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Messages - Midnar (78)

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1
Crucible Archive / Re: Scalar Belt | Scalar Belt
« on: March 20, 2011, 12:03:22 pm »
but it doesn't hurt it, just re-sizes it XD
Yup, in the same way a rage-potion resizes it. Rage potion is not supposed to deal damage, but it still triggers voodoo.

@patchx: Gravity force is useful both for defense and offense. This would be pure offense: even quicker than Shakar's, but even more risky, because you will likely not have enough aether quanta to play 2-3 TU before you die.

2
Anvil Archive / Re: Will-o'-the-Wisp | Will-o'-the-Night
« on: March 18, 2011, 06:44:39 pm »
The upped version of this card has the exact same effect (1 dmg/draw) but just with 2 atk. To me the attack isn't even a boost to the usefulness of this card seeing as it just makes Will-o-the-night vulnerable to CC shields, which you're going to need to face in pretty much every stall deck.

Sort of like the Chrysaora-Physalia situation except even worse because speed poison is actually a rush deck where those little bits of 2 damage can actually be the difference between a successful rush and getting shut out... So if this card is meant to be a counter for stall decks that utilizes HG as you argued, then the 2 bits of damage is actually a liability.
As said in earlier posts, I agree that the card is currently not worth being upgraded, and should rather have  atk and 2 dmg per card drawn. I said "unupgraded version is good" and you answered "No! Upgraded version is bad!"  :)).

I missed the bit where you say that Will-o'-the-Wisp is useless against players because they would just stop using their hourglass. Well then, 6 of these negate 6 (more expensive) hourglasses, while still doing 2dmg/turn each (once Déjà-Vued). That's not what I would call "useless". Will-o'-the-Wisp is a powerful counter to decks relying on a massive draw power, and a decent low-cost damage dealer against other decks. Definitely not an useless card.

3
Anvil Archive / Re: Will-o'-the-Wisp | Will-o'-the-Night
« on: March 17, 2011, 06:03:26 pm »
Yay an original idea (for Elements). I enjoy the whole concept of having a malicious spirit sort of thing haunting the elemental so whenever he or she 'thinks' (draws a card) suffers (headache)?

However, looking at another card in the metagame SoG makes me wonder whether you need to give this card more power. I mean, just having one SoG out essentially negates the effect of 5 of these bad boys... and given the deja vu ability only spits once, you need to use 3 consecutive draws and play 3 cards + pay 6  :darkness + 3  :time just to keep up with one SoG which costs 3  :rainbow . That effectively gives your opponent an advantage both in terms of cards and quanta expended. Not to mention this is a creature and there are more CC then PC.
Wrong. Stall decks often runs Electrum Hourglasses, making this much more effective than what you said. And  comparing the unupgraded version of this card with SoG (which is mandatory upgraded) isn't very fair. Just compare it with Déjà Vu. Pros: Will-o'-the-Wisp has 2hp, it's damage ignores shield and is increased if opponent draws multiple cards. Cons: Wil-o'-the-Wisp is duo.

4
Forge Archive / Re: Glass | Glass
« on: March 14, 2011, 05:06:11 pm »
Dual buckler + Gravity Shield + Glass = Auto win.  Not saying that's a bad thing.  Just saying it's the truth.
What about Crimson Dragon, Phase Recluse, Overdrive, Momentum, Charger, Chimera, Deflagration, Steal, Pulverizer, damage-dealing spells...? Not exactly what I call an auto-win.

5
Crucible Archive / Re: Stabilizing Belt | Stabilizing Belt
« on: March 11, 2011, 11:20:01 am »
Yay, one more card to buff scorpions !  :P

6
Auction Archive / Re: Midnar
« on: March 10, 2011, 09:20:00 pm »
The number of unupgraded cards I own is not relevant because I could buy 6 of each if I decided to. I just do not want to spend half an hour counting them.
Typing ALL would certainly make it easier for generals. Since you have all unupgraded cards if needed... right?
Thanks for the suggestion. And please forget the stupid statement I made above.

7
Auction Archive / Re: Midnar
« on: March 10, 2011, 09:08:48 pm »
The number of unupgraded cards I own is not relevant because I could buy 6 of each if I decided to.

8
I think that a good estimate for k is 0 quanta for unupped creatures, and something between 1 and 1.5 for upped creatures (i.e. upgrade accounts for a -1 to -1.5 cost reduction, and no change to the base formula).

9
Auction Archive / Midnar
« on: March 10, 2011, 08:51:36 pm »
Buy A Slave
Forum NameMidnar
Chat NameMidnar
In-Game NameMidnar
Score26582
Electrum5457
Timezone (http://whatismytimezone.com/) (GMT)GMT +1
Usually Online (GMT)From GMT 10to GMT 21
Favorite elements
1stEntropy
2ndDeath
3rdTime
Preferred roles
1stStrategist
2ndDeckbuider
3rdLieutenant
Non-Upgraded cards
:aether Aether        ALL
:air Air                     ALL
:darkness DarknessALL
:death Death           ALL
:earth Earth             ALL
:entropy Entropy      ALL
:fire Fire                    ALL
:gravity Gravity         ALL
:life Life                     ALL
:light Light                ALL
:time Time                 ALL
:water Water            ALL
     Other                   ALL
Upgraded cards       
:aether Aether        15
:air Air                     5
:darkness Darkness6
:death Death           10
:earth Earth             9
:entropy Entropy      17
:fire Fire                    5
:gravity Gravity         7
:life Life                     8
:light Light                 6
:time Time                 12
:water Water            6
     Other                   13
Non-Upgraded Rares
:entropy Discord      6
:death Arsenic          3
:gravity Titan            6
:earth Pulverizer       5
:life Druidic Staff        2
:fire Fahrenheit           6
:water Trident             6
:water Arctic Squid      6
:light Morning Star       5
:light Miracle                 6
:air Owl's Eye               5
:time Eternity                5
:time Pharaoh               6
:darkness Vampire Stiletto5
:aether Lobotomizer     6
Non-Upgraded Nymphs
:aether Aether        0
:air Air                     0
:darkness Darkness0
:death Death           0
:earth Earth             0
:entropy Entropy      0
:fire Fire                    0
:gravity Gravity         0
:life Life                     0
:light Light                 0
:time Time                 0
:water Water            0
Why I would make a good War team member                                                             
I have been playing Elements for a long time, and other card games (mainly Magic:TG) for even longer. I usually spend more time deckbuilding than actually playing :p. I would really love having a place as a Deckbuilder or Strategist, and would put my best into it.

10
So obviously Cost must include some factor other than casting cost. In addition there is a card that refunds the draw (precognition). This is why I think that Cost=Casting Cost + some constant which I think is Draw Cost.
While I definitely agree that Total Cost = Casting Cost + Draw Cost, I also think that the base value of having a creature in play (cremation/mutation/bond fodder) equals the draw cost.

11
But back on the topic of Draw cost:
Obviously C=PxR does not explain a 0 cost. If there were a 0 cost then either P or R would have to be 0 which would make a useless card like relic.
Remember that we are rounding the result at the end. As weird as it may sound, we can have PxR=0 while P≠0 and R≠0. Ball Lightning has 3 attack and 0.2 resilience (rough guess at the resilience of a 0hp creature). Photon has 1 attack and 0.67 resilience. In both cases, PxR rounds to 0.
When it comes to upgraded cards, a final cost of 0 is obtained for PxR≈1.

12
I can think of 2 cases where there's a significant impact of casting cost and/or attack on resilience:
- A casting cost of 0 for an unupgraded creature. In PvP1, players generally don't have quanta during their first turn. Since there's no free creature control, playing a creature on the very first turn will give it one turn of quasi-invulnerability.
- An extra-high attack for an airborne creature. Sky Blitz OHKO wouldn't give the opponent a chance to get rid of it.

 From what I saw, people decide casting cost last with Power being decided first and Resilience somewhat neglected. C=PxR definitely sounds better.

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