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Messages - TruePurple (94)

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1
General Discussion / Re: Is energy max capped at 75 now?
« on: February 12, 2012, 08:36:56 pm »
When was 1.29? I got 5 fire lances :(

Link to the make up of those decks you mentioned please furballdn? Any other false god killing decks that use firelance that you can think of?

2
General Discussion / Is energy max capped at 75 now?
« on: February 12, 2012, 08:02:00 pm »
I have been running a fire lance and dimensional shield deck for my false god battles, but is it now that energy is capped at 75 so all the upgrades I have put into this deck are now rendered mostly pointless? If energy is capped at 75 now, when did this happen?

3
Forum Bugs, Suggestions and Feedback / Re: My posts by threads link
« on: November 10, 2010, 11:02:35 pm »
No feedback at all on this excellent suggestion? It's not like search even works for finding your own posts, since it doesn't allow you to search by your own user name only, but requires a search term too, and will ignore a number of search terms like "the" and so on.

4
In-game Troubleshooting / TURKISH HACKER
« on: October 31, 2010, 02:49:48 am »
 When I go to http://elementsthegame.net/

I see a picture of a turkish flag with a head in front of it and the following message.

Quote
BY iSKORPiTX

(TURKISH HACKER)

*bleep* israel *bleep* armenian

best regards to all world

 
çanakkale
and the .com site is loading real slow. Oh and the connections thing says PVP 1 is down.

I am surprised there isn't already a topic on this.

5
Essentially when your creature is reversed by antimatter, it is attacking you, it has been stolen by your opponent. Antimatter in some circumstances is like steal for creatures. So you should be able to defend against this attack from a creature that was one of yours till it was antimattered, with your shield.

6
Exactly right dexx. My main issue is practical information instead of fancy useless graphics. Damage/healing numbers moving around and damage/healing from a single source showing as a single number, rather then multiple little numbers being the main two of this issue. Some other graphics make viewing the basic numbers and cards displayed a bit more challenging too.

My second issue is indeed speed, a option to cut out a number of these fancy useless graphics would increase speed much better no matter your system, then lower quality graphics setting, no matter what your system specs are, and it would do so without having to look at grainy pictures. Of course it is not mutually exclusive and those who want especially fast could have simpler game graphics and reduced quality too.

All of these are the same issue though, how the game shows events happening. I don't see a point of dividing up such a thread.

Quote
quickly look at the relavent item/quanta associated with the spell and do the math.
What is the point of the game showing damage numbers other then to tell you what damage was done? It shouldn't be to 'dazzle' us with sideways flowing, fading numbers that don't tell us anything so that we can do the math ourselves.

7
Oh? I don't remember seeing that. And that is the antimattered creature against its owners opponents shield, right? I am of course suggesting the opposite of this in at least two ways, against the controllers own shields, and reduces the healing, rather then increasing it, along with all other shield effects activating too.

8
You do know that you can set your settings to "low" to essentially accomplish the same effect you are looking for, right?
I know that is totally not the case, this is completely false. Setting quality to low only accomplishes system speed up on slower computers, and at the cost of lower quality too. There much more to what I am talking about then system speed up. And even at that, even if your computer is running it faster, you still have to wait for those graphics. One can accomplish alot more speed up, with no loss of graphics, with this idea, even just talking about speed, but that is not the only thing I am talking about here.

Lets take the numbers moving left/right and fading off, lower quality doesn't change the fact that this makes reading those numbers more challenging, it actually exasperates the problem.

And please do explain to me Kuross, how lower quality graphics, helps make one know how much damage they did with firebolt etc.

Bah, please read posts before you reply to them.

9
Forum Bugs, Suggestions and Feedback / My posts by threads link
« on: October 27, 2010, 10:40:57 pm »
Yes one can go to their profile, then click "my posts" but A. that requires a additional click that we can cut out, and more importantly, B. isn't a good way of find ones own threads.

I have seen this on other forums, a link on the top, like "rules" "profile" etc that you can click on that will show you all the threads you have posted in, according to latest posts. Its like a forum just for the threads you are active in. It makes checking on the progress of your threads of interest much much easier. (http://truepurple)

I like autosubscribe just by posting. But maybe there can be a option setting of manual subscribe only, where only those you choose to subscribe to, show in your "your threads" list. By subscribe I mean showing in that list, not email notification, I hate email notification of thread replies. (http://mine)

10
Here  is a idea that according to poll is very popular, but not on your list. http://elementscommunity.org/forum/index.php/topic,10129.0.html

Here is another suggestion not on your list
http://elementscommunity.org/forum/index.php/topic,14692.0.html

11
Many different graphics in the game are uselessly fancy.  I would like a option to disable some of these, helpful with a slower computer too. A option for simpler graphics would cause the coin flip to be reduced to it telling you who goes first, cards would simply appear in your hand, rather then flipping over. Played cards would simply show up, rather then sliding out. Attacking etc cards would show their color along the sides unmoving. Anything else I am not thinking of too.

I think damage numbers and mana drain numbers should just show up, rather then show up then slide left fading along the way. It makes them harder to read that way, and doesn't contribute anything positive that I can see.

When you play a direct damage card like life drain, fire bolt, or ice bolt, it should show one damage number, the total damage it did, rather then a whole lot of individual numbers, this would make it much easier to tell what damage it did. Same with the healing shown from life drain.

Emphatic Bond should do its healing all at once, with one number, when that cards turn comes along. This would have the inadvertent effect of making it not synergize with adrenaline, but that synergy never did make sense and is too powerful anyway IMO. Perhaps I should have put this in a nerf card thread, but I am not sure this is how the card was specifically meant to work anyway and goes to the convoluted damage/healing display system currently in effect.

12
Game Suggestions and Feedback / Re: PVP Autodowngrade Option
« on: October 27, 2010, 10:05:05 pm »
I support this idea

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