Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - T (15)

Pages: [1] 2
1
General Discussion / Update
« on: December 15, 2009, 10:09:57 pm »

Bump.
Any update predicted?

2
General Discussion / Update
« on: December 15, 2009, 10:09:54 pm »

Any plans?
The "In Development." is the same for ages.

3
General Discussion / Fahrenheit Upgrade
« on: December 15, 2009, 10:09:32 pm »

Just to add.
If all weapons have the dmg=atack after transformed, this card should have more atack depensing on mana, like scarabs have more defence for each you have.
So it should be a 4+x/5 creature.

4
Issue Archive / Extra HP
« on: December 15, 2009, 10:09:32 pm »

I'm Apple in game, and I can assure you that I don't have Miracle... Were you in a PvP duel with me or was I t50 at the time?

Edit: I do use Bone Walls alot though, maybe they weren't appearing for you, or in that screenshot, maybe you had just destroyed them all.
Bone walls dont affect poison. Was in live pvp. Still i dont belive you.

5
Rainbow Decks / My Crazy Rainbow Mutation Deck
« on: December 15, 2009, 10:09:30 pm »

Ofc he hacked.. he never played gods like he told.
The game needs a autoban system and a wipe.

6
Game Suggestions and Feedback / Elemental Master
« on: December 15, 2009, 10:09:30 pm »

Rather than get extra spins you should get an improved wheel spin.  Why have a 5% chance of getting a card if your an Elemental Master?  Make it a 10% chance. 
6 spins with 5% or 3 spins with 10% is the same thing.. lol


7
Game Suggestions and Feedback / Elemental Master
« on: December 15, 2009, 10:09:30 pm »

Rather than get extra spins you should get an improved wheel spin.  Why have a 5% chance of getting a card if your an Elemental Master?  Make it a 10% chance. 
6 spins with 5% or 3 spins with 10% is the same thing.. lol

Not quite, 6 spins at 5% would be about 26.5% chance of getting at least one card, while 3 at 10% would be about 27.1% chance of getting at least one card.
Depends on the spins using the same cards or not, only the adm know that.
If its a simple spin on the card/respin its the same %.

8
Game Suggestions and Feedback / Auto Ban
« on: December 15, 2009, 10:09:29 pm »

Yes.
BUT they can be unbaned, keeping this way the pvp games will eventualy die to hakers.
And there are ways to ban only non legit players.

9
Game Suggestions and Feedback / Auto Ban
« on: December 15, 2009, 10:09:29 pm »

The PvP is going mad.. Im having oponents that cheat more and more..
The game needs a auto-ban feature.

10
Issue Archive / Extra HP
« on: December 15, 2009, 10:09:29 pm »

Players named:
- AeriaGloris
- Apple
Are always wining Hp each turn, with no cards in game to do so.

http://img15.imageshack.us/i/extrahps.jpg/
You cant see in the pick but he was wining Hp every turn.

http://img199.imageshack.us/i/extrahp2.jpg/
This one is simple to see. I have weapons hiting him+poison on him and he is still 99hp.


11
Issue Archive / Extra HP
« on: December 15, 2009, 10:09:29 pm »

No they didnt.
1 was wining 4-6hp everyturn.
The other won hp when i was going to kill him.

Add Ekapop to the list.

Was going to kill him and miracly he won like 10+ hp. I was doing s***loads of dmg to him, he was probably already pumping hp some turns ago i didnt noticed just on the last turn.

You know they use something special when they dont play any cards or dont get a +X on the hp bar from efects.
I normaly dont see then wining hp, but when the hp bar is all yellow and sudenly green apears, and they did nothing you know something is wrong.

12
Deck Help / Rainbow lock
« on: December 15, 2009, 10:09:29 pm »

Yes its quantum pillars.
Well i added a few more cards untill the sundial is not fixed.(gona removed after maybe)
+1Steal/deflagation: destroy key cards is always a must have.
+1dimensional shield: because of sundial bug i need more dmg control.(i dont like it a lot, because of momento skill and sundial has no problems vs Steal, sundial is a lot more secure.)
+1crhysaora: now has 6max so i start at least with 1 on hand, and i get other fast if i get 1 destroyed.
+1enchant artifact:main job is to cover fiery, but can be used to other crap, depending on the oponent. If the crhysaora were controled before adding enought poison dmg, fiery is the killer card.
+1goldenhourglass: to keep the +2cards/turn draw. And its a biguer deck now.
+4quantumpillars:

No more losing to "no cards" ;D
41 Cards total.


Any coments/changes i could make?







Pages: [1] 2
anything
blarg: