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Messages - Klingzog (14)

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General Discussion / We need "You play elements too much, if..." thread :)
« on: December 15, 2009, 10:09:35 pm »

15) You think leaving work without injury will earn you more money

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I think we should err on the side of Zanz's rule of... "If you're that stupid, nothing can help you" (for those wondering, he mentioned it a lot when spells cost quanta if you cancelled them).

I agree that the 30 card limit should only be enforced when starting a match.

3
Game Suggestions and Feedback / New game styles and rewards
« on: December 15, 2009, 10:09:30 pm »

I certainly think the games needs new game modes to detract from the grinding, and the ones posted seem pretty good. I'd also add another mode:

C. Instant Action - players start with 20 of each quanta so that many cards may be played instantly

4
Game Suggestions and Feedback / Tournaments
« on: December 15, 2009, 10:09:30 pm »

I also think this is a good idea.

However, how do we stop people from cheating? Perhaps a rule which states if you time out and the AI takes over, you forfeit? I know it sounds harsh for those with bad connections, but in the end, it's only a game. Perhaps we should have someone watch over the games?

An unofficial tournament is pretty easy to do. All we'd have to do would be to make a sign-up page and have people post their in game names and timezones, then match people by compatible time zones at first and in the end, try and arrange a good time for both players.

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Game Suggestions and Feedback / Trade Cards
« on: December 15, 2009, 10:09:29 pm »

Perhaps to prevent abuse, the receiving player must pay half of the card's cost? That way it makes it viable to trade cards, because they're not paying full price, but it also stops people trading lots of rares for skeletons.

6
General Discussion / Dissipation Shield + Enchant Artifact
« on: December 15, 2009, 10:09:29 pm »

the guy your facing is generating 36 quanta a round, you're doing 49 in that pic.
Except that one quanta blocks 3 damage.
Actually, I think the upgraded version takes 1 quanta for 1 damage, it just takes any quanta. Unlike the normal version which takes 1 quanta for 3 damage, but only takes entropy.

And there are only very few decks who specialize in destroying pillars or withdrawing mana.
But lots of decks focus on dealing damage. As Redicular said, you could have easily beat this person if you'd had more cards. That's simply what this kinda deck prays on. You just have to get lucky with your own draw to deal damage quickly enough to stop them gaining quanta more quanta than you take off.

7
Game Suggestions and Feedback / 2v2 PvP
« on: December 15, 2009, 10:09:29 pm »

Certainly a good idea, but a few things would need to be done:

1) Maybe someone can make Zanz a mock-up screen? It would be hard to fit everything on with the current set-up
2) Rules (who goes first? What about decking your opponent? Defeat both people, or just one?)
3) Shared space? Or each person gets their own full space? (E.g. 1 section for whole team pillars, or 1 sections for each player's pillars?)

Personally, I'd say each player is dealt 4 cards to start and both share the same life bar (200 life). The coin toss at the start determines which team starts first, then there's a toss in the team to see who goes first. Then matches would go like this:

Team 1, player 1
Team 2, player 1
Team 1, player 2
Team 2, player 2
repeat

A lot of things should be shared: Creature space, pillar space, quanta. This would probably address many of the screen layout issues that would be faced.

Decking one opponent should not mean defeat for the whole team. Instead, that one person loses and is given the option to watch the remaining match, or simply leave and do something else.

However, I do see some problems:

1) My team mate leaves straight away, leaving me to face 2 opponents right from the start.
2) My team mate does nothing.
3) Connection issues
4) Team communication

But, if all these things can be addressed, I'd love to see 2v2 come in :)

8
Game Suggestions and Feedback / Elemental Master
« on: December 15, 2009, 10:09:29 pm »

I think deadwolf is on to a good idea, in my opinion, different types of mastery is the way to go. However, you should only be able to get 1 type of mastery per game - FFQ could easily do life, temporal, creature and graveyard in a single match.

Perhaps also one for killing a certain amount of your opponent's creatures? 23 seems a nice number (max creature slots).

9

Do you think that cards are not already being developed? They'll come out when they're wanted to come out
Where did I say that? I'm pretty sure zanz has got loads of cards up his sleeves (I know, I'm terrible :D). However, I'm pretty sure they'll come out when they're ready, not when people want them. It takes time to do all the art, update all the necessary files.

booster exclusive cards would make people angry
Not necessarily. We've got rare cards and upgraded cards, but people aren't angry. Frustrated, perhaps, but that's all part of the game - you have to work at it to get them. Just like if there were booster exclusives, you just have to get lucky to get them (like winning a rare from the slots).

And at the risk of sounding flamey, 200 is hundreds. 100 is hundred, singular, 200 is hundreds, plural (because there are more than 1 lot of hundred). If you're not a natural English speaker, then I apologise, but I felt it best to point it out. Perhaps if you stated how many cards would be needed before this idea would be good, so that we can keep on topic and try and make this idea a reality?

10

If the OP is using advanced cards as upgraded,
I think they meant advanced cards like dragons, or other high coin price cards. I certainly would not like to see upgraded cards make their way into booster packs, even at an extremely low chance of obtaining one.

Boosters would be cool, ONLY if there were hundreds of available cards
Which is why my take on the idea said to introduce cards through booster packs. That way you have a good amount of cards on the bazaar, but then the rarity of new cards from boosters.

Also, there already are 135 cards (I think), so we're not that far off hundreds ;)

11
Deck Help / what cards to use in a Rainbow deck
« on: December 15, 2009, 10:09:28 pm »

I'm not sure how well it would work, but perhaps a rainbow deck with:

Quantum pillars -- For mutations' abilities
Boneyard -- Skeletons to fuel Druids/Otyughs
Otyugh -- Fuels boneyards
Rain of Fire/ Fire Bolt/ Ice bolt/ Drain Life/ Lightning --- Fuels boneyards
Fallen Druid -- Mutates your skeletons into something much better
Hourglass -- Speed up deck

12
Game Suggestions and Feedback / Upgraded Cards
« on: December 15, 2009, 10:09:28 pm »

To answer the question, the reason for such a high cost is so that you have to work towards getting an upgrade. If upgrades were cheap, then after only a few days playing, you wouldn't have any (or perhaps very few) regular cards left. Having such a high price means that you have something to work towards.

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