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Messages - LongDono (1147)

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Gold League Decks / Re: What deck did you submit today? ( Gold )
« on: August 02, 2011, 01:38:11 PM »
Got gravity, decided a fun fire grav duo would be good. Nothing strong.

Trial Archive / Re: 4th Trials - Phase 2 - Battles
« on: August 02, 2011, 01:31:14 PM »
OK after thinking things through I should be able to remain in trials. I am just not use to having so little time as compared to when I had just 1 job. If at all possible I would like to remain in the air trials. I should be able to be online at least 6 hours a day even on work days.

Trial of Air / Re: 4th Trials - Phase 1 - Proving of Worthiness
« on: August 02, 2011, 12:29:33 AM »
Well too much to redo and real life due to my second job makes things hard. I am sorry, really really really sorry but I no longer have the time for this, I would like to drop from the Trial of Air, I hope you all understand, I don't have much of a choice.

Trial of Air / Re: 4th Trials - Phase 1 - Proving of Worthiness
« on: August 01, 2011, 10:41:42 AM »
Thank pika but I just added a different deck help so all 6 links should be good. I have no more time to spare I have to hope something is good enough now. Bye.

Deck Help / Re: Flesh Spider/Wings Rush
« on: August 01, 2011, 10:38:40 AM »
This is the version I think would be nice.
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Deck import code : [Select]
52j 52j 52j 52j 52j 52j 52q 52q 52t 52t 52t 52t 5on 5on 5on 5oo 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pk
Yay double spoilers.
Ok I got back from Anime Iowa last night so I might be a little crazy with this.
I took out one wing for 1 spider.
Because you open with 7 cards and you also have shockwaves I don't think a full 6 wing is needed, but because CC is more common than PC I added another spider, or else decks that get lucky with drawing this CC would kill all of your awesome spiders and if they had airborn stuff they would beat you down fast.
Another thing you might want to think about is taking a shockwave out for another spider and keep the wings in however I do like 3 shockwaves. Afterall you can save up your shockwaves and use them all as direct damage on your opponent in one turn, or if they play a fractal based deck you can save them until the turn before fractal and kill everything they have, and if it is phoenix rush they will either have to play another or fractal ash, or wait a turn. Awesome right?
Another spider might raise the speed of this deck so if you decide to make the change tell me if you even notice the speed change. Speed in a match against a fire deck where they could draw deflag anytime is something that is near priceless so anything you can do to speed it up is good. I am worried about mass CC now but if you always keep a spider in hand when it is good to do so then you should be fine. Spider should be burrowed. trololololol
Also I am shocked you did not go with poison splash or pure Air/Death Poison, but I like it. I( know arsenic could be called a poison splash but no, it is just sexy, like me.
6*5= 30. This deck has 30 turns of stall so you could afford 5*5= 25 after all you start with 7 card sin the hand. You could pull off a 31 card deck and have stall as another win condition as well! DO ET!!!!  :)) 31 cards would not lower the chance of drawing any certain card by that much, so if you play in PvP with this you can make it 31 and  have the stall option against 30 card slim decks! FTW!

Trial of Air / Re: 4th Trials - Phase 1 - Proving of Worthiness
« on: August 01, 2011, 10:19:43 AM »
Ok I know I have stuff wrong with mine and the only one I have done is the Arena one. I am back now but I am starting my second job today so I don't know. KevKev I know you have alot of work to do but out of deckhelp and shard contest could you tell me what I need to do again? I think deckhelp is just a doubled link so I will go to deckhelp now and get another one done.

Also I had a fun weekend at Anime Iowa, but I am spent, done, raw.

Trial Archive / Re: 4th Trials - Phase 1 - Proving of Worthiness
« on: July 27, 2011, 09:08:11 PM »
i wish we were at least able to change decks between leagues, not doing that is killing me
That's why I built a deck to DESTROY Silver and Bronze nearly 90% of the time, and I hoped to get lucky vs Gold. It took me a total of over 10 hours of playing against Gold but I did it....

Deck Help / Re: Improving deck design (FFQ base)
« on: July 27, 2011, 08:57:20 PM »
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5bs 5bs 5bs 5bs 5bs 5bv 5bv 5bv 5c2 5c2 5c5 5c6 5c6 5c6 5de 5de 5de 5de 5oc 5oc 5oc 5oc 5oc 5oc 5oj 5oj 5oj 5oj 5oj 5oj 5ol 5on 5on 5on 5on 5on 8pr

- 1 hope, and thorn shield. Why? Cost too much quanta when you most likely won't need them. You have tons of CC and healing to stay alive. The only issue really is getting firefly queen out. It seems your piller and pend spread is fair so I wont mess with it. I added a heal in the deck to keep you alive longer to pull off your combos.
I would test your deck in 30 games and take notes of what is good and what lets you down to get a good idea on what you need to cut out of the deck. The closer to 30 cards you get the faster you will draw your power cards and win. You might end up taking rustlers out if it turns out you have enough life quanta, so keep track of that. I also like the use of CC in this deck mixed with healing, it is very smart. The sooner you kill a creature the less damage over time it can do to you, and if you need to you can save shockwaves and nuke your opponent with them on the last turn and make them misjudge how long they had to live.
You can also change the mark and piller/pend set up to get faster FFQ's. I changed the pillers and pends around but it might not be good, but what you can do is play around with it until you get something that gets FFQ out fast and gets you the life quanta you need as well. So change stuff up but keep track of what you change. Slowly you will make this deck as good as it could ever get and then all that work will pay off. This sort of deck is the kind that can work well without balance but works great when you take time to balance it.
If you need anymore help PM me ( not just on this deck. ) but right now I am preparing to go out of town for like 4 days so I wont be around to help tomorrow or the days to follow. I would really like to see how well this idea could do, I think the thing that makes or breaks this deck is finding balance between healing and CC as well as getting FFQ out fast enough with enough Life quanta. Also try to narrow down to about 30-33 cards. because of the mass healing you can get from bonds you might be able to pull off a deck out now and again. ^^ So you have 2 win conditions now. ( if the opponent plays less cards than you that is. ) Best of luck and I hope to see this be a monster of a deck when I come back, peace!

Trial Archive / Re: 4th Trials - Phase 1 - Proving of Worthiness
« on: July 27, 2011, 01:56:25 PM »
Gold was impossible to win 4 in a row for my deck. The best I got was 2/4 after hours of trying. But the thing is, I rushed Platinum pretty quickly long before that. Some days, the deck pool in different leagues is horrible for some decks, so you can try your luck in different ones, or even on different days.
Yeah i know what you mean. I got uber lucky today. 4 rings on Gold, and now I am about to post my 5 on silver. Bronze should be cake. (Was down to less than 5 HP in 3 of the silver games. O.O How did I pull this off? )

Trial Archive / Re: 4th Trials - Phase 1 - Proving of Worthiness
« on: July 27, 2011, 11:56:46 AM »
I have gotten 3/4 rings filled now SEVEN times and failed the 4th match each time. *cries*
Then I need silver and bronze...... *sigh*
Maybe before a challenge is given someone should run through the challenge to see how possible it is for the next trials???

I forgot Squid was rare, but Vampire weapon can be replaced by Nightmare.
Squid can be replaced by any CC from water or the water shield. That good?

Deck Help / Re: Help with a Flying Owl's Eye Deck
« on: July 27, 2011, 01:21:40 AM »
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5bs 5bs 5bt 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5oc 5oc 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5op 5op 5op 5op 8pr
It's almost painfully slow right now EDIT: in AI3.  I'm considering dropping the  :life entirely and using dragonflies for better quanta production.  Thoughts?
Try to stay as true to your idea as possible I will suggest fewer changes than some others.
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b7 5bs 5bt 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5oc 5oc 5oc 5oc 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5op 5op 5op 8pr

Took out 1 sky blitz for 1 air piller.
Took out 1 adrenaline for 1 air piller.
??? = druid staff in, and took out a life piller.
Owls eye drains your quanta alot so I added more air quanta, also the faster you get it out the better.
4 flying weapons = 5 weapons. 4 can fly and 1 can stay in weapon slot.
Druid stall will make the game last longer and let owls eye destroy higher HP creatures. Druid staff is like a SoG but deals damage and if you fly it and add adrenaline then it attacks 4 times and heals you for 20!!!!!!!!!!!
I took out sky blitz because 4 seems like too much, yes it is good but the only thing that it becomes godly wiht is the dragon, if you want you should add another dragon but then a little more life quanta to balance it.
Overall I like you idea though cards with 5 attack don't get much of a boost in damage it is still a boost.
I hope I stayed true to your first idea enough, I really like it.
Also druid staff adds a chance for an EM, and that's always awesome!!!! Even with Phase shields I think druid staff will lets you gain HP so it is an underestimated card I think.
I am not that great at quanta balance or I would be able to help more, sorry. If you want any more help on this then please send me a message or catch me in chat, or for any other decks you need help with. Also taking adrenaline out for heals or something might be good, it will stop some early game finishes as more health = longer game. Best of luck to you!

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blarg: LongDono