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Messages - Selvaria (112)

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25
Sports / Re: The Football Topic
« on: July 11, 2011, 08:51:45 am »
Liking manure is hating football.

26
The Arena / Re: Suggestion pls
« on: July 11, 2011, 05:44:56 am »
Once you get some useful rares like, eternity, electrocutor or pulvy...
I'd say the next step is to progressively build a ~bow FG farmer. Those are much more profitable when you start upgrading cards.

Also, you don't need upped deck at all to farm bronze.

27
Duo-Decks / Re: Pestal 2.0
« on: July 11, 2011, 05:34:18 am »
I'd say -1 fractal +1 vamp. Too many fractals made dead draws often.

Quote
Steals are good, but they seem to mostly clog up my hand. With the quanta denial and huge damage output, the only real permanent threats are shields, and they don't have too much of an effect.
I can see shields can be a problem and common too. Not to mention permanent like Sanctuary.

Pest seriously take a huge hit after sanctuary is introduced.

28
Forum Bugs, Suggestions and Feedback / Re: Ban anime avatars.
« on: July 11, 2011, 05:23:21 am »
if we were in a politics forum, there would be demands to ban Sarah Palin avatars.
This ^  :-[



@patchx94
umm is that a bathing loli on your avatar? Nice.




29
Trio & Quartet / Re: You Look Familiar .. (Time/Life/Light Hope)
« on: July 11, 2011, 02:55:41 am »
I think its too draw dependant. Mass CC will insta kill, in addition with its slowness and reliance on card combo. Deck size doesn't help either. Even it managed to set up the defense it would get decked out.

Coupled with the lack of control. I'd say this deck is too situational.

30
False Gods / Re: False God Tournament?
« on: July 11, 2011, 02:48:34 am »
Then what about Hermes, who relies on both rushing AND control?
Control is what makes Hermes a much more powerful god than ferox. Hes an all rounder that has deflags, heavy CC, as well as ea. This what makes him one of the harder god to beat. In this case the rushing element is seen as an added bonus to his control capabilities.

Think like Ferox vs Hermes.

cmon guys, this is simple, eternal phoenix will win

no god has anything to stop the fractal phoenix spam, and eternal phoenix has enough control to keep herself alive, that is something we can all agree on, yes?

now, the only god I see that can stand a chance is decay, but I think eternal phoenix is faster, as long as EP get's one good fractal on a minor phoenix off, EP should win the game faster
No. What if eternal phoenix's phoenixes lies on the bottom of her deck? Nothing is certain my friend.

31
Trio & Quartet / Re: Burning Bright
« on: July 11, 2011, 01:46:20 am »
Umm. Why would you farm AI3 once you have full upgraded decks? I fail to see the point here.

Not once I ever play AI3 again once I upgraded like 2 of my cards.

32
i had a better idea replace the adrenalin with the life nymph (mind you this is an uncommon card) that way all the vampires would have mulit attacks.
Um. Life Nymphs are rare, not uncommon.  ;D

33
Card Ideas and Art / Re: Refresh | Rejuvinate
« on: July 11, 2011, 01:31:43 am »
What about adding "you can only play this card once per turn".

34
You don't really need earth. Devourer's burrow is somewhat useless against AI. It will make the deck less consistent.

Consider removing black dragons, +vampires and adding adrenaline for the vampires. Adrenalined 3/3 minor vampires (with nightfall) is pretty cool. Then mitosis 'em.

Also try to reduce deck size to 30, that way you can have less dead draws.

35
I use something like this when I just started.

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vp 52t 55r 590 590 5c1 5c1 5f3 5f6 5lm 5og 5rk 5up 621 621

36
The Arena / Re: Easiest Win Ever
« on: July 11, 2011, 12:22:27 am »
Hahaha this is funny. I guess you need extreme bad luck to lose against 1 hp opponent.

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anything
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