Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - MaTianLong (22)

Pages: [1] 2
1
Deck Help / Re: 170 Bonewalls
« on: March 17, 2011, 07:52:06 pm »
Would anybody like to try to tweak this deck? It wins about 70% And really really irritates the opponent. I regularly have 35-50 bonewalls up, And have exceeded 170.


Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 4vm 4vp 4vp 4vp 4vp 4vp 52n 52n 52n 52r 52r 52r 52s 52s 5c6 5f6 8pq


Mark of  :death

You use pandys to kill opponent critters and increase bonewalls and skeletons. Getting Bonewall out before boneyard should be your strategy. Use affatoxin on your skeletons then pandy in a turn or two to increase wall and skeletons again. Elf is for mutation but can be used for affatoxin if playing an opponent that uses big/ or few critters. You can also use affatoxin on opponent critters to help get bonewall up before using a pandy.

When you have allot of skellys out, Pandy casts reverse time on them allot! Between reverse time / parallel universe and elf you end up with some pretty big critters.

And its hard to deflag/steal 35 bonewalls!

So if anybody wishes to test this dec and has an idea to improve it, I would be grateful.
I know i'll gonna lose but i 'd like to play vs you...

2
Deck Help / Re: MindGate Deck help please...
« on: March 17, 2011, 07:49:31 pm »
This is the one I use. Very cheesy and very effective. And you will win 85% of the time (since a fifth of the time opponent will quit ;))

(I made this dec From scratch, But since have been told others made as well)

Hover over cards for details, click for permalink
Deck import code : [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61t 61t 61t 61t 61t 61t 623 623 623 623 623 623 8pq

no quantum Pillars?

3
Deck Help / Re: MindGate Deck help please...
« on: March 17, 2011, 07:33:58 pm »
My Mindgate Deck: http://elementscommunity.org/forum/index.php/topic,18562.0.html

Only beaten Destiny so far, but good seeming as it is unupped.
it seems too simple...maybe bit more cards?

4
Deck Help / Re: MindGate Deck help please...
« on: March 17, 2011, 06:43:53 am »
This belongs in deck help. And also, why use Owl's Eye, Trident, and Fahrenheit?  I would just make it a mono-deck, and use shield spam as well.
1 copy of each weapon...just for damage dealer

5
Deck Help / Re: MindGate Deck help please...
« on: March 16, 2011, 04:09:06 pm »
- ALL
\quantum pillars
\weapons
\parallel universes
+8 Aether pillars.
deck should look like this:
Code: [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 623 623 623 623 623 623no need for quantum pillars because mind gates copy their pillars as well.
yes, but i'm scared of quantum absence..

6
Trio & Quartet / Re: No cost fun deck!
« on: March 16, 2011, 03:01:44 pm »
Ma che cavolo......

What the hell......

7
Deck Help / Re: water/aether mindgate duo
« on: March 16, 2011, 02:57:22 pm »
Ni Hao,

i think your deck might be mono Aether or with a bit splash of other elements, like mine
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 5f7 5ol 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 61u 623 623 623 623 623 623 7gs 8pu


this is a funny deck, but it depends on lucky...

8
Deck Help / MindGate deck help please
« on: March 16, 2011, 02:51:05 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 5f7 5ol 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 61u 623 623 623 623 623 623 7gs 8pu

9
Duo-Decks / Re: poison arrow
« on: March 16, 2011, 02:25:11 pm »
Excuse me, but how you found 6 arsenic?... you can win them from SlotMachines and you need a great luck...

( maybe my doubts aren't right)

10
Deck Help / MindGate Deck help please...
« on: March 16, 2011, 02:21:03 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 5f7 5ol 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 61u 623 623 623 623 623 623 7gs 8pu


I need some help for my deck.... ( i don't know why there is a card unshowed)

11
Card Ideas and Art / Re: "Double Quantum Generators " card series
« on: March 12, 2011, 08:16:44 pm »
Well mine ideas aren't the same... mine cards are all Permanent not creature and they has a good mana cost 2/4, however because they are permanent i can eliminate the quantum cost make them FREE double quantum generator  usefull in double element decks...
However can you give me a sort of list of all the cards that can be useful in the game?
Like more shields, more weapons and some failed ideas ( so my ideas can be right...)

Thanks
I do believe thats why Zanz made the pends.
Pends sucks... they give a quantum in alternative turns, my perm gives 2 quantums in the same turn

12
Card Ideas and Art / Re: "Double Quantum Generators " card series
« on: March 12, 2011, 08:15:28 pm »
Free double quantum generator? Great! now why the f*** would we need pillars or towers???
Quantum cost is made for it...

Pages: [1] 2
anything
blarg: MaTianLong