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Messages - Wynden (179)

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Humor / Re: Sign Up for War #4 - Forum Wars!
« on: April 02, 2011, 01:48:24 am »
Wynden, the War Troll!
Has a nice ring to it, don't you think?  ;)

War Archive / Re: War #3 - Betting - Win 10 upped Shards!
« on: March 31, 2011, 01:26:03 am »
 :aether :entropy  :fire  :earth :death :air :life :light :underworld :gravity :time :light :water

Auction Archive / Wynden
« on: March 05, 2011, 09:02:21 pm »
Forum NameWynden
Chat NameWynden
In-Game NameWynden
Timezone ( (GMT)GMT -0500
Usually Online (GMT)From GMT 2300 to GMT 0300
Favorite elements
Preferred roles
1stVault Organizer
Non-Upgraded cards
:aether Aether        28
:air Air                     8
:darkness Darkness10
:death Death           13
:earth Earth             42
:entropy Entropy      21
:fire Fire                    30
:gravity Gravity         30
:life Life                     21
:light Light                16
:time Time                 10
:water Water            16
     Other                   17
Upgraded cards       
:aether Aether        22
:air Air                     3
:darkness Darkness7
:death Death           4
:earth Earth             10
:entropy Entropy      20
:fire Fire                    12
:gravity Gravity         13
:life Life                     13
:light Light                 14
:time Time                 14
:water Water            8
     Other                   16
Non-Upgraded Rares
:entropy Discord      8
:death Arsenic          7
:gravity Titan            9
:earth Pulverizer       10
:life Druidic Staff        8
:fire Fahrenheit           6
:water Trident             7
:water Arctic Squid      9
:light Morning Star       6
:light Miracle                 8
:air Owl's Eye               5
:time Eternity                7
:time Pharaoh               6
:darkness Vampire Stiletto6
:aether Lobotomizer     7
Non-Upgraded Nymphs
:aether Aether        1
:air Air                     0
:darkness Darkness2
:death Death           0
:earth Earth             0
:entropy Entropy      2
:fire Fire                    0
:gravity Gravity         1
:life Life                     2
:light Light                 1
:time Time                 0
:water Water            1
Note: I have not added any of the rares into the 'Cards' section when I was adding them up.

Why I would make a good War team member                                                             
I've grown to love this game and every single bit of it. I've tried several decks on the forum, and grown accustomed to them; they have taught me how to play.  I would like to join the war and make some new friends, learn about the game, and have some fun, which is what Elements is all about. ;D

General Discussion / Re: Weekly Featured Cards poll - Light
« on: March 05, 2011, 08:34:01 pm »
I'm going with Solar Shield; it's a nice "new" card that seems worth investigating.
Crusader would've been my second choice, but it's quite obvious what it does and how to use it - for the most part.

About the Steam Machine post: no mention of Skittles (,12134.0.html)?  :o

General Discussion / Re: Weekly Featured Cards poll - Water
« on: February 25, 2011, 02:03:47 am »
Mind Flayer. Dirt cheap soft CC - of a sort.
I see Chrysaora & Steam Machine are really going at it. Looks like it's gonna be one of those two.

Patch Notes and Development News / Re: AI improvements
« on: February 20, 2011, 08:09:57 pm »
AI3 will bless a Deja Vu'd Deja Vu over a Dune Scorp..... which still has 0 attack.

Forum Archive / Re: Fads
« on: February 20, 2011, 02:26:52 pm »
At the moment, it's a nightmare of Dune Scorpion/Eternity/SoG Stalls.

Crucible Archive / Re: Pinocchio 2.0 | Pinocchio X
« on: February 18, 2011, 02:29:33 am »
That works from every point of view I can think of, but I highly doubt a deck like andrenastaves would bother including this. It's sorta slow and clunky in a way if that's the case, because Life/Aether isn't a very common combo other than frogtal anyways.

I think either increase the attack gain, or make it a pump-creature - +1 attack/ 5 :life.

If you think about it, the following are the 'healing' cards:
Feral Bond
*:light Nymph
*Holy Light
*Drain Life

With only ~3 cards to work with, it doesn't look promising for that ability - that said, andrenastaffs = +4 attack, and feral bond before its nerf would make this card pretty strong.

Crucible Archive / Re: Pinocchio 2.0 | Pinocchio X
« on: February 18, 2011, 01:56:14 am »
I'm not against the card's basis, but I think that something along the lines of a creature potentially gaining that much attack in one turn with only two cards - in reality, I know the quanta is an issue, but something with that kind of potential in a turn feels OP to me.

Well, with lying in mind, you could try something along the lines of a synergy with cards that will react to the opponent's cards, such as Mindgate. Maybe +1 attack every time a card owned by the opponent is stolen/mindgated/Precog'd/Cloaked/LS'd? It will open up a lot more potential combos, but it might do well to make this card either :darkness or :life if you do go with that. It'll take away the potential for high attack early in the game, but it, coupled with darkness' "Game Controlling" cards, it can be an interesting effect.

Side-note: I'm not one for RoL Hope decks either. After a month of playing them, I got really sick of them. What I'm trying to say is that just because Pinocchio isn't a rush card like :fire, late game it is really hard to balance. Just because the decks play two different styles - Rush & Stall - does not mean that it is not Broken. It just means that it isn't as useful if you're playing a Rush deck.

For example, take Chimera. Use it in early game, and it is near worthless. High cost, momentum, gravity pull, and a very low attack/HP, depending on the deck you're playing. Mid to Late game, it's a finisher. You get high damage and/or HP, so it acts as a meat shield or an EM creature with LS.

Crucible Archive / Re: Pinocchio 2.0 | Pinocchio X
« on: February 18, 2011, 01:09:29 am »
You do realize that this card is broken with Rustler, right?

i.e. Rustler + 20 :light = +20 attack for Pinocchio & 40 :life

If you dropped this in a modded RoL Hope deck, you're almost guaranteed to win after you've set everything up - fractalling these, at the risk of a one turn delay due to fractal's ability, is a near instant win, with so much burst damage.

General Discussion / Re: AI3 EI Study
« on: February 15, 2011, 04:16:00 am »
Where were you during  this topic (,20966.0.html).
Missed an =  :P
Seems interesting. I'd suggest jdmt's The Ultimate Speed EM Deck (,10563.0.html), with a whopping ~75% EM Rate in his games.

If I find any decks posted here that I have enough upped cards to play, I'll be sure to help whenever I can.

With Temporal Striker, I think it's pretty good:
Turn 1: 4 :time + 4 :life = 12 damage
Turn 2: 2 :time = 24 damage unupped/36 damage upped [time bubble, 3/5 turns]
Turn 3: 4 damage, out of time bubble [unupped]/1 turn of time bubble left [upped]

Mostly burst damage, but I think that 48 damage is quite worrisome in terms of balancing. It could make time/life quite dangerous.

*Note: Someone [I think willng3] posted in the game suggestions about a bug with sundial & acceleration. Apparently, sundial will treat all creatures' attack as 0 for one turn; this means that andrenaline will undergo 5 turns of attacking, which would mean an instant out for Temporal Striker. Just something to think about when balancing this card.

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