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Messages - PuppyChow (1577)

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1
Buff This Card! / Re: Shard of Patience
« on: December 19, 2011, 10:35:27 PM »
"Until you next play a card not named "Shard of Patience," all your creatures gain +1/+0, +2/+2 if water type."

This would allow for multiple patiences to be played, as I honestly can't see it being useful if they don't stack.

2
General Discussion / Re: Old Intro Music
« on: December 15, 2011, 09:40:20 PM »
I believe that thread is referring to the current in-game music. That said ... I've removed the URL until someone can provide more information. Maybe Zanz was even forced to remove the old music from the game due to copyright issues. Hmm ...
Zanz changed the old music to jmizzle's composition because jmizzle's was better and more fitting. That's the only reason as far as I know.

That said, I don't know if it's legal to distribute the old version, so...

3
Card Ideas and Art / Re: Redwood | Aged Redwood
« on: December 06, 2011, 04:35:26 AM »
Note that the woodpecker would feed before it attacks, ideally. Not sure if this is possible codewise.

Yeah, I know these cards will both probably need balancing with regards to damage/health.
With one redwood:
Turn 1: 0 Damage
Turn 2: 4 Damage total, 19 health.
Turn 3: 12 Damage total, 15 health.
Turn 4: 24 Damage total, 7 health.
Turn 5: 40 Damage total, 0 health.

With two redwoods:
Turn 1: 0 Damage
Turn 2: 8 Damage total, 17 health each.
Turn 3: 24 Damage total, 9 health each.
Turn 4: 48 Damage total, 0 health each.

Aged:
Turn 1: 0 Damage
Turn 2: 4 Damage total, 23 health.
 Turn 3: 12 Damage total, 17 health.
 Turn 4: 24 Damage total, 8 health.
 Turn 5: 36 Damage total, 0 health.

2x Aged:
Turn 1: 0 Damage
Turn 2: 8 Damage total, 20 health each.
Turn 3: 24 Damage total, 8 health each.
Turn 4: 36 Damage total, 0 health.

So yeah, obviously needs some balancing. Maybe make them deal the same damage to redwood as their attack, and change the giant woodpecker to 3 attack.

4
Card Ideas and Art / Redwood | Aged Redwood
« on: December 06, 2011, 04:16:43 AM »
NAME:
Redwood
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
0 | 21
TEXT:
Habitat: Generate a woodpecker at the end of each turn.
NAME:
Aged Redwood
ELEMENT:
Life
COST:
7 :life
TYPE:
Creature
ATK|HP:
0 | 26
TEXT:
Habitat: Generate a giant woodpecker at the end of each turn.
ART:
Mario D. Vaden http://en.wikipedia.org/wiki/File:Del_Norte_Titan_230.jpg
IDEA:
PuppyChow
NOTES:
Mono life creature spam generator... except the creatures die as soon as they kill off the generator.
SERIES:
High Health
NAME:
Woodpecker
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
4 | 1
TEXT:
:life Peck: Deal 1 damage to target creature.
Feed: Eat 2 health from up to 2 redwoods. Die if unable.
NAME:
Giant Woodpecker
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
4 | 1
TEXT:
:life :life Peck: Deal 2 damage to target creature.
Feed: Eat 3 health from up to 2 redwoods. Die if unable.
ART:
J. M. Garg (Creative Commons): http://en.wikipedia.org/wiki/File:Black-rumped_Flameback_I_IMG_7424.jpg
IDEA:
PuppyChow
NOTES:
Not a standalone card.

Each woodpecker will hurt two redwoods on your side if they're available. If they aren't available it will make do with a single. If there's not a single one it dies.
SERIES:
High Health (sidekick card)

5
Buff This Card! / Re: Shard of Patience
« on: December 06, 2011, 03:29:31 AM »
I highly doubt this card was simply intended as a counter to SoX.

As it is, it does need a buff, but it has its place in some scorpion decks or mono water (as in, 6x physalia, 6x crawler, 6x SoP, 2x congeal or permafrost or something, and 10x tower, death mark).

6
Crucible Archive / Re: Frost Hatchling | Frost Jay
« on: December 06, 2011, 03:14:07 AM »
I don't think comparing a permanent control card to a creature control card is entirely prudent; they are completely different and effect completely different groups of cards. For instance, you can only have one shield or one weapon out at a time, while you can have multiples of the same creature. And for some key permanents decks rely on only having three since they only need one. It's much different.

Plus this card has more attack and defense (granted, +1/+1) and the song of winter passive ability to trump the octopi on, so it's a push at best leaning towards needing another water quanta.

I'll admit it's mostly just fine tuning what I'm suggesting though.

7
Crucible Archive / Re: Frost Hatchling | Frost Jay
« on: December 05, 2011, 04:36:08 AM »
I like the concept, but the upgraded version might need a higher cost (like 5). Take pulverizor... This deals 3 less damage and costs the same, but its ability is of the same element (which is a big deal) and you can have more than one in play without a two card combo. I'm not sure the fact that the permanent is only disabled for three turns justifies this.

8
Anvil Archive / Re: Natural Selection | Evolution
« on: December 05, 2011, 03:36:12 AM »
I too can see this being broken. Get 8 aether, 6 life, and you get about 6 5/2 cards plus the 30 on average damage from the initial ball lightnings. Per fractal. And if this card stacks... then with 8 aether, 10 life, it'd be 12 5/2 cards plus the 30 damage on average. Granted, 4 card combo.

And as Elite Arbiter says, it gets worse with the upped version. All you need is 4 life, 8 aether, and you'll get 5 7/2 creatures for three cards. And more for every fractal (plus each fractal adds +2/+2 on to existing ones).

9
Introduce Yourself / Re: Im back...
« on: December 05, 2011, 02:41:04 AM »
Hi killfer. I sort of recently resurfaced too. Okay not really recently but whatever.

10
General Discussion / Re: Is this game worth playing?
« on: December 04, 2011, 11:42:09 PM »
You obviously haven't heard of False Gods if you think bot awards are too small.

In other words, yes, it gets better. Once you start farming False Gods it's fairly difficult, but eventually gets better. Part of what makes this game so great is the community, so since you've already found that it's a step in the right direction.

11
Card Ideas and Art / Re: Dwarf Star | Giant Star
« on: December 03, 2011, 06:27:07 AM »
Hmm... maybe you're right. Maybe these cards should come into play gravity pulled? But then you'd run into problems with light already having tons of stalling with SoD benefit and Miracle that enabling a creature with 33 health and for 4  :light to come into play gravity pulled could be too powerful. It's health could be reduced to 24 like the Dwarf Star, of course... But then with Dwarf Star you'd have a 24 health creature for 2  :light that comes into play gravity pulled. Maybe not a good idea after all. In order to create its nova producing mechanic (which I really like) and make it cost a fair amount to enable it to be actually used, I don't think this card should involve gravity. /streamofconsciousnesswriting

12
Card Ideas and Art / Dwarf Star | Giant Star
« on: December 03, 2011, 06:09:27 AM »
NAME:
Dwarf Star
ELEMENT:
Light
COST:
2 :light
TYPE:
Creature
ATK|HP:
0 | 24
TEXT:
:light :light Nova: Generate 1 quanta of every element. Dwarf Star becomes a Photon.
NAME:
Giant Star
ELEMENT:
Light
COST:
4 :light
TYPE:
Creature
ATK|HP:
0 | 33
TEXT:
:light :light :light  Supernova: Generate 2 quanta of every element. Giant Star becomes a Ray of Light.
ART:
Lykaestria (Creative Commons): http://en.wikipedia.org/wiki/File:The_sun1.jpg
IDEA:
PuppyChow
NOTES:
Was considering adding on one damage to every creature unupped, two upped, but decided not to partly because it wouldn't fit on the card.
SERIES:
High Health

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anything
blarg: