (maybe doing some healing too?), or see its stats gain a boost (become more of a fighting champ). 

28
Card Ideas and Art / Rejuvenate | Reyouthenate (Time Spell)
« on: July 06, 2010, 01:25:47 am »


NAME:
Rejuvenate
ELEMENT:
Time
COST:
:time
TYPE:
Spell
ATK|HP:
--
ABILITY:
Target creature reverted back to its base stats. 
NAME:
Reyouthenate
ELEMENT:
Time
COST:
:time
TYPE:
Spell
ATK|HP:
--
ABILITY:
Target creature is converted to its un-upgraded form with its base stats. 



ART:
IDEA:
Actionjack
NOTES:
When it revert back to its base stats, it pretty much mean that creature is remove, and replace with a clean copy of that card.
IDEAL USAGE:
For rejuvenate, could see it 2 use.  One is to act as an instant heal and/or take off any debuff for your own creature.  Another is to debuff enemy buffed creature.  The upgrade version have a greater debuff effect. 
SERIES:
-
CHANGES:
-

29
Card Ideas and Art / Re: Warmth | Warmth
« on: July 06, 2010, 12:38:12 am »
good card.. make me think of a bear rug.....

But do feel healing for fire is a bit out of theme.  But can always convert it light? 

30
Card Ideas and Art / Re: Champion | Paladin
« on: July 06, 2010, 12:36:51 am »
I like the abilities, but do feel they are pretty powerful, even by it self.  But together, with its well endow stats, does feel like a hard card to counter. 

Would maybe just keep one ability (I like rally), and balance it there.

Also a light elemental type of creature with adoration would be awsome, but its base stats need to be weaken (to like2|2 or something) to balance well.

31
Card Ideas and Art / Re: my frist card idea
« on: July 06, 2010, 12:33:01 am »
feel a bit OP to me... maybe as a one turn spell


And welcome to the card making forum  :)

32
Forge Archive / Re: Minotaur | Knossos Minotaur
« on: July 05, 2010, 09:25:27 pm »
Its not bad...  Could just give it a greater attack thought, instead of the ability (2atk minotaur is laughable)

Of course, there must be a combo I am not seeing.  Any good combo?

33
Forge Archive / Re: Forge | Mythril Forge
« on: July 05, 2010, 08:53:36 am »
Love the art.

But yeah, does feel it belong more to Earth than Gravity. 

A great idea.  Hope to see it in the game. 

34
Forge Archive / Re: Altar | Altar
« on: July 05, 2010, 04:48:26 am »
could see a few synergy to go with it.   I like it.  Hope to see it in game. 

35
Card Ideas and Art / Re: Martydrom | Selfless Martydrom
« on: July 04, 2010, 07:36:25 pm »
that's why it's massive op. it heals. put a liquid shadow on that and it's like, your whole game ready.
oooh... liquid shadow combo... another good one  :)

Could see upping its cost to 5 or 6  :light

alternatively, make its cost 3, but down the effect of Martyer to only heal 1 hp per 1 damage. 

36
Card Ideas and Art / Re: Martydrom | Selfless Martydrom
« on: July 04, 2010, 07:24:13 pm »
2 basilisk blood - 6 rage potion = total op.
Well.. you can do the range potion + heal/blood combo with any other creatures.  With this one, you would just get 10 extra HP heal from it (per rage potion that is)  It is still something a potioned dragon could catch up in 2 turn or so. 

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