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Messages - achangeofpace (79)

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73
Crucible Archive / Re: Tentacle Shield | Tentacle Shield
« on: January 30, 2011, 09:39:02 pm »
I like how it's darkness mostly because of the devour skill. They seem similar to me except while devour takes quanta directly from the opponent this shield takes it from the attacking creatures. Also I think that this would help out the synergy between death and darkness because this + maligant cell = 23 extra quanta per turn :)

74
Buff This Card! / Re: Lobotomizer | Electrocutor
« on: January 30, 2011, 09:18:26 pm »
I would suggest leaving the power level, and ability as it is (although being able to remove adrenaline would be a HUGE plus) and making the weapon untargetable. That way it's only counter would be immortality, instead of it also being susceptible to steals, deflags and creatures with destroy.
I wouldn't like that at all. Every weapon outside from weapons from other have something that makes them different from the rest. Arsenic has poison, Discord has quanta rearrangement, Gravity has momentum, earth has perma control, life has healing, etc. However, the only thing that makes the light weapon, Morning Star/Glory, different from the weapons from other is the fact that it comes in immaterial. I'd like to keep morning glory the only weapon that doesn't need a 2 card combo to have immortality.

Plus, wouldn't that be a little too over powerful? Making a weapon that could shut down any deck that relied on abilities unless they had either an Anubis or Quint seems a little too powerful.

I personally, would like its power to be increased to 6.

THAT'S THE PROBLEM! This weapon's ability WAS unique (exclusive to it and Mind Flayer) but then all these new spell cards came with very similar abilities. I do like the idea of the power increase, but that hardly makes this card more unique. If you're going for power you could just as easily choose a titan and have a few alchemy cards that remove abilities in your deck as well. I think the Lobotomizer | Electrocutor needs something that makes it special now that it's primary use has been so widely distributed.

75
Crucible Archive / Re: Alchemy Circle | Magic Circle
« on: January 29, 2011, 05:22:03 pm »
What if instead it had a limit of turns in play (kinda like Cloak or Sundial). That way even if the opponent can't destroy it, it still wouldn't be enough to ensure their defeat.

Or you could just make it random quanta no matter what...

76
Buff This Card! / Re: Lobotomizer | Electrocutor
« on: January 29, 2011, 05:00:48 pm »
I would suggest leaving the power level, and ability as it is (although being able to remove adrenaline would be a HUGE plus) and making the weapon untargetable. That way it's only counter would be immortality, instead of it also being susceptible to steals, deflags and creatures with destroy.

77
Rainbow Decks / Re: "Skittles" taste the rainbow!
« on: January 28, 2011, 01:11:35 am »
Not sure if its been mentioned, but I think that sky blitz + chimera in this deck would be AWESOME :P

Once the field is full of fireflies skyblitz adds 57 damage, and chimera keeps it that way, plus allows you to bypass the oponents shield  ;D

If only there was a way to keep Steam Machine out of it :(

78
Children of the Oracle / Re: Children of the Oracle - Sign Ups
« on: January 27, 2011, 11:44:14 pm »
achangeofpace - entropy

:p

79
Eternal Phoenix / Re: Oracle : Eternal Phoenix
« on: January 24, 2011, 05:01:47 pm »
I think I'm going to try it with a few less bone pillars and add in a "Soul Catcher" or two :)

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anything
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