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Messages - abortedlord (5)

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Serket / Re: Oracle : Serket
« on: March 30, 2011, 09:43:50 pm »
I forgot to change my mark to time and won anyway. Got an upped dagger, sold and instantly recovered the cost of buying what I was missing from the deck.

Cheers for super pro deck design being able to make up for painfully nub moves. XD

2
Game Suggestions and Feedback / a few more organization options.
« on: March 27, 2011, 06:13:50 pm »
It's not a REALLY big deal, but I think it would be very convenient to have the options to show cards based on if they're spells, creatures, permanents or upgraded in the deck management interface. I realize if you push 'show all' it puts upgraded cards at the end of the list, but when I do that I'm missing a bunch of cards anyway due to having several decks designed around specific false gods. Frankly the show all button is just daunting to even look at at the moment.

Also sometimes I just can't remember what element some specific card is, and as the game expands this problem will just become a bigger issue for me.

I imagine veteran players would benefit from this even more than I would.

3
Rainbow Decks / Re: Vreely's 27-card Fire Rush T50 killer
« on: March 19, 2011, 08:23:36 am »
Can I ask, why not use non-upped Phoenix instead of the crimson dragon? You can play them off the first immolation, and they are effectively 2-3 more RoL in the deck, allowing you to sacrifice something in case your opener has no RoL, but has cremations, lava destroyers, and dragons (which would be phoenixes, in this case).

And they let you do dumb things like an opener of 2x Phoenix, 1x Lava Golem, 2x Cremation. That's 30 damage on the second turn. Let alone the nuts opener of 2x phoenix, 2x lava golem, 3x cremation, which is an astounding 46 damage, second turn.
That's a great idea that I'm going to try right now. That will also help get around SOME creature control and they'll make amazing bait for targeted spells if you can get them out quick enough.

I love this deck, I've been playing on and off for a while and this deck + a liquid antimatter deck finally got me into the game properly.

Long story short, I was trying too hard with a convoluted FFQ deck ( was a good deck, but fully unupped and losses were slow and agonizing, and above all discouraging. ).

Edit: I just took out an upped nymph deck on a bad draw precisely because I had a phoenix out. They even had the antimatter nymph immo'd. I kept 3 golems below 7 AP, and would alternate building them up while sacing and reviving the phoenix repeatedly. A few lucky cremation draws saved the day, and I managed to limit the bad nymphs by targeting the purple and black towers. ( only ever got 2 antimatter, killed one with rage potion, got one liquid shadow out at the very very end, but it was way too late to do anything important. )

This isn't the only game I've won because of the phoenix since I first posted it was a good idea; but it's by far the most impressive. Cheers for the idea!

4
Rainbow Decks / Re: The ULTIMATE False God killing deck!!!
« on: February 15, 2010, 01:11:11 pm »
Thanks for the advice- now that you mention it I have felt the need to up hourglasses a few times without really thinking about it. I won an Eternity just recently as well. It'll suck to have to put my upped pulvy away- but I might just leave it in there anyway for the off chance that I really need it. Possibly leave a couple of novas in as well, and bring in 2 quints, ( one for an oty, and one for the FFQ or Elf, whichever is more useful at the time. ) and 1 extra enchant artifact. ( I've found out the hard way a few times that having pulverizer stolen can be very, very bad- especially early on. ) Alternatively the second EA can be used to protect towers against denial decks. Potential to take care of a variety of different situational problems with one card seems too good to pass up.

If you're not keeping score, that's that deck+

2x Quint
2x Nova
1X Up'd Pulvy
1x Enchant Artifact.

Which comes out to 46 total cards. A big drop from 55.

I figure, I'll drop the novas as my percentage of upped towers increases. Go down to one nova at ~40% upped towers, and no novas at ~70%.

I ended up upping a tower before I read this post ( I frustrated myself into making a snap decision for more potential quant, heh. ), but I'm already on my way to a third card. I'll defiantly start on that.

What do you think about having a second fallen elf, after having the upped fallen druid? The idea would be to keep mutate as a defensive option. That's been helpful against the things that spawn lots of big HP baddies, the question to you isn't really whether or not it would be useful so much as- do you think it's helpful enough to further bloat a deck for it?

I don't know, it's hard to make any quick decisions on what to add or pull from a deck because you really don't know what it's gonna be like untill you play it out for a while. I added one extra card to the other deck and it's made the difference for almost all of my perfect wins. ( the 99HP heal, forget the name offhand. ) I can't think of a single time that pulling that card has been an absolute waste except for when I was already rolling at full power and no cards were left that were really worthwhile.



I twaked my current deck some:

First, I got rid of the lava golem. Way too often, he's out before he's even begun. Even if I blow the armor card on him.

I tossed 1 steal. The third one just is almost never necessary with Pulverizer in play.

Graboid is 2 damage per turn underground, half the time is just there and useless.

3 Novas. They're great(ish) in the beginning- but terrible almost any other time. If the ones I kept show up, great. If not, great.

I added:

1x Quint.
1x Enchant Artifact
1x Arctic Squid.

The squid is there primarily to use my usually very untapped water quant while providing an additional option to control enemies that are a threat and currently too big for my oty to eat. Light decks stacked with 10/10s come to mind in particular as I write this. At first I was thinking maxwell's demon, but the HP mechanic made me decide that anything threatening that fell under those circumstances would A) Do just as well frozen, and B) be edible. Or the PITA option C) Already be immune to everything. Those decks are always on the tough side, but I can win out a lot of the time if I can get boneyard going.


This has brought my deck size down to a more reasonable 52 cards- hopefully in the places where I would normally get novas- I get towers instead.

I'm going to test it out right now. =)

Edit, on second thought, it occours to me that reg novas at all are less preferable than towers. Dropped all novas in favor of 2 extra towers. One less card total. Seems to click more mathmatically.

Edit edit.

It's simply too damn bloated. I keep getting dead draws in both directions. I got a surprise dead draw in the middle of the deck of nothing but towers for like 7 turns straight in the middle of the fifth straight game of dead draws. That pretty much tore it.

 I've swapped to the other deck unupped. ( had most of the cards lying around from previous experimentation. ). With my ideas intact. Will test that for a bit against AI5.

I'll probably go back to what I had before I stated messing around with it.


Edit edit edit. I've won three games and lost two with this setup. With 4 dead draws in there. One wasn't really a dead draw but I never got the specific quantums required to play what I had, because I only got 3 towers..

Frustrating.

There has to be a simpler deck for straight AI5 or "easy gods" god farming.

Both of these decks would benefit massively from upped QTs.

5
Rainbow Decks / Re: The ULTIMATE False God killing deck!!!
« on: February 14, 2010, 03:42:37 pm »
I went from struggling against AI3 with a modified FFQ deck to basically being a serious player against AI5 just by changing to this deck. I don't know for sure if I'm gonna stick with this for god killing, but I got a ways to go farming coins before I have to worry about that anyway. Instead of Owl's I've been using Pulverizer- that's for a second option instead of stealing something. I dunno if you agree with that. I upped it first because a few times I lost due to making the wrong choice on eating a monster v. destroying a permanent. Doing that has virtually eliminated that as an issue. I will say that several times, Pulverizer has been the crux of a win for me.

My only problem with the deck has been dead draws. Sometimes for several games in a row I'll go 3-4 turns without so much as 2 towers. I realize the point of upping novas is to alleviate that- but, yeah. I think more sure wins in games that are already going will make me more money faster than hoping for the right nova to come up on a bad draw. Hehe. I'm torn about what to upgrade next between the elf, an otyugh, the FFQ or start on the novas. Halfway to my next upgrade already, and I just upped the pulverizer about an hour ago.

Anyways, the point of this whole thing is this: Thanks for the deck. You rescued me from struggling with a completely unupped FFQ deck. <3

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