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Forge Archive / Re: Stone Totem | Earth Totem
« on: February 02, 2012, 08:35:36 pm »
Rating takes less effort than posting, by the way. If someone sees something they dislike they'll click the 1, and that's perfectly understandable. While i agree that in the perfect world every critic would explain their reasoning, lets be honest, this isn't the perfect world.
I really wish the trainer could implement cards like this that use core mechanics in the game (AKA they're already possible with a few variable tweaks and no major engine change). It would make testing so much easier, and allow me to have so much fun testing this one!
@Odin, that's a really good ability. Your opponent can either kill the meatshield of a totem, letting your creature survive for a while. Or kill your creature knowing you can bring it back next turn for a little quanta. (I say "kill" for convenience sake. This includes lobo etc.)
I really wish the trainer could implement cards like this that use core mechanics in the game (AKA they're already possible with a few variable tweaks and no major engine change). It would make testing so much easier, and allow me to have so much fun testing this one!
@Odin, that's a really good ability. Your opponent can either kill the meatshield of a totem, letting your creature survive for a while. Or kill your creature knowing you can bring it back next turn for a little quanta. (I say "kill" for convenience sake. This includes lobo etc.)