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Messages - Obscured (2)

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So, I'm slowly starting to get used to playing this deck and my win% is starting to climb as a direct result. Now I'm faced with the intriguing prospect of what to upgrade first as I go along.

I play the original version posted by Scaredgirl, only with one steal replaced by a Quintessence. Over the course of playing thus far I've managed to win 1 Feral Bond, an Elite Queen and an upgraded Quint which I've simply added to the deck in place of one of their unupgraded counterparts. To this I've so far spent coin to upgrade three Quantum Pillars to Towers. Figuring they'd be useful to, not only in this deck but in many future ones.

Is upgrading pillars at this time a good idea? Or would I be better off upgrading crucial cards in the deck that lowers their casting value, making it easier to get them out when you really need them? I'm thinking of cards like Rain of Fire, Bone Wall, my second Empatic Bond, Quints and Dimensional Shield and so on. I suppose what it comes down to is if it's better to ensure a better overall Quanta production, or more targeted reductions in cost on certain crucial cards.

I've looked for it but I haven't found a suggested order in which to upgrade cards as you go along, beyond the initial 7 suggested before trying the deck at all.

Edit
For reference, this is the deck I'm using as of right now.

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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 52n 52r 592 5c6 5f8 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5up 61t 621 6qq 6qq 6qq 6u6 74b 74b 7am 7n3 7q5 7q5 7q5 7q5 80h

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I'm not sure what it is, but all of a sudden your deck seems to have failed on me. I was doing fine, averaging about 50% win with it, thinking it was amazing, and then I started losing. Everything. Even against easy gods (Lost to Incarnate twice, FQ twice, Ferox once.) They got so much out before I even got quanta. Have the god's cards been buffed or something, or am I just getting REEAALLY unlucky?
I just got enough the deck together and enough coin to afford experimenting with it against False Gods and was experiencing something similar. Losing my first 10 games or so against against: Paradox once, Rainbow twice, Seism three times, Ferox twice, Elidnis twice. A good few losses I just didn't even get set up due to lack of quanta.

I mostly chalk this up to a combo of inexperience with the odd really poor draw. At any rate I just got my first win, against Divine Glory. So I'm rather happy. I think what did it in the end was getting one mutant with steal and one with destroy to completely drain his quanta preventing him to save himself with Improved Miracles. Sometimes you need that little bit of luck. Heh...

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anything
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