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Messages - Xsshstex (142)

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133
Entropy / Re: Fastest Mono-Entropy Deck Evar?!
« on: May 17, 2011, 12:56:20 am »
1 word: damage

You have a good chance of getting something with greater attack than your current micro-abom
What would I sub out for Improved Mutation...
Chaos Power is random but will ALWAYS improve your creature for 1 quanta instead of 3.
And 12 creatures is to prevent not drawing a creature.

134
Entropy / Re: Fastest Mono-Entropy Deck Evar?!
« on: May 17, 2011, 12:51:06 am »

1 word. Randomness... :D
- You'll also have only a 1/12 chance you'll be able to use it's skill.
- The randomness factor...er...limits your damage output for 3 entropy quanta.

135
Entropy / Re: Fastest Mono-Entropy Deck Evar?!
« on: May 17, 2011, 12:39:39 am »
I have heeded your word for it and tried unupped abominations. I find that they clog up my hand, and werewolves/chaos power get played before the unupped abominations.
Your advice is commendable though...maybe half unupped and half upped abominations?
Let me know what you think.

136
Entropy / Re: Fastest Mono-Entropy Deck Evar?!
« on: May 17, 2011, 12:21:42 am »
Have you tried it in the trainer yet?
Try it out...you'll only get 1 - 3 pillars starting hand...
the creatures and chaos power will come flowing at a constant rate.

137
Entropy / Fastest Mono-Entropy Deck Evar?!
« on: May 17, 2011, 12:10:35 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
6rk 6rk 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tu 6tu 6tu 6tu 6tu 6tu 6u1 6u1 6u1 6u1 6u1 6u1 6u2 6u2 6u2 6u2 6u2 6u2 8pt

Mark is Dark
How it is fast:
Very low quanta cost cards. This equals more damage dealers and fewer quanta producers.
USEM formatting. I find 12 creatures and 6 spells is a very great combination.
Growth. Werewolves and Chaos Seed help to give an edge to your creatures.
CC Protection. Chaos Seed is a GREAT CC protection provider from effects like Snipe, Rage, Seed, Plague, Thunderbolt, etc.

After testing, I managed to get a 6 TTW. Not too bad :3

138
Drowse: (non-upped)
Spell
Quanta: 3 Aether
Ability: When targeted, the creature becomes "drowsy."
This creature does half of it's damage.

Somnolence: (upped)
Spell
Quanta: 2 Aether
Ability: When targeted, the creature becomes "drowsy."
This creature does half of it's damage.

Dream Shield:
Permanent
Quanta: 6 Aether
Ability: Shield: all physical damage sources are reduced by 1. Attacking creatures have a chance to become drowsy.

Dream Safeguard:
Permanent
Quanta: 7 Aether
Ability: Shield: all physical damage sources are reduced by 2. Attacking creatures have a chance to become drowsy.

Please show your support by giving CC. (creatures? nah. Constructive Criticism :))

139
Gravity / Re: The AI3 Mono Gravity Speed Deck
« on: April 24, 2011, 01:08:34 am »
Yea...play your creatures before Overdriving. It's a lot more efficient quanta-wise and damage-wise.

140
Aether / Are You Kidding Me? Mono-Aether AI3 Speed
« on: April 14, 2011, 09:14:02 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 809 809 80e 80e 80i 80i 80i 80i 80i 80k 80k 80k 80k 80k 8pu


NOTE: Always leave 1 Ball Lightning in your hand, so you don't run out when you get a Fractal.

141
Gravity / Re: The AI3 Mono Gravity Speed Deck
« on: April 10, 2011, 10:25:20 pm »
One option if you find yourself low on Quanta is adding 1 or 2 Pendulums/Pillars because USEM has the same amount of pillars, but is less quanta cost. So, maybe switch out a creature/sword for 1/2 pillars to help with quanta.

142
Gravity / The AI3 Mono Gravity Speed Deck
« on: April 09, 2011, 01:55:31 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
6rk 6rk 744 744 744 744 744 745 745 745 745 745 745 747 747 747 747 747 747 74i 74i 74i 74i 74i 74i 75m 75m 75m 75m 75m 8pl


Is there anything to say?
Overdrive will beat AI3.
PLUS: Momentum ISN'T influenced by Overdrive. So Chargers + Overdrive = Gtfo Shield!

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blarg: Xsshstex