Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - actionjack (165)

Pages: 1 ... 12 13 [14]
157
Crucible Archive / Re: Quantum Coil | Quantum Coil
« on: June 19, 2010, 11:49:57 pm »
Was thinking of a similar idea too...:)

I like it.  Could become a bit OP, if have a stack of them and face the right opponent. 

Maybe do like what other suggested, change it to generating a random quantum, to make it more challenge to use. 

158
Forge Archive / Re: Magic Armor | Enchanted Armor
« on: June 19, 2010, 08:43:53 pm »
look useful. 

159
Card Ideas and Art / Re: Life Tree | World Tree
« on: June 19, 2010, 08:42:04 pm »
I think I might add something to it.. but need some suggestion.

Right now its mostly effective with light deck.  rustler and bioluminescence can top it to 10+ heal a turn. 
(but I think its still balance, since the setup is not easiest to do)

However, currently, that is only in a upgraded version. 
Also would like to add in the Earth quantum in too.

so here are 2 possibility I am think of.

Life Tree:
Each time you generate a Light quantum, you are heal for 1HP. 

World Tree:
Each time you generate a Light, Water, or Earth quantum, you are heal for 1HP.

OR

Life Tree:
Each time you generate a Water or Earth quantum, you are heal for 1HP. 

World Tree:
Each time you generate a Light, Water, Earth quantum, you are heal for 1HP.

==============================

Also might change the name too, to better show its a shield... which name you like better?

Life Tree OR Leaf Canopy

World Tree OR Life Canopy

160
Card Ideas and Art / Re: Life Tree | World Tree
« on: June 19, 2010, 08:10:54 pm »
Well, think about it. 7-9 HP per turn. With 6 of these on the field, it's 42-54 healing per turn.
Life already has empathic bond. This just might make...

Well.. its a shield... so you can only have 1...

161
Card Ideas and Art / Re: Life Tree | World Tree
« on: June 19, 2010, 07:36:39 pm »
Hmm... a bit mix now...


I am thinking if you go with a light/rustler or even a firefly/rustler deck, you might generate about 7-9 hp a turn. 
A mixed water type might get you 4-6 hp a turn.

It its too OP, than could up the cost to make it harder to set it up.  If its UP, than lower the cost or up the HP healed. 

162
Card Ideas and Art / Life Tree | World Tree
« on: June 19, 2010, 06:50:50 pm »


NAME:
Life Tree
ELEMENT:
Life
COST:
:life
TYPE:
Shield
ATK|HP:
-
ABILITY:
Each time you generate a Water quantum, you are heal for 1HP.
NAME:
World Tree
ELEMENT:
Life
COST:
:life
TYPE:
Shield
ATK|HP:
-
ABILITY:
Each time you generate a Water or Light quantum, you are heal for 1HP.
 



ART:
Placeholder art found from google search.
 
IDEA:
actionjack
NOTES:
IDEAL USAGE:
Basic for healing with a dual or mix deck. 
SERIES:
-
CHANGES:
-

163
Card Ideas and Art / Nightmare | Midnight Stallion
« on: June 19, 2010, 06:17:51 pm »
NAME:
Night Mare
ELEMENT:
Darkness
COST:
:darkness
TYPE:
Creature
ATK|HP:
5|4
ABILITY:
Nightmare: :darkness
Make an attack toward a target Sleeping creature.
NAME:
Midnight Stallion
ELEMENT:
Darkness
COST:
:darkness
TYPE:
Creature
ATK|HP:
6|3
ABILITY:
Induce Dream:  When this creature first comes to play, target a creature to put to Sleep.
Nightmare: :darkness



ART:
Placeholder art found from google search.  Originally from a MtG card.   
 
IDEA:
actionjack
NOTES:
Will introduce a new condition. Sleep.
Sleep: creature sleeping will become inactive, unable to attack use ability.  This condition ends if it receive any type of damage.  (will usually last for 2 turns)

Of course, its also making an assumption that there will be more Sleep induce spells and creature, with idea like Sandman (Earth), Dark Dream (darkness), etc.

IDEAL USAGE:
Nightmare by itself is suppose to have a decent stats, so even with out any combo with sleep, can still fair well by itself.  But with a sleep combo deck, its role would also include creature control.  If can upgrade to a herd of Mightnight Stallions, than they would do much better to steamroll your oppoent’s mid-range creatures, as well as taking a chunk out of their life.
 
SERIES:
-
CHANGES:
-
Moderator Comment Copyright Infringing Image Removed

164
Card Ideas and Art / Recycle | Reprocess
« on: June 19, 2010, 04:28:55 pm »


NAME:
Recycle
ELEMENT:
Life
COST:
:life
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Each time one of your creature dies, you gain 1 quantum (base on your Mark).  Can not regain more than creature’s original cost.
NAME:
Reprocess
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK|HP:
-
ABILITY:
Each time one of your creature dies, you gain 1 quantum (base on your Mark).  Can not regain more than creature’s original cost.
 



ART:
Placeholder art found from google search.  Subject to change. 
 
IDEA:
actionjack
NOTES:
Can stack, but can not exceed the creature’s cost.  So if you have 2 recycle out, but a rustler is destroy, you can only gain 1 quantum.  Also they only effect your creature, and not your opponents. 
IDEAL USAGE:
Quantum management for creatures.  Make the low cost one almost free.  Can gain a boost when combin with the likes of Boneyard
 
SERIES:
Plants vs. Zombie (more to come?)
CHANGES:
-

165
Card Ideas and Art / Fertile Dryad | Green Dryad
« on: June 19, 2010, 04:02:08 pm »


NAME:
Fertile Dryad
ELEMENT:
Life
COST:
5  :Life
TYPE:
Creature
ATK|HP:
4|3
ABILITY:
Sustainability: When this creature is destroy, you regain 4 Life quantum
NAME:
Green Dryad
ELEMENT:
Life
COST:
4 :life
TYPE:
Creature
ATK|HP:
4|3
ABILITY:
Sustainability: When this creature is destroy, you regain 4 Life quantum



ART:
Placeholder art found from google search.  Subject to change. 
 
IDEA:
actionjack
NOTES:
Using the card template found on smuglapse’s thread.  Thank. 
 
IDEAL USAGE:
A high up-front, but  low cost unit (if they are destroy) with a relative decent stats.  Would work well with sacrifice type of combo.   
SERIES:
Plants vs. Zombie (more to come?)
CHANGES:
-

Pages: 1 ... 12 13 [14]
blarg: