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Messages - TDenverFan (36)

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13
Life / Re: Mitosis
« on: January 18, 2011, 01:14:50 pm »
IMHO, this card is very good. I recently made this in the trainer:
4 Empathetic Bonds
4 Mitosis
6 Devourer
4 Black Dragon
1 Nightfall
12 Green Pillars
Dark Mark

It's very affective (effective?) against Ai3 and some top 50. I'd post screenshots if I knew how...

14
Buff This Card! / Re: Skull Shield | Skull Buckler
« on: January 05, 2011, 02:21:39 am »
Here's an idea that I like.

For each damage blocked, trigger death affects. Costs 5/4 :death

SO, sorta like a cat in shield form. It would fit in virtually any mono death, duo death, or trio death deck.
OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP, OP!!!!!!!!!!! think how many death effects there are, maybe something like,"trigger all death effects, but drain X :death per effect"...
Hmmm.... I see your point. Maybe it triggers death effects once on each turn it blocks damage? Or make it drain 3 :rainbow or 2 :death (One or the other, IDK which is more balanced) per death affect activated?

15
Buff This Card! / Re: Skull Shield | Skull Buckler
« on: January 05, 2011, 12:40:19 am »
Here's an idea that I like.

For each damage blocked, trigger death affects. Costs 5/4 :death

SO, sorta like a cat in shield form. It would fit in virtually any mono death, duo death, or trio death deck.

16
Gravity / Re: Gravity Shield | Gravity Shield
« on: January 04, 2011, 11:28:42 pm »
I don't know where to post this, but the CPU has trouble with this shield. They would bless/chaos power an Armiago when I had an enchanted one of these out (Eventually it became 40/54, I was fighting destiny). I think this should be fixed. Actually, Destiny had a Beserk Potion Nymph... That would have made more sense to use, to reduce the Armiago's HP. This happened other times, too. So, I think the computer should be programmed not to use bless/chaos power/heal/any other hp increasers I forgot about on any creature with >6 HP when a gravity shield is out. Sorry if this has already been mentioned (I didn't see it anywhere)

17
Anvil Archive / Re: Quantum Flash | Quantum Flash
« on: January 03, 2011, 09:43:18 pm »
The concern isn't so much the "OMG I decked myself out" decks people keep posting as much as it is using a couple of these to effectively shrink your deck, making it more likely you'll draw the cards you want.

Consider, for instance, the classic cremation rush. This deck is very fast because it uses cremation on a free creature to instantly gain 9 :fire , which let's it bring out high damage creatures very early on. However, cremation also gives 1 quanta of every other element as well, which this deck usually doesn't use (some versions throw in a few cheap creatures from other elements).

Consider what would happen if I put 6 fire flash in this deck. It could be quite possible to get 30 45 damage on the field in your first turn. That's a 4 3 turn kill even if you don't do anything else the entire game.

(assuming a very lucky draw)
But , this has a very low chance of occuring (Sorry, I'm a huge math and probability person). Because, the flashes might use 2 fire and 1 water to create the fire, thus only giving you a gain of 1 fire. I understand you can chain these, but with a max of 6 of each type in your deck, when will this ever (Realisticaly)occur? Do you think the change I suggested above (both versions cost 4, upgraded version doesn't consume any of the flash's element's quantnum when played) would balance it? That way, you would always 'lose' 1 quantnum.

18
Anvil Archive / Re: Quantum Flash | Quantum Flash
« on: January 03, 2011, 08:45:17 pm »
Oh that makes more sense then, thanks. But how could these really make a rush deck faster? Rushes are mostly mono element, right? So I don't see their use in these.

And also, some people call this OP because it lets you draw your deck, potentially, in 2 turns. Why is this useful? Won't you deck out and lose, then?

19
Anvil Archive / Re: Quantum Flash | Quantum Flash
« on: January 03, 2011, 08:16:09 pm »
So the reason it's op is because it's basically a free card? (I'm not trying to be rude, I'm just making sure)

But, if you have just 24 cards, any Quantnum Control will destroy your deck, because you will have very few pillars. Also, with 24 cards, you will not have many replacement cards (I.E., cards you can play after your cards die).

However, I think it could be very useful (Possibly OP) in Fractal decks, because you could comepletely remove Aether  from the deck and simply use these.
Well, the main use of these would be in a rush deck. You don't really have to use many pillars in a fractal deck (in fact, some good decks are pillarless), and you don't need replacement cards when your ttw is 4...
Hmmm.... I see your point. I'm still not convinced it's OP, however what if this change was made:
Both versions cost 4 :rainbow, but the upgraded version also says: The quantnum consumed when playing this card, if possible, is not (Insert type this flash is. I.E. For Gravemetric Flash, would not consume :gravity when played).

Also, what's ttw?

20
Anvil Archive / Re: Quantum Flash | Quantum Flash
« on: January 03, 2011, 12:33:06 am »
So the reason it's op is because it's basically a free card? (I'm not trying to be rude, I'm just making sure)

But, if you have just 24 cards, any Quantnum Control will destroy your deck, because you will have very few pillars. Also, with 24 cards, you will not have many replacement cards (I.E., cards you can play after your cards die).

However, I think it could be very useful (Possibly OP) in Fractal decks, because you could comepletely remove Aether  from the deck and simply use these.

21
Anvil Archive / Re: Quantum Flash | Quantum Flash
« on: January 03, 2011, 12:03:02 am »
Personally, I don't think this is OP. Why?

Nova~ +12 Q for Free, +22(NET Gain) Upped, Costs 2
Immotalation~ +18Q for Free but needs a card (Photon,Spark) to play, +20Q Upped For Free, but requires one creature to play
This~ -1 Q, 0Q Gain, Upped. Also, you need A card played before you play this to play it (Quantinum Tower, or 2). And, it doesn't tecnically cause you to gain a card. You play a card, to draw a card. So, your hand size stays the same.

Yes, it will be placed in many (All?) Rainbows, but so is Dimmensional Shield and Hourglass, but neither of those are considedered OP.

22
Deck Help / Re: SILENCE...
« on: December 24, 2010, 08:07:12 pm »
Nice deck! I like the idea. However, maybe add 2 more Aether pillars to help with quanta. Someone (Probly SG) made a quanta thing figuring out how much you need. Add up the pillars and your cost of creatures, permanents and spells, (Assume They use their abilities twice, not that any creatures here have abilities). Creatures,Permanents,Spells/Pillars=5ish is the best. IDK the cost of Eliete Phase Dragon (I guessed 12). 100 (Silence is 2, right?)/14=7ish. But, IDK how to calculate the quanta with upgraded pillars, so I'm guessing adding 2 towers, w/out removing anything, is good.

I hipe that makes sense.

23
Deck Help / Re: Help With a Mummy-Reverse Time Deck
« on: December 24, 2010, 02:34:03 pm »
Code: [Select]
4t4 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 542 542 55q 55q 576 576 576 576 576 576 5rk 5rk 5rk 5rk 5rk 5rk 5rq 5rq 5rq

I tested it, and I agree. Bone Wall>Procrastination. So, this is the current deck I have. It tops lv. 2 99% of the time (I lost to them once, but that was with the starting deck on page 1). Lv. 3, it's ok against. Wins 2/3 times, or so.

24
Deck Help / Re: Help With a Mummy-Reverse Time Deck
« on: December 24, 2010, 03:03:18 am »
I like the Procrastination, because it prevents creatures from using abiliteis, which prevents them from making themselves harder to eat by using growth, quintessence, etc.

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anything
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