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Messages - Runefire (4)

Pages: [1]
1
Design Theory / Re: Steal My Idea!
« on: November 04, 2011, 03:44:22 am »
Landscape series

permanents that generate 2 different quantum each turn much like a pendulum. The only difference is the quantum type is not set to the player's mark.

Charred Landscape - fire and earth
Graveyard - Death and Earth
Heavenly Pyramid - Aether and Time
Floating Islands - Air and Gravity
Underwater Volcano - Fire and Water
Etc.

2
Design Theory / Re: Steal My Idea!
« on: November 04, 2011, 03:39:05 am »
Perms
:entropy Chaotic Landscape - At the start of each player's turn a random creature spot is affected by a random spell effect. Creatures are then shuffled around the board.
:fire Charred Landscape - All creatures own by you gain +1/-1, Fire creatures gain +2/-1.

Spells
 :life Bountiful Harvest - All your creatures are healed for 1 hp per 10  :life quantum. All remaining  :life quantum is consumed.
 :death or  :darkness Unholy Night - All creatures are drained for 1 hp per 15  :darkness or  :death quantum. All remaining  :darkness or  :death is consumed

Creature Ability

 :water Drown - Target creature is submerged for X turns, losing Y hp per turn unless creature is water-based. When a creature is submerged, it cannot attack.
your ideas are a lil too op fire dsnt need any more buffs and the game itself needs more strategy to match all the muscle that has been added in the past cple updates
perhaps, but they are just ideas and thus can be changed.

bountiful harvest might only have a casting cost of 4-6  :life quantum to heal all creatures by 1-3 hp.

3
Introduce Yourself / Greetings
« on: November 01, 2011, 05:39:04 am »
Hello all, I've played elements for a while enjoying the player vs. AI more rather then PvP. I think that elements has a good start but its still in its infancy.

4
Design Theory / Re: Steal My Idea!
« on: November 01, 2011, 05:33:25 am »
 Perms
:entropy Chaotic Landscape - At the start of each player's turn a random creature spot is affected by a random spell effect. Creatures are then shuffled around the board.
:fire Charred Landscape - All creatures own by you gain +1/-1, Fire creatures gain +2/-1.

Spells
 :life Bountiful Harvest - All your creatures are healed for 1 hp per 10  :life quantum. All remaining  :life quantum is consumed.
 :death or  :darkness Unholy Night - All creatures are drained for 1 hp per 15  :darkness or  :death quantum. All remaining  :darkness or  :death is consumed

Creature Ability

 :water Drown - Target creature is submerged for X turns, losing Y hp per turn unless creature is water-based. When a creature is submerged, it cannot attack. 


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