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Messages - PaulWog (20)

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Rainbow Decks / Re: Deck idea: Unique or no?
« on: May 21, 2011, 09:11:58 pm »
I should mention that it's not exactly helpful with people saying "the deck isn't effective" -- in my original post I already told you: I've been testing it, and it is very effective against many PVP opponents. The difficulty is it will lock itself up (having only 6 animate weapons).

However the constructive criticism is good. I think I've been given some decent ideas. As for the greater variety of weapons: The deck would have to change flavor if I did that. There's no way to fuel high-cost rainbow cards in this deck at all.

Thanks for the helpful input :)

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Rainbow Decks / Re: Deck idea: Unique or no?
« on: May 21, 2011, 11:33:42 am »
What's the mark?
Entropy. I didn't know how to add that into the picture, so it's written just below that.

Runs 3 entropy pendulums as well. Based on the mulligans, the deck tends to get a land 2 out of 3 games right away. Otherwise it's often likely it draws a land 2nd turn. In cases where a land isn't drawn it isn't always bad, but generally it's a tad bit worrisome.

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Rainbow Decks / Deck idea: Unique or no?
« on: May 21, 2011, 11:19:08 am »
 
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6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6u5 6u5 6u5 6ve 6ve 6ve 71a 71a 74f 7gs 7n2 7n2 7n2 7n2 7n2 7n2 7qb 7qb 7qb 7qb 7tb 8pj


Mark: Entropy

I'm trying to expand on this deck idea. In my initial testing, it has worked quite successfully. However against things like reverse time... not so much.

The idea is to get as consistent a play as possible. Hence the precognitions; they are in the deck solely to thin it out. Once a supernova is played, precognition is used. This effectively reduced the number of cards in the deck from 30 to 26, providing slightly more solid consistency.

4
I've only been playing for a week, but I've been playing non-stop lol. Have two fully upped fg decks now.

I'd say that my record, despite being quite new, would be losing about 7 or 8 times in a row.

What's more frustrating than losing is winning multiple times in a row and rolling no cards!!! I hate that. The roll is always soooooo intense :P

5
General Discussion / Question about Chimera
« on: May 20, 2011, 11:48:20 pm »
The card Chimera morphs all your creatures into one mega creature, and gives it gravity pull and ignore shields.

What I'm wondering is if the benefits of the cards are preserved as well: For example, vampire. I assume this would not carry over?

6
Would you say that Hope is better upped or not upped in this deck?

I mean, you're going to have so many light units that that "1 + N" isn't much different from "N".

Have you found the extra 1 light cost to play the upgraded Hope to be a non-issue?

Basically I'm wondering whether the non-upped is superior simply because it costs 1 light less.

7
FG Proposals / Re: Decay: Improved
« on: May 20, 2011, 12:30:53 am »
I disagree. I find 50% of the time decay gets fast pests out and entirely locks me down. The other 50% of the time I can get up fast enough though.

I find he's more of an anti-rainbow false god. He's not the hardest but that's because it's his flavor.

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Rainbow Decks / Re: (1.24) CC? Why bother?
« on: May 19, 2011, 11:35:10 pm »
I'm on the edge about protect artifact now. I finished upping my deck last night, and I'm moving on to making my own FG deck version to try to earn gold/rares a little faster.

I've found Fractal to be possibly just as useful as protect artifact. As in, fractal is often a very situational card which never gets played. In many games it wins the game though. I haven't actually counted the percentage of my wins that fractal has actually played a significant and game-changing roll in, and which games it has been a discarded card taking up drawspace. I'm just looking at fractal and thinking a change from the original deck like this might be something interesting to try (kind of reverting back to the unupped version):

add:
1x mindgate
1x protect artifact
1x improved antimatter
2x quantum tower

remove:
1x fractal

I found when I got a protect artifact out, my games were much more consistent; it's not necessary in all matchups, but it allows a quicker transition to gameboard dominance. The mindgate as well helps with dominance: It acts as an aether quantum hourglass. This allows for pumping out quicker element-producing cards, as well as stealing the opponent's counters (ex. explosions, which only cost 1 to play). The value of mindgate may outweigh the value of fractal in game-to-game scenarios. However I might be entirely incorrect. I see it, however, as a choice between the two... and in this case, mindgate can be played and activated quite quickly as opposed to fractal, which requires some momentum or favorable situation to be played.

edit: Alright it's later in the day and I've tried this change. Everything is upgraded with the exception of enchant artifact. So far I've found that the wins are almost identical really... doesn't feel too much different. One big bonus though is having just a couple extra cards in the deck; that's helping with the last couple turns in a game where I would've normally decked.

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Rainbow Decks / Re: (1.24) CC? Why bother?
« on: May 19, 2011, 05:15:46 am »
Great guide.

I didn't want to read through 105 pages to see if someone else had asked this already (would be a bit of a read), so I do have this one question: Why do you not use Enchant Artifact? I'm transitioning from the unupped version of this deck to the full-fledged version, and currently have 20 upped cards.
Protect Artifact (PA) is the upped version of Enchant Artifact.
I'm just referring to the card itself. Upped or unupped, not much of a difference.

I think what you didn't notice about my question is that there is a lack of this card; it is neither in its upped nor non-upped version in the deck. However the "beginner" version of this deck sports the card, and I've found it to be really useful. So I'm wondering why it hasn't earned a place in the deck, and what the importance of not including it is.
It hasn't earned its place because most of the time you don't need it.
Straight-forward enough of an answer. Thanks :)

I guess once I finish upping everything in the deck, I'll try for myself to really see the difference. I trust your judgment on this one though, so this deck is what I'm aiming for first. 20 upped cards and counting :D

(was annoying earlier today my internet cut out just as I rolled 3x upped cards in a row from a fg... so lost out on 3600 gold :( :( :( ) lol

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Rainbow Decks / Re: (1.24) CC? Why bother?
« on: May 19, 2011, 01:23:44 am »
Great guide.

I didn't want to read through 105 pages to see if someone else had asked this already (would be a bit of a read), so I do have this one question: Why do you not use Enchant Artifact? I'm transitioning from the unupped version of this deck to the full-fledged version, and currently have 20 upped cards.
Protect Artifact (PA) is the upped version of Enchant Artifact.
I'm just referring to the card itself. Upped or unupped, not much of a difference.

I think what you didn't notice about my question is that there is a lack of this card; it is neither in its upped nor non-upped version in the deck. However the "beginner" version of this deck sports the card, and I've found it to be really useful. So I'm wondering why it hasn't earned a place in the deck, and what the importance of not including it is.

11
Rainbow Decks / Re: (1.24) CC? Why bother?
« on: May 19, 2011, 12:02:43 am »
Great guide.

I didn't want to read through 105 pages to see if someone else had asked this already (would be a bit of a read), so I do have this one question: Why do you not use Enchant Artifact? I'm transitioning from the unupped version of this deck to the full-fledged version, and currently have 20 upped cards.

12
Rainbow Decks / Re: (1.27) CC? Why Bother? - unupped
« on: May 18, 2011, 12:47:31 am »
Where is the best place to find pulverizers? Level 3, top 50 ai, or level 5?
I'd say T50 is your best bet.
There's a t50 section in this forum. The people might be kind enough to set one up for you. =)
edit: nvm... after 5 straight hours of grinding today I found my two pulvies :P (question was if 1 pulv would be sufficient)

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