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Messages - SlayerII (5)

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1
Card Ideas and Art / Re: Treacherous gift| Treacherous gift
« on: July 30, 2011, 07:52:53 pm »
No idea, what happens if u steal a permanent when ur permanents are full?  ???
This spell just should do same.



2
Card Ideas and Art / Re: Treacherous gift| Treacherous gift
« on: July 30, 2011, 04:59:24 pm »
i actually ment, that if the enemy shield/weapon is immortal, that it may be unfair.
On the oher hand:
You loose a shield/weapon
Your enemy gain 1
and u have to pay for the spell itself

so it could be balanced

3
Card Ideas and Art / Treacherous gift| Treacherous gift
« on: July 30, 2011, 02:30:17 am »

NAME:
Treacherous  gift
ELEMENT:
:darkness
COST:
4 :darkness
TYPE:
spell
TEXT:
Your enemy gains controll over target permanent/creature.
NAME:
Treacherous  gift
ELEMENT:
:darkness
COST:
3 :darkness
TYPE:
spell
TEXT:
Your enemy gains controll over target permanent/creature.
ART:
none so far...
IDEA:
NOTES:
Simple card. Target one of your permanents(or creatures), your enemy will get it.
If u give your enemy a shield/weapon, his current one will be replaced(not sure if it should work on immortal shields)

Card is pretty situational, but there should be some uses. You may give your oppenent a Sanctuary to counter a solar shield, give him a fire shield to kill your own creatures.
Giving your enemy a antimattered creature is a other use.

Im thinking of making the upgraded one be usable on creatures and the normal one usable on permanents, or both only usable on permanents(or creatures)

This spell is pretty much the opposite of Steal, so it may be :light instead of   :darkness
SERIES:
----
(the pics are to small, no idea wy... i try another uploader...)

4
Deck Help / Re: Rainbow mutation for fun-cant get work properly
« on: July 12, 2011, 04:06:17 am »
I changed it to this:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vm 4vm 4vm 4vq 4vq 50u 50u 50u 50u 50u 50u 52n 52n 52n 52r 52r 55r 560 592 5c6 5lm 5oj 5rl 5rl 5rl 5rr 5rr 5rr 5rr 5rr 5up 5up 61t 61t 621 621 8ps


 :entropy :time are now both fine

i still think its improveable,so

1.Are the novas good/neccesary? Currently im only happy bout them wehn i draw them VERY early

2.Is the pillar/nonpillar ratio ok?

3,should i try sundials aswell?i did not had enough  :electrum for them

4,what should i upgade first?

5.which weapon should i use? Im thinking of eterny, but dont have it :'(

6.I just got a grey nymph from the oracle, can i use her in that deck?

7.is the size ok? or should i trim/expand it it a bit?

5
Deck Help / Rainbow mutation for fun-cant get work properly
« on: July 11, 2011, 05:33:01 pm »
First of, this is not my first deck, i have a few ai3 grind decks  and some for specefic FGs(thanks to the FG section of this forum). Unforetenuly, AI3 grind decks are boring to play, so i wanted to make more funny deck for AI grinding and for playing with my friends. So i choose mutation. In addition, i made it rainbow, to make sure i can use the mutants abilities.(some first test made me cry for not being able to use some stuff like steal and mitosis...)

After some testing i got this:

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 4vm 4vm 4vm 4vq 4vq 52n 52n 52n 52n 52r 52r 5c6 5c6 5lm 5rl 5rl 5rl 5rr 5rr 5rr 5rr 5rr 5up 5up 61t 61t 621 621
Basic Idea-get out a fallen elf, a Boneyard and a cat for some mutation action.Precocs decrase the chance of a bad starting hand+a way to determine when i should play which card.
I also added some other support cards to use all the quantom i produce.

Main problems:
i run out of :entropy to fast.
If i change my mark to :entropy, i run out of  :time and cant draw cards... :'(


Currently can only beat AI2 with a acceptable win percentage..

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blarg: SlayerII