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Messages - SamuraiZach0 (12)

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1
Deck Help / Aether/Life
« on: April 08, 2012, 06:57:10 am »
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bt 5bt 5bu 5bu 5c0 5c0 5c0 5c0 5c0 5c2 5c2 5c3 5c6 5c6 5c9 61r 61r 61r 61r 61r 622 63a 63a 63a 63a 63a 8pn


Tips please.

2
Deck Help / Re: Unstable Gas/Firefly Queens
« on: February 20, 2012, 09:49:31 am »
@mwaetht Unfortunately I have none of these cards upped, for shards I only have 2, and I was only keeping the FFQ's down to the same amount of shards I had available. I figured the flying weapon and OE's could be effective as they are great for CC (except against Aether). I was thinking that once I manage to get more SoR's I would be able to add in a miracle or two (preferably upped) as it would be great to use on low HP. I think I'll have to wait until I have a few upped FFQ's before I add in anything fire related, for now I'll stay a noob.

@Mathematistic I'll give that deck a go but I will have to edit it just a tad since I'm lacking 2 shards, I may just keep the 2 azure dragons in for hard hitters.

3
Card Ideas and Art / Sandstorm | Sandstorm
« on: February 20, 2012, 09:35:01 am »
NAME:
Sandstorm
ELEMENT:
Time
COST:
5 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Covers entire field. Stops all creatures from attacking for 2 turns. Cannot be targeted.
NAME:
Sandstorm
ELEMENT:
Time
COST:
4 :time
TYPE:
Permanent
ATK|HP:
TEXT:
Covers entire field. Stops all creatures from attacking for 2 turns. Cannot be targeted.
ART:
IDEA:
SamuraiZach0
NOTES:
Messing around with the Time and the theme accompanying, since it's semi-related to the Egyptian era and sorts, I figured sand would be perfect. As for the effect the stopping of attacks for both sides it's also in relation to the Time element. Not being able to be targeted I figured I'd have that in as it only lasts 2 turns and it's a sandstorm...and there really isn't much you can do about those.

Another thing I had in mind would be the possibility of having any and all creatures that can burrow automatically be burrowed and could still do damage, but that might be a bit far-fetched, who knows.

I think this card would be mainly effective as a stall in order to play more creatures, stop an attack that would potentially kill you (although poison could still damage), or as an effective EM tool for grinding.
SERIES:

4
Deck Help / Unstable Gas/Firefly Queens
« on: February 20, 2012, 07:58:37 am »
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4ta 4ta 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5og 5og 5oi 5oi 5oi 5oj 5oj 5ol 5ol 5ol 5ol 5om 5om 5om 5om 8po


Pretty self-explanatory, shoot out the unstable gases, shard of readiness on Queen's, then lay the smack down.

It does alright in PvP, about 50% but I'd like to improve it. Suggestions?

5
Card Ideas and Art / Re: Longship | Dragonship
« on: February 20, 2012, 07:30:32 am »
Why :earth? That theme seems to fit better in :darkness

Maybe should be useful with a lowest atk/hp, so you can decrease cost to a midrange attacker with a nice ability ( cost 5 for upgraded and less for the unup)
My reason for this was that Darkness didn't seem to really fit with it, Longship and Dragonships are what vikings used to travel doing their bidding and what not, I figured the :earth mark resembled it more closely theme-wise. That's just how I see it though, I can always change it to be more fitting. As for cost I'm not quite sure what you mean by that; lower the attack 1 and the cost by 1 as well?

And to Nepycros, I could see that being insanely advantageous, it might even have flooding become more widely utilized.

6
Card Ideas and Art / Re: Longship | Dragonship
« on: February 19, 2012, 05:30:24 pm »
I took your advice and switched it up. It seems much more balanced now and I'm liking the outcome, I'm wondering on the cost a bit if perhaps I should lower it 1 or leave it as is.

EDIT: Don't feel the need to bump this thread for every minor change (unless editing does that in which case I apologize). Anyways, I switched the cost from 7 :water down to 6 :water.

7
Card Ideas and Art / Re: Longship | Dragonship
« on: February 19, 2012, 05:06:44 pm »
I was thinking the same thing, I didn't necessarily want to make it steal only 2  :rainbow, but wasn't sure if 4  :rainbow would seem too much. Perhaps 3  :rainbow might be a bit more reasonable?

On a side-note, 2 COULD in fact be useful if you're hurting for some  :water or if you want to get a few cards out quickly.

8
Card Art / Re: Request Card Art Here!
« on: February 19, 2012, 04:48:31 pm »
Looking for a design of a viking ship (longship).
I found one on google images but I really don't want to use someone else's work.

Longship and Dragonship (http://elementscommunity.org/forum/index.php/topic,36817.0.html) are the two cards I have created/uploaded.

9
Card Ideas and Art / Longship | Dragonship
« on: February 19, 2012, 04:46:46 pm »
NAME:
Longship
ELEMENT:
Water
COST:
5 :water
TYPE:
Creature
ATK|HP:
3 | 5
TEXT:
:earth Pillage
Steal 2 quanta, convert to :water
NAME:
Dragonship
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
5 | 7
TEXT:
:earth Pillage
Steal 2 quanta, convert to :water
ART:
Pending  :water
IDEA:
SamuraiZach0
NOTES:
First card, really just messing around with the program. I posted in the request art as well, basically this is supposed to be a viking ship, I just used the two names that were relevant to what they were called in those times.
SERIES:

10
Level 4 - Reliquary / Re: Level 4 - Reliquary
« on: February 19, 2012, 01:47:39 pm »
I'm not exactly sure how the votes for new cards works out, and I really don't even know where I should be asking this, but what I wonder is how the voting works. Are the cards from The Forge open to votes for one week, then the top 2, 3 or 4 highest voted ones move on over to The Armory, then the Reliquary? After said cards have been moved/taken out or whatever happens is the voting refreshed and the same cards plus new ones added and voting begins again?

11
Deck Help / Re: Fractal/Mummy/Cat deck...kinda ridiculous
« on: February 12, 2012, 02:19:52 pm »
Thanks for the quick responses.

To Poker Alho, I liked the idea of a spark/vulture combo so I tried that out and it was great, so I will definitely be using that in the near future. I also took out the arsenic, bone dragons and spiders which also ended up working much better. I think I'll be using the spark/vulture combo for PVP's and see how those play out, or maybe to grind bronze, hopefully it works well.

And to UndeadSpider, that deck works wonderfully as well. I did take out one soul catcher and add another fractal to it since I drew a cat, used fractal and pretty much had 50  :death quanta in two turns (not two turns from the start, rather two turns after soul catchers had been played*), and I figured just in case all my cats are managed to be taken out in one turn, or if I have one left in my hand I can have them back in play the next turn, or with mummies. I'm still going to play around a bit with this one since it's fun to use and in my opinion is one of the better decks I have seen that aren't commonly used. I'll definitely be working to get this deck upped ASAP.

Thanks again :)

12
Deck Help / Fractal/Mummy/Cat deck...kinda ridiculous
« on: February 12, 2012, 01:30:18 pm »
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4vq 4vq 4vq 4vq 52h 52h 52j 52j 52q 52t 52t 52t 52t 52v 52v 52v 52v 61o 61o 622 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pj


Basically I'm tweaking this deck around, trying to figure out a way to maximize what I guess would be an ideal rush of mummies, flesh spiders, or even bone dragons.

Unfortunately it doesn't seem to work all that great, with that being said the first match I managed to devastate a level 4, afterwards not so lucky. It is alright against level 3's, maybe winning 55-60% of the matches, but I'm looking for perhaps a quicker, or even heavier hitting deck. I think that maybe to take out the flesh spiders and bone dragons and go with all mummies.

Any help would be great, thanks.

I was also thinking that maybe a cat/vulture deck might not be a bad idea, if I were to get lucky on the draw, perhaps something like the following:
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4vq 4vq 4vq 4vq 52k 52k 52k 52k 52q 52v 52v 52v 52v 61o 61o 622 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pj


Really though I have no damn clue what I'm doing and am really just bored of using the same old deck since I can recall.

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blarg: SamuraiZach0