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Messages - Taglio (10)

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1
Rainbow Decks / Re: Shard of Void stalling Rainbow
« on: January 25, 2012, 11:53:50 am »
Sundial version definitely rocks.

Usually, if the shards arrive, you don't fear decking out, so I dropped eternity and photon altogether.

instead remains the problem with CC, so I swapped to 2 AM and 1 Aflatoxin. and i'm trying this version (this calls back mirror shield and saves me from nasty exlosions on my wings...).
I will let you know if it works somehow.

Taglio

2
Rainbow Decks / Re: Shard of Serenity Fun
« on: January 24, 2012, 06:21:23 pm »
that Gold League Killer deck is wonderful (so many comboes - amazing), I know, even if, when I tried it, it often made me lose for a lack of mana.

What I am saying is that this deck doesn't back up SoSe for offense, but for defense, and usually it works well enough to arrive at the SoSe that will yield better cards.
I use it for farming on gold arena and it scores its results for my style of play.
If you happen to try it let me know how it works for you (ok, I already got that furballdn prefers a more aggressive style).

Taglio

3
Rainbow Decks / Re: Shard of Void stalling Rainbow
« on: January 23, 2012, 10:00:53 pm »
I like permanents to stay where I put them (and avoid spells, too), that's the reason I use crappy shields (wall o bone is the best shield, I think, but you need to kill creatures).

about AM and mass CC: you are right again, I just wanted to differenciate between different situations. Again, I will follow your suggestion.

Same for poison, but one thing: often some speed is needed before getting killed: having to wait for the single one card that can kill the opponent is bad. I suppose sundials should compensate for this.

all in all great suggestions, thank you!  :D

Taglio

4
Rainbow Decks / Re: boosted vampires
« on: January 23, 2012, 07:44:24 pm »
if you want I played this version in the past with good results here and there.
beware: I am a paranoid and I like to keep my deck safe from harm...

Hover over cards for details, click for permalink
Deck import code : [Select]
4vp 4vp 5ut 5ut 5ut 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u7 6u7 74a 74a 74a 77f 77i 7an 7an 7an 7dl 7gp 7q9 7q9 7t9 7t9 80h 80h 80h 8pj


suffers the same problem as yours (it's not stable...), but it's lot of fun when it works

Taglio

5
Rainbow Decks / Re: Shard of Serenity Fun
« on: January 23, 2012, 07:38:52 pm »
yeah, serendipity.

actually all the useless cards are the backbone of the deck, providing defense, CC and permanent control.
the extra quanta is always needed for either SoSe of mind gate.

have you tried it actually?

Taj

6
Rainbow Decks / Re: Shard of Void stalling Rainbow
« on: January 22, 2012, 03:19:59 pm »
I've tried this deck again and again (multiple versions with just darkness, dark and earth, rainbow, rainbow 60 cards...): it doesnt' work.

Eternity would have been a great addition, but it misses space and it is hard to CC all the critters gold arena decks throw at you.
It works its best against bronze and sometimes silver decks... I am really looking for something more reliable...

some other points of view?
Kuroaitou, has your version worked better?

Taglio

7
Rainbow Decks / Shard of Serenity Fun
« on: January 22, 2012, 03:15:02 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Hello,
I've tryied and turned a lo of decks, but actually this is the only one that never bores me (and achieves some pretty good result on farming as well).
all the ??? cards are Shard of Serenity.
Mindgate is there because of all the potential unused random quanta.

Please, try it and let me know what do you think about this :)

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6uq 6uq 6uq 6uq 6uq 6uq 74b 77f 77i 7dm 7gq 7k0 7k6 7t9 7t9 80h 80j 8pj


Taglio

8
Rainbow Decks / Shard of Void stalling Rainbow
« on: January 07, 2012, 10:41:43 pm »
Hello again,
I've just build this deck and it sliced through gold arena like a knife in the butter (almost). I wanted to have the shard of void shine like the star it could be.
Any suggestion would be appreciated though

Hover over cards for details, click for permalink
Deck import code : [Select]
4vp 4vp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u7 6u7 719 719 77f 77f 77i 77i 77i 7ak 7dm 7dm 7gq 7gq 7k0 7k2 7k6 7k6 7n7 7t9 7t9 7u2 7u2 7u2 7u2 7u2 7u2 8pt


thank you and best regards

Taj

9
Deck Help / Hypervampires (vampires adrenaline rainbow deck)
« on: January 07, 2012, 08:49:29 pm »
Hello everybody!
this is one of my first posts (but I'm lurking here always more often).
I wanted to hear your opinion about this deck.
It's pretty similar to the one with druidic staff, but this combo is somewhat lighter (4 cards instead of 5). It also has lesser healing power.
playing it anyway I felt it clumsy: do you think i could improve it anyhow? or it would be just better to drop the idea?

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 5ut 5ut 5ut 6qq 6qq 6qq 6qq 6qq 6qq 6qq 74a 74a 74a 7an 7an 7an 7dl 7dm 7gq 7k6 7t9 7t9 7tb 80h 80h 80h 8pt


I know there is a version with just darkness and life, but since I am paranoid I like to have some defense against every kind of threat (maybe I should drop deckbuilding and going freud instead   ;D )

thanks for the suggestion!

taj

10
Game Suggestions and Feedback / Re: AI Improvements
« on: December 06, 2011, 07:19:47 pm »
Hello everybody (my first post ;))

I wanted to point out two things I think might result as improvements:

1) in Arena the AI  doesn't register the card SANCTUM as a main target for permanent control EVEN WITH DEVOURER/SILENCE DECK. I think this card is a total trump against the strategy of these two cards. Could it be lifted in the priority list for permanent control?
maybe when the AI has played at least 2 devourers and/or has two silence in hand... Just my two cents

2) airborne titan (especially with acceleration) is invincible and very good for a False god approach.
but I am thinking of what could stop it apart from rewind and mutation cards.
death, fire, darkness, air, gravity: all these creature controls all fall before this mighty combo. Water can slow it, just like sundials.
Isn't the case of lowering its hit points?

I hope I posted in the right section.
thank you everybody for this great game!

Taglio

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