Momentum Spike: deals damage to a target or half of it to an immaterial target.
New debuff: Cannot attack (for % round.)
Relentless charger: Cannot attack if enemy has more than 1 creature and lose 1 damage per round.
: deals damage equal to its own the smallest creature owned by your enemy.
Pin Down: casting creature cannot attack, nor can the targeted creature. effect lasts until cancelled or casting creature is killed. The target must be smaller.
[[My Comment: the charger idea fits well in the Gravity/Fire deck. We have large creatures for Gravity and Fireater to combine fire, and also a rage potion/ fire nymph to power them up more. a new card to make the synergy better is not a bad idea.]]
X
, Rot: Target/every creature takes damage immediately from the poison affecting it. Applys a new stack of poison.
Burning Wave: Permanent. If more then 5 Fire creature deal combat damage this turn, deal 1 damage to every creature of your enemy.