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Messages - Wynden (179)

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25
Deck Help / Re: Need help.
« on: January 23, 2011, 05:55:19 am »
the poison is somewhat annoying to deal with, its not going to be your win. i suggest afflatoxin and boneyard for better CC. when he has all the Mcells, just have a skull shield and it should be good for grinding AI3 and a bit of T50. the bone yard is for obvious reasons( when his critters dies).

that my opinion, change your poison for 3 aflatoxins and 3 boneyards

maybe replace a mummy or 2 by a vulture or 2 because of the related death to aflatoxin.

if someone can say better, be my guess, im still not up to date with all the strategies.
maybe im just talking through my hat here
That sorta changes the entire playstyle...

First of all, the link you put leads to MrBlonde's mono death rush, who, last time I checked, wasn't xKelevra. Anyways, back on topic.

It might do well to use :darkness to its fullest potential:
+Liquid Shadow
This card has a dual purpose: it can lobo a creature, and also give it vampire. this can be very useful when trying to get EMs. You can use it on your dragons for some extra health, and will ultimately benefit you in the end.

+Steal
One man's treasure is now yours. using this, you can steal one of your opponent's beloved permanents, and make your life a bit easier.

+Nightmare
This card is arguably one of the most annoying cards to face against: it fills your opponent's hand with whatever creature you wish to target, meaning they have a bunch of cards they can't play, or they're so high cost that a great many of them will still act as dead cards in their hand.

Of the 3 cards I just gave brief explanations about, I would like to really emphasize the first two, as they have a wonderful synergy with this deck. The Liquid Shadow on your Bone Dragon can heal up to 55 damage each, and the Steal can make some of the most annoying shields to face yours.

I would suggest that if you do add these cards in, you switch out some more :death pillars for :darkness pendulums, as you will be using a lot more :darkness quanta.

Upgrading:
Normally, pillars are a good choice to do first when it comes to upgrading. You get your quanta faster, and that way, you get more cards out. I would suggest, however, that your nightfalls are upgraded first: when upgraded, these cards give +2/+1, which means extra damage for each of your creatures.
After that would probably be pillars and pendulums to whatever extent.
Next, I would think Vampire Stiletto. It does an extra 2 damage, and that's free healing as well.
I'm not really sure what's after that, but I don't really wanna think because it's 1AM at the moment.

If you're taking cards out for the :darkness cards, I would suggest taking out 2-3 poisons and maybe a mummy or 2.

At the moment, you have 72 :death being used, 3 random, and 3 :darkness being used (given the fact that you only need to play Nightfall and Stiletto once). With 6 :darkness pendulums, you don't have very balanced quanta usage there. If you don't like the above additions, you could add parasites for some creature control, getting rid of some enemy creatures and using up both :death and :darkness.

Hope this helps.  ;D

26
Deck Help / Re: Customizing my timebow...
« on: January 23, 2011, 05:28:37 am »
I haven't used timebows in a while, but I'll try to critique it as best I can.

-Anubis
I feel as if the Anubis is somewhat redundant in the deck, as you already have 3 quints: more than enough to fuel your desire for an Oty, one of your Nymphs, and Druid.

+2 Life Pendulums -2 Entropy Pendulums
I think that it is also very :life heavy, rather than the :entropy pendulums that you have in there. That said, maybe switch 2 :entropy for :life?

-All Shields +2 Jade Shield
I'm wondering about -all shields +Jade Shield, because it accomplishes what Permafrost & Mirror do, but without freezing. The Carapace doesn't seem to have a very central part to the deck, and could make do without it.

+Crusader -2 Animate Weapons
I think a Crusader would make this deck a lot smoother, instead of Animate Weapons: it gives the same effect, for with more damage and less of a dead card because it can work on your opponent's weapons as well - that said, it could also maintain some of your old weapon's abilities (i.e. Pulvy) while you can use Eternity as the weapon.

+2 Steam Machine/Lava Destroyer +Butterfly Effect
Steam Machine or Lava Destroyer could make a nice addition to the deck, giving it some streamlined power [pardon the pun]. Also, Butterfly Effect. It's some simple Permanent Control that would suit the :entropy pendulums that you already have, and can be tacked onto your Oty.

-Eternity +Rewind
This is an easy fix that some people use so that they aren't stuck with a weapon and a dead card a lot of the time. In your situation, you could use it on your Ulitharid, a Malignant cell, or something else of the sort. (Or add a photon for easy access)

+Boneyard
With this, you have a consistent amount of Skellys coming in for you to both mutate and devour; this also opens your alfatoxin up to brand new possibilities, because you don't always have to worry about using it on your side to get cards for mutants.

+Sundials/Silences?
If this deck, like most timebows, is a slow starter a lot of the time: because of this, you might want some stall to get you through the game up until then.

That's all I got for now; if I can think of anything else, I'll edit this post or something.

Hope you like it.  ;D

27
Deck Help / Re: Death Reaper
« on: January 22, 2011, 04:51:01 am »
lol, I agree, but I was more making this for fun than for reality, I'd only use a fully upgraded deck if it was a fg killer, cos I've got like 10 upgrades :-[
You should still have a goal in mind  :P
Optimize it unupped, and work on upgrading it.

28
Deck Help / Re: Death Reaper
« on: January 22, 2011, 03:45:52 am »
Thanks for the ideas, now that I think of yeah, soul catchers would OWN  ^-^ and I'm designing this deck in trainer, sadly, I don't  have 6 nymphs   :(
If you're going to design a deck, make it realistic: you're not going to have access to 6 :death nymphs immediately. Instead, make some realistic decks with substitute cards, like Alfatoxin. With an average player in mind, keep the max somewhere around 2-3 nymphs. Replace the rest with Alfatoxins.

29
Deck Help / Re: Mono Darkness( again! I know!)
« on: January 22, 2011, 02:35:26 am »
If you really want the parasites, there are 2 options: 1) make this deck a fully-fledged :death :darkness duo. With the other option, you need to make sure that you understand pendulums.

In a lot of mono decks, I'm sure you've seen people split their pendulums and pillars in half. This is because their mark is the same as all the other pillars they're using. what I suggest to you is to change your mark to darkness and add death pendulums, because you honestly don't need it early game.

Devourers, in a sense, act as living pillars themselves, which lowers your need for :darkness even further, but you need some immediately at the start to get them out. I would suggest taking at least 3 of the darkness pendulums out for dragons.

The deck I'm thinking about is:

Mark of Darkness
5x :darkness pillar/pendulum
5x devourer
4x parasite
2x steal
2x nightfall
3x :darkness dragon
6x vampire
3x :death pendulum

I didn't test this, but that's what I just made up off the top of my head.

30
Deck Help / Re: Pillarless "Ray of Regen" idea
« on: January 22, 2011, 02:21:12 am »
Looks quite nice; if anything, I'd suggest an Epipherine which you can use on your RoLs to get them to give you double the :light. Take out 2 Leaf Dragons, and replace them with 2 Epis. Something you might wanna look into is taking unupped shields, so that the poison affects creatures with 1 attack as well.

31
Deck Help / Re: Death Reaper
« on: January 22, 2011, 02:02:24 am »
First thing I wanna know: DO YOU SERIOUSLY HAVE 6 :death NYMPHS?
/off topic

Back on topic. I think soul catchers would benefit this deck a lot, as would Retrovirii. Trade 1 or 2 plagues for Retrovirii, and 2 or 3 towers for soul catchers. 6 Nymphs are a bit much; switch 2 or 3 out for dragons, which will give you some pure damage alongside your condors, or deathstalkers, as the poison will add up eventually.

If you're looking for an FG farmer, try DoSA.
http://elementscommunity.org/forum/index.php/topic,17967.0.html (http://elementscommunity.org/forum/index.php/topic,17967.0.html)

32
Deck Help / Re: Eternal Crusade - Light time FG farmer
« on: January 22, 2011, 01:47:01 am »
get rid of crusader and see the win % go way up
That is completely wrong. In many situations, it serves as an extra eternity, which can bounce back the FG's creatures, locking them down & adding more counters to the neurotoxin.

I wonder about +blessings & animate weapon to really bring out the potential of Eternity/Crusader, and a :light nymph if you have one. It's the newly proclaimed defensive powerhouse, and I feel that, disregarding 1) there aren't any creatures that don't have effects - and 2) Miracle wipes out all of your :light - it could give some extra damage potential to the deck. With those cards, I think you need another Hourglass though.

33
General Discussion / Re: FORUM INDEX
« on: January 15, 2011, 06:51:02 pm »

34
Series / Re: Tactics Set [Ambush & Wedge Formation]
« on: January 08, 2011, 07:00:35 am »
I don' t know if anyone's asked this, but with the Ambush series, how does andrenaline factor in? Is the damage culminative (i.e. Life Rush: Unupped Frog /w andren = 2, 3, 4, 5, or 3, 3, 3, 3?)

35
Humor / Re: False God Submission : Single Chance
« on: January 08, 2011, 06:02:35 am »
....I'm going to the Oracle and getting a pet.  :P
If it has more than 4 Attack, I'm good.  8)

36
Forge Archive / Re: Damnation | Damnation
« on: January 02, 2011, 03:33:55 am »
This card is GREAT! gives people more of a mindset to use spell reflecting shields. Can make it a rare....
I'm pretty sure Poison isn't reflected.  :(

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