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Messages - actionjack (165)

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1
Card Ideas and Art / Re: Chicken | Chicken
« on: July 18, 2010, 05:18:54 AM »
funny card


----

..testing...

2
sounds like my fantasy card. 

3
Adding to the thread digging...


I want to see a creature, maybe with low stats (2|4, around 5 or 6 cost), with ability of Equip:  Target your own weapon.  The weapon is destroy, and this creature gain its ATK and ability) 

4
Anvil Archive / Re: Sea Crab | Sea Lobster
« on: July 12, 2010, 05:20:26 AM »
Why would a crab upgraded to a lobster?  (I guess lobster is more expensive)  :D

Anyhow... great idea.  A good way to prevent enemy healing.  But I think its attack is low enough that it should be fine.  And it still won't bypass the shield, right?  (cause what I am thinking is that it only reduce enemy max HP when it dealt damages)

5
Very awesome indeed.

I especially Love the names.  (if I have a kid, I would let you name him/her/it)

Hope to see the series full fill and develop.

Now some comments and critiques...

While they are all good as individual creature, does feel a bit lacking in Wolves theme.  Could give them all a passive, where they gain some sort of bonus to all other wolves (like Pack Hunter, all wolves gain +1|0;  Pack Guardian, all wolves gain 0|+1; Pack Leader, all wolves gain +1|1;  Rival Pack, all enemy Wolves gain -2|0, etc)  Could build it into its upgrade version too.  But of course, expect to adjust cost if give them it.

Archetype seem strong (or confusing, still not sure what it does)  Sound like it give immortality to all creature on one side?

Updraft sound lovely.

Competitive is awsome.  Hope to see more of it on other creatures too.

Cannibalize is good.. but unsure about 75% part (could also be 50%, depend on round up or down)  But shouldn't be too bad to balance

Resist, great.

Confused seem interesting. 

Oppressive Heat sound like a pretty powerful debuff, especially since the wolf have low cost.  Wonder if it need some sort of side effect (like the creature that use it take 1hp damage too) or something....

Gravity Crush, I don't get the otherwise part.

Life Force, cool.. but might be hard to use (since the starting cost of the Aura is somewhat high, and with 0atk)

Justice, sounds fun...

Revert, cost seem bit too high.

Flash Freeze, love it.  (or call it Freeze Burn)


6
Card Ideas and Art / Re: Chain Reaction | Chain Reaction
« on: July 10, 2010, 04:15:59 AM »
Interesting.... very powerful effect, but with its cost, might be a bit hard to use (since its often situational)
But I do see it can combo very well with Antimatter too....


Another version could be where it just chain it with another target creature (only one, but not need to have same name), with a lower cost of maybe 6 :aether or so... 

7
Crucible Archive / Re: Snare | Vine Snare
« on: July 07, 2010, 06:29:22 AM »
I like it... welcome more traps. 

Should make one for each element, and make it into a series. 

8
Crucible Archive / Re: Poison Trap | Death Trap
« on: July 07, 2010, 06:28:44 AM »
Like the snare, I like it

Interesting trap mechanic... (and I was thinking of the same mechanic as I was reading it, before I read the note)

Hope to see version of it in game.   

9
Crucible Archive / Re: Divine Icon | Divine Icon
« on: July 07, 2010, 06:25:23 AM »
Big Light Gun.


I like it. 
Hope to see it in game. 

10
Anvil Archive / Re: Dual Aegis | Dual Buckler
« on: July 07, 2010, 06:23:35 AM »
If there are more ways in more element to "break" a shield  (beside steal, momentum, Deflagration), than could see it working. 

11
Forge Archive / Re: Graviton Spellcaller | Graviton Spellbender
« on: July 07, 2010, 06:17:51 AM »
Retreat is good, but feel it make it tad too powerful.

main reason i thought of it was if there is any one who really focuses on nothing but taking spells he/she/it would more thank likely know when to rest. Also i see a point in it being to powerful as in this would be a good card in stopping deck outs.Tho maybe it should be something like "clear" remove all current effects. mainly i believe if someone/thing was doing this as a way of living it would know it's limits and when to rest.  :-\
Hmm... I did miss read some part of the ability.  If it ONLY block enemy spells targeting you, than Retreat is not too bad.  But than, since it already got high HP low cost and take no damage from spell, the usage for it become a bit less useful, as you can always just summon another one out.  (short of just using it as another way to prevent deck out) 

To that end, I still like my version of spell suck better  :)
(maybe will make a card off it later)

12
Card Ideas and Art / Re: Requesting Light Ideas for the Crucible
« on: July 07, 2010, 06:11:49 AM »
Martydrom | Selfless Martydrom
http://elementscommunity.org/forum/index.php/topic,9098.0.html

Radian Defender | Radian Knight
http://elementscommunity.org/forum/index.php/topic,9084.0.html


Both still have some issue to work out (thought I still like their core idea)  But figure will enter them in.
Feel free to critique and suggest for draft v.2

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