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Messages - Lucifear (105)

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97
Air / Re: Dragonfly / Damselfly
« on: January 27, 2010, 06:50:20 am »
Upgraded, this card becomes an attacker, and a producer.
Definitely has potential.

98
Air / Re: Flying Weapon / Animate Weapon
« on: January 27, 2010, 06:49:29 am »
A strong card, staple of just about any deck.
Turns your own weapon into a creature, which opens up another slot to play a weapon! Or even boost your new 'creatures' damage.

99
Air / Re: Thunderstorm / Lightning Storm
« on: January 27, 2010, 06:48:19 am »
Crowd control at it's cheapest. Best used in sets, so you can take care of entire fields.

100
Air / Re: Owl's Eye / Eagle Eye
« on: January 27, 2010, 06:46:49 am »
Another staple of Air decks everywhere. Strong damage output, and crowd control to boot.

Once you get a few of these flying, just about any creature that hits the field is dead, or saying it's prayers for next turn.

101
Air / Re: Firefly / Elite Firefly
« on: January 27, 2010, 06:45:26 am »
As unit said, Air makes a great element when combined with other elements.

This card really shouldn't be played on it's own, as much as produced by the Firefly Queen.

102
Air / Re: Fog Shield / Improved Fog
« on: January 27, 2010, 06:44:18 am »
A cheap drop, that cuts down attacks decently. Not as high of a chance as dusk shield, but a lot easier to get out.

A basic defence that can be used in just about any deck.

103
Air / Re: Firefly Queen / Elite Queen
« on: January 27, 2010, 06:43:02 am »
A staple of the Air selection.

This card is notorious for creating a quick swarm offence, that also produces quantums.

Not upgraded, this creates fireflies that produce light, making an endless cycle between Firefly Queen/Fireflies/Rustler

Upgraded, the fireflies produce fire, which can easily fuel a large firebolt, or other fire decks.

104
Air / Re: Azure Dragon / Sky Dragon
« on: January 27, 2010, 06:05:34 am »
As far as this card on it's own goes, you can't say much. It's  a dragon.
A bit, quantum-eating powerhouse.
Use with caution.

105
Air / Re: Wyrm / Elite Wyrm
« on: January 27, 2010, 05:25:29 am »
A little on the expensive side, but with dive every turn, you are getting a strong 6 or damage card.

In combination with power-up cards, or duplicating this card while it has Dived, this card can be a killer on it's own!

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