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Messages - Medivh (46)

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Darkness / Re: Favorite Darkness card?
« on: May 21, 2010, 03:54:12 am »
Gotta love the Devourers. Since mine are unupped, thats all I have. Pests seem to survive better, can't wait til I get the cash to up em. They really piss my friends off in PvP Duels since i keep eating their quanta!

Random, Normal and Elder / Re: annyoing AI3's
« on: May 21, 2010, 03:35:28 am »
The most annoying one for me is, since i snagged SG's pillarless, the Gravity one. Since it has the Gravity Shield, it blocks growth creatures at 5hps, which is really too low for effective damage dealing in a 30card pillarless. That deck and the Fire one are horrible for creature spammers.

Random, Normal and Elder / Re: Need fully upped decklist
« on: May 21, 2010, 03:32:41 am »
I snagged SG's,6298.0.html (,6298.0.html) this morning to try on AI3 grinds, and it seems to work pretty well. Just watch for those Fire AI3's, Firebolt can destroy your growths before they have a chance to truly live.

Duo-Decks / Re: T50 Drain Grinder!
« on: May 21, 2010, 03:28:46 am »
Does look like a good deck. Now, how would i towrk unupgraded for us poor folks here? And doesn't Sundial need Light quanta to draw a card? Seems like you do need the Light mark for the card drawing to work.

Rainbow Decks / Re: Fast-Draw Unupped Pillarless AI3 Grinder
« on: May 21, 2010, 02:40:22 am »
This deck rocks! bought it up today, and am slaughtering my friends in duels. Only about a 50% win rate in AI3's though, but that may be simply bad luck. Great deck SG!

After a bit of testing on the trainer, i realized that Gravity foes with Gravity Shield pretty much screw this deck over once the grow creatures get up to the 5hp limit on it. Maybe throw a Deflag in there to counter that?

I use,6298.0.html (,6298.0.html) for AI3's, and SG's post assures its good for T50's. Before, i had a mono-dark that did pretty well against them.

Forum Archive / Re: Jumbalumba's Top50 Farm List
« on: May 20, 2010, 09:47:54 pm »
Thanks for the list, it will help a lot in getting some Rare cards. I was usually able to guess farms/not farms b their win-loss ratio. Some are harder than you would think, though, since some people forget to change their deck when they log...

Forum Archive / Re: Top50
« on: May 20, 2010, 09:45:54 pm »
I have had that problem, but the only way i've been able to fix it is to refresh the page an dlog back in. Sometimes its after every match, sometimes it wokrs perfectly the whole time. Must be some random glitch in the game causing it.

Forum Archive / Re: How to make the best possible rare farm deck
« on: May 20, 2010, 09:44:23 pm »
Marv, they could always throw in 6 different Rares. Wouldn't that work? 6 of each gives a pretty good shot at a rare card, i would believe. Especially if they're all weapons, and ones opposed to your mark so the AI can't play it. Might work, might not. But worth a shot ey?
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6u5 6u5 6u5 6u5 6u5 6u5 71a 71a 71a 71a 71a 71a 74c 74c 74c 74c 74c 74c 7al 7al 7al 7al 7al 7al 7dn 7dn 7dn 7dn 7dn 7dn
for example.

Forum Archive / Re: How to make the best possible rare farm deck
« on: May 20, 2010, 09:39:50 pm »
Thanks for the guide first!

But how does the mixing of upīd/unupīd cards result in the sloter?
For example: 24 Pillars 3 Lobotomizer /3 Electrocuter vs. 24 Pillars 6 Lobotomizer -> will the sloting machine count the lobo/elec for 2 different cards? will this result in an increased chance for the rare? -> geting 2 diferent lobochances in the slots which mixed also result in a cardwin?
I think that it reads them as the same card, since all the T50's i've dueled and won give the lower version of the card. EX with the shards - SoG gives a green background unupped shard, no matter which they actually have in the deck.

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