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Messages - Syoxis (27)

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1
Trio & Quartet / Re: Disorderly Conduct (Crusaders causing a ruckus)
« on: January 18, 2011, 01:42:26 am »
This deck is fun to play and versatile.  Well built jmizzle.  My favorite part about it is that because you are using light pendulums, you can change your mark and sub in any other weapon and three cards.  I played a few games with jade staff and heal against AI3.  Won every game with EM. 

2
Syoxis 2 - 0 Higurashi

3
Syoxis 2 - 1 Zafari

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Syoxis 2 - 1 metallica888

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Duo-Decks / Re: V2 -- fire tweaked to max speed
« on: October 30, 2010, 05:28:00 am »
Mmm... yes... the modified version with explosions puts the t50 in their place :P (http://elementscommunity.org/forum/index.php/topic,6960.0.html)
(...)
fixed ^^

nice rush on EP, solaris.

btw. in elements glossary 1 turn = end turn/pressing space
this deck can pull out 3tk (3turn kills), but it is still unlikely -> i had not a single 3tk in a 200 testserie.
i dont wanna say you didnt had some 3tk, but sometimes ppl count turns on different ways.
I have also been using this deck for a while and had yet to see a true 3tk, until just now.  Here is how it happened
I went second, which may have been the key.

T1: Ball Lightning > Cremation > Phoenix > Cremation (now at 16 fire) > dragon, lava destroyer, gavel > 26 damage (1 fire left)
T2: I have a cremation left from last turn and draw a lava destroyer.... Res phoenix > Cremation (9 fire now) > play lava destroyer, pump LD from last turn > 35 damage (61 total, 4 fire left)
T3: I draw a phoenix.... Res phoenix, play second phoenix, pump LD, pump LD > 47 damage (108 total)

I did not even need that last phoenix.  There you have it. 

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Deck Compilations / Re: Try not to crap your pants
« on: July 28, 2010, 05:45:28 am »
bump for update to original post, in case anyone cares.

7
Fire / Re: Great PvP or Top50 deck
« on: June 28, 2010, 12:08:07 am »
There are better unupped decks.  I am currently playing this deck with a few less upped cards.  It looks like this:

Code: [Select]
5f2 5f2 5f2 5f2 5f2 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dk 7dm 7dm 7dm 7dn 7dn 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7ds 7ds
A bit cheaper to build and more effective this way.  Pretty solid chance of getting out a dragon on turn 2.  Sometimes gets one out on turn 1.  I hope that helps.



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Deck Compilations / Re: Try not to crap your pants
« on: June 18, 2010, 04:17:37 am »
50% is an exaggeration.  It is probably closer to 20%, which is still unacceptable for me.

9
Deck Compilations / Re: Try not to crap your pants
« on: June 16, 2010, 10:42:10 pm »
yeah, the quanta is way off right now.  I have not been playing it enough to try to fix it.  You get mana screwed pretty easily. 

On the other hand, this is still my favorite deck when it works.  It just doesn't work right 50% of the time.

10
Rainbow Decks / Re: Speed Rainbow - 4 turn kill possible
« on: June 16, 2010, 10:36:20 pm »
Im sure it might kill an FG or 2..I've been lucky to kill 2 FGs..forgot who there were on an extremely lucking Dejavu + Epi + Unstop..



why the unupped ant though?
unupped ant bc it comes out with a single supernova (as that was the idea of the original deck).

Also, +momentum +epi it does the max damage

11
Deck Compilations / Re: Try not to crap your pants
« on: June 04, 2010, 08:57:18 pm »
Im not crapping my pants. This deck sucked, even with 100 of each quanta. Bad deck, bud.
I'm sorry you didn't like it.  It sounds like you got some bad draws.  On another note, given the Fahrenheit, the deck would be amazing with 100 of each quanta.   ;)

Perhaps you were playing against false gods.  The deck is meant for PvP. 

12
Deck Compilations / Re: Try not to crap your pants
« on: June 03, 2010, 07:50:24 pm »
Why are you using fire bucklers instead of say improved fog? If your opponent had enough damage output his creatures would kill you even if some of them died along the way. You could actually put in one improved antimatter since you're using  :entropy mark.

Recommended modifications: -3 fire buckler, -1 protect artifact, +2 improved fog, +2 improved antimatter, -1 quint, +1 flying weapon
I really like where you are going with this.  Antimatter is such a great card.  Of course, with antimatter in, fire shield has to come out.  I do not approve of taking out 1 protect artifact, as I do not believe it is effective to have 1 of any card in a deck. 

Maybe -3 fire buckler -1 tower, +2 fog, +2 antimatter

Quote from: Terroking
Actually, are the Towers entirely necessary? I haven't played the deck (But it looks fun, and I'll definitely make it when I have the cards) but it would appear to me that the Supernovas could give you the 2  to start it off, and then let you play the Brimstone Eaters which can easily fuel the rest of your  cards. Ofc, you'd be faced with the problem of having to draw them both to actually get anything done, which actually makes me think that they are good. Also, you can get them fairly easily due to auto-mulligan.
I actually started this deck pillarless, but the problem was you always had to discard 1 or 2 cards.  I am now working on a variation with 6 novas and 3 or 4 cremations.  Mark likely will still be entropy, as I like the antimatter idea.  It looks to be working pretty well.


In general, I really like where this deck is going.  Thank you to everyone for the great feedback.  Check back to the main post soon for an upgraded version

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