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Card Ideas and Art / Card ideas by Finale #3
« on: December 15, 2009, 10:09:52 pm »Quote
This really would need to be a rare though, and have some type of weakness- like if it does not absorb one (insert quanta type here) each turn, than it withers. When it withers for more than x amount of turns it dies, or something to that extent.certainly should be rare but how about this for a weakness?
change "plant" to "sapling"(to denote weaker stats) and make it 2/1, that would make all creature control methods either destroy it for at worst 2 damage taken(firewall/infections) or have it sit there lobotomized as a very weak card.
sit 2 turns as very easy to kill (seed - sapling) then one as hard but still possible to kill(tree), before getting to the nigh-invulnerable final stage, isn't too much difference from the growth cards we have now, if they grow 4 times, you're basically not getting them off the board(f. spirit will be at 10, f. spectre at 11, L.golem at 9)
I would like to see 2nd-4th forms have stupid high summoning costs to make it more vulnerable to eternity.