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Messages - LAMA00619 (14)

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1
Buff This Card! / Re: Purify | Purify
« on: March 18, 2012, 03:36:10 am »
i think that poison decks are WAY too commen in the arena these days...
This is the ONLY card that offers protection against this card

SOLUTION:
make it like fly weapon:
unupped/upped: 1 :water/1 :rainbow

2
False Gods / Re: Best Anti False God Decks?
« on: November 21, 2011, 04:29:44 pm »
the decks mentionned are good, but all have rare cards.
Instosis is a WHOPPER of a deck, but you HAVE to have the shards of readiness (not so easy to get in my experience).

the "i've GOTP" deck works unupped as well, and doesn't need healing (it increasis win% though, not saying that).

if you want a cheaper deck, with only 6 upped cards (no rares) i strongly suggest (PLEASE NOTE: i did not create this deck, and do not claim credit for it)
http://elementscommunity.org/forum/index.php/topic,28482 (http://elementscommunity.org/forum/index.php/topic,28482)
Code: [Select]
6rs 6rs 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u2 6u2 6u2 6u2 6u2 6u2 6u7 6u7 6u7 6u7 6u7 6u7 6ve 6ve 6ve 6ve 7te 7te 7te 7te 7te 7teit's showed as upped, but also works unupped (you still need the 6 chaos seeds upped, otherwise it will hurt the creature)

3
Game Suggestions and Feedback / Re: nymphs in a god deck (AI5)
« on: November 17, 2011, 10:16:28 am »
Quote
why do dark matter, dream catcher and serket have the right to use nymph in their decks?
The answer is quite simple: Because the nymphs fit into their decks and they are younger than nymphs (e.g. Miracle isn´t) . Dark Matter uses Black Hole, so the Gravity Nymph is a good addition. For Serket, adrenaline speeds up poison, so the nymph is good. For Dreamcatcher - don´t know.
Nymph´s don´t fit into all FG decks. What shall e.g. Neptune do with a Water Nymph? Neptune has only water towers.

If all FGs would have nymphs, the number of possible strategies would be quite limited.
But False Gods shall also - like AI3s, cover a wide range of strategies.
"because the nymphs fit into their decks"??
for that reason:
- gemini should have an aether nymph to immortalise his unstoppable phase recluses
- fire queen and ferox should have a life nymph to increase damage exponantionally
- akebono should have a gravity nymph, so you cant get any quanta

"What shall e.g. Neptune do with a Water Nymph?"
you are right about this one, divine glory is doubtfull (light nymph heals for 10HP [i think], he doesn't need it, he has plenty of miracles)

"But False Gods shall also - like AI3s, cover a wide range of strategies."
most gods do cover a wide range of strategies, but then again there are a lot of gods based on 1 strategie:
- akebono (massive damage)
- dark matter (no quanta for you)
- decay (no quanta for you)
- divine glory (dont touch my monsters, and i will use miracle)
- eternal phoenix (fractal/fire rush)
- hecate (dont touch my monsters, ill do that for you)
- osiris (ill eat you with my massive scarab spawn
...
that doesn't mean that nymphs should be allowed

(ps: this is not a personnal attack, im just argueing your points)

4
Game Suggestions and Feedback / nymphs in a god deck (AI5)
« on: November 16, 2011, 10:53:43 am »
ok, here is my dilemma:
why do dark matter, dream catcher and serket have the right to use nymph in their decks?

- we can't get them if we win in a spin (essence??)
- why only 3 gods (jezebel i can get, its her only strategy), seems unfair
- why not give them all nymphs, making them even more impossible

so i suggest nymphs are  deleted from AI5-decks, or that they all get nymphs
another suggestion IF they are deleted from AI5-decks:  an AI6-challenge, which do get nymphs (but then again --> also in the challenge).

5
Game Suggestions and Feedback / Re: HP decrease in arena decks
« on: November 15, 2011, 03:07:27 am »
I like these ideas very much.
a platina deck going 30-0 literally means its undefeatable. after 2 days, most likely this deck will have a 75-2 ,...
adding this improvement would cause this deck to be beatable

e.g.1: strong deck
before update: 200HP 0-0 --> 180HP 30-6 after 2 days
after update: 200HP 0-0 --> (180-ax+by)HP x-y (assuming a=2 and b= 0.5, won= 30, loss=6) --> [180-(2*30)+(0.5*6)=] 123HP 30-6

e.g.2: less strong deck
before update: 200HP 0-0 --> 180HP 6-30 after 2 days
after update: 200HP 0-0 --> (180-ax+by)HP x-y (assuming a=2, b= 0.5, won=5 and loss= 30) --> [180-(6*2)+(30*0.5)=] 183HP 6-30   

this system will limit the power of stronger decks, and will keep less strong decks longer in play.
I consider this a HUGE advantage for new players whom's deck are less strong.

6
Akebono / Re: Oracle : Akebono
« on: November 05, 2011, 05:14:20 pm »
using this deck, i got a 4-0 against akebono
Hover over cards for details, click for permalink
Deck import code : [Select]
7jp 7jp 7jp 7jp 7jp 7jp 7jt 7jt 7jt 7jt 7k5 7k5 7k5 7k5 7k5 7k5 7q9 7q9 7q9 7q9 7q9 7q9 7tb 7tb 7th 7th 7th 7th 7th 7th 8pt


i do not claim credit for this deck, it is based on a deck i saw on the wiki.
the sundial has to be upgraded, otherwise time quanta is needed
use sundial to go through your deck fast, and save one so he cant use his chimera as a 1hit wonder when you are in the yellow.

7
Jezebel / Re: Oracle : Jezebel
« on: November 02, 2011, 01:57:38 pm »
i recommend this deck, it works like a charm

Hover over cards for details, click for permalink
Deck import code : [Select]
5la 5la 5ld 5ld 5ld 5lf 5lf 5lf 5lf 5ll 5ll 5ll 5ll 5um 5um 5ur 5ur 5ur 5v1 5v1 5v1 5v1 5v1 5v1 7jp 7jp 7jp 7jp 7jp 7n2 7n2 8pt


note:
I DO NOT claim credit

8
Anvil Archive / Re: Dual Shield | Dual Buckler
« on: September 11, 2011, 07:43:54 pm »
so in a mono earth deck:
2 diamond shield = no more damage 4 u??? (6damage negated, so any dragon does 5 damage at max???) --> then diamond shield should be downgraded

only monsters that can grow as forest spirit and fire golem can do damage eventually.
SRIOUSLY??? this would make an fire rush deck useless, a growing golem deck (as in CCYB) almost perfect.
REALLY hope this card isn't released in this form.

9
Level 4 - Reliquary / Re: Minotaur | Minotaur
« on: September 11, 2011, 07:16:33 pm »
so let me get this straight,
you put 1 mini (o) taur (<-- minitaur = unupped, minotaur is upped?) on the field, fractal it and then discard them to get damage to the opponent, ... seems like theres a new false god comming :(
even better: if you also have electrum hourclass, you keep drawing cards and discard them at the same time. is it just me, or is this better then precognition in time-based hands?

10
Strategy / Re: What do you use for grinding False Gods?
« on: September 11, 2011, 07:06:09 pm »
i'm currently making money to get the RoL+Fractal+Hope and using it, now i mostly use this deck:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 500 500 500 621 621 621 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 6u7 6u7 808 808 80b 80b 80d 80d 80d 80d 80d 80d 80f 80f 80f 8pj

with a decent start, im capable of defeating rainbow, still need a bit of luck though

11
Incarnate / Re: Oracle : Incarnate
« on: August 03, 2011, 08:55:57 am »
i used this deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vd 4vd 4vn 4vn 4vn 4vn 4vo 4vo 4vo 500 50u 50u 5f5 5f5 5f5 5l9 5l9 5l9 6u7 6u7 8po


mark should be fire --> otherwise no shield 4 u  :)
I replaced 2 pillers by pendelums --> you need fire quanta to get a quick fire schield
I added a purple nymph --> AM cost reduced from 8/6 (unupped/upped AM)) to 4 (WARNING: rare card)
(I allready had 2 upped AM, so i used them --> commen sense?)

got me an EM and an upped boneshield,
tyvm incarnate

12
Jezebel / Re: Oracle : Jezebel
« on: July 29, 2011, 07:40:07 am »
Code: [Select]
592 592 592 592 592 592 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5up 5up 5up 5up 5up 5up 5us 5us 5us 5us 5us 5us
Can someone tell how the hell this deck works???
you get 0 healh, she cloaks everything so PA is useless.
and eventually will get a nymph out wich will kill you slowly but steadily???
HELP PLZ?

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