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Messages - Kaythal (31)

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1
Other / Re: New Card: Malignant Cell
« on: December 28, 2009, 10:46:36 am »
Still think it's a hard plan to accomplish. Mainly cos you can't simply splash Mark of Death for the 6 quanta needed for Aflatoxin, while in a mono Death you usually want to kill creatures not to stall the game.

Bah dunno, i'll try to figure out a rainbow aimed at deckin the opponent...

2
Other / Re: New Card: Malignant Cell
« on: December 27, 2009, 11:48:27 pm »
Adrenaline on a Cancer Cell creates 2 new cancers (and does 4 damage).
Tested at trainer.


Possible use of Aflatoxin: choke up your opponent yard so he can't summon anything else

3
Life / Re: New Card: Adrenaline
« on: December 27, 2009, 11:21:03 pm »
Just tried Adrenaline with a vampire + pest deck.
Every Vampire heals you (and damages the opponent) for 12 as expected.
But the pest + Adrenaline seemed weird: it steals 2 mana and gives me 2 dark quanta ONLY the first turn. On following turns it comes back to stealing 1 and giving 1.

4
Game Suggestions and Feedback / Mutations: Where's the Queen? Sniper?
« on: December 15, 2009, 10:10:03 pm »

Ye Queen ability seems obtainable, but i still think it's powerful (as it's sniper). I'd like o have the 'momentum on demand on itself' removed since i can't remember a card with it that didn't already have the momentum ability. Instead i'd like to see the fireflies "fire" and "light" (and maybe other elements) ability.

5
Game Suggestions and Feedback / Master Mark (Mark x 2)
« on: December 15, 2009, 10:10:03 pm »

Hope that never happens.

Am I the only one that hopes for a PvP revamp?

6
Trio & Quartet / Shard of Divinity - Light/Aether God Farming???
« on: December 15, 2009, 10:10:02 pm »

This deck surely makes Hermes scream, but I fear you might lose to Incarnate & Miracle.

Anyway, nice concept.

I have 5 shards and 5 miracles and a couple of days ago I thought about a deck with them inside. Still I didn't came to anything playable...


Edit: Just noticed I also have 2 unupped shards, so that wouldn't be a problem ^_^

7
Fire / Chicken Fries
« on: December 15, 2009, 10:09:51 pm »

Aye you're right, every non-hasten deck should be 30 cards.

Atm i use 2 rains cos i don't have the Fahrenheits and i find em VERY useful. I'm a bit conservative on the bolts and often i leave some creatures punching me on the field. Thx to sundials/shields in the end the enemy might reach a stall and the bolts are there to finish him off. At 40+ quanta each bolt does 15 dmg, and that's quite a lot!

Also I found Rain life savers against FFQ where you need 20+ quanta to bring down a Queen, and in that time some Flies are already around.

Probably with Fahrenheits the deck is so fast you don't need this extra defense, i'll have to test it...

8
Fire / Chicken Fries
« on: December 15, 2009, 10:09:50 pm »
This is not a new, nor a fantastic (nor anything) idea. I'm pretty sure everyone already thought about this deck.
I want to put it mainly to have something for comparison. So when you're commenting a deck, before saying "It's a very fast deck" or "It can control any fast deck", think about this one.

Hover over cards for details, click for permalink
Deck import code : [Select]
7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dh 7dh 7dh 7dh 7dh 7dh 7di 7di 7di 7di 7dk 7dk 7dk 7dk 7dk 7dk 7dm 7dm 7dm 7dm 7dn 7dn 7do 7do 8po


Strenghts
This deck is simply fast. I find it very good to farm rares in the top50 since games last less than 1 min.
In PvP it can slip through defenses and easily do 80+ damage in 1 turn.

Weaknesses
Can't be used against Gods.
An early Bone Wall + Fire Storm might be a problem.

Fahrenheit
I still don't have em, so I could test it only at trainer (aka against t50). It surely helps since it's a constant source of damage.
In PvP it might be less useful due to all those Steals and such involved.

Comments
Upgraded Towers and Eaters are mandatory. I didn't have the money to fully upgrade the deck, so I had to test it in PvP with half the remaining cards un-upped. Well, it rocked. Especially against all those fully-upped god-farming rainbow decks (I did some games last week, maybe i'll do some more next one, so be prepared jmizzle :-p)

Even if some think this deck is boring, I found it WAY funnier than many other combo-decks, in wich if something doesn't work well, or if your combo is broken, you have nothing to do.

9
Issue Archive / Boneyard-Skeletons don't activate Boneyard, when devoured
« on: December 15, 2009, 10:09:50 pm »

Oddly enough, when I was playing against Incarnate, I had stolen his Graveyard, and I had a poisoned Skeleton on the field. When it died of the poison, another Skeleton spawned right where the old one used to be, with full HP and no Poison. This has only happened to me twice, though, and both times have been against Incarnate.
He probably simply died (leaving a free space), then another non-skellie-creature (since you plagued em all, right?) died, and so the graveyard putted a new skellie in the "first" place free (the one of the dead skellie).

I'd like to add that ANY card with "skeleton" or "elite skeleton" in his name won't trigger graveyard, even if it comes from a mutation. So if you don't need that 1/5 skellie with dive, don't eat him right away :-p

Anyway, THIS IS INTENDED and should be added in the sticky. Pilchard?

10
Rainbow Decks / The light Light Rainbow (for gods)
« on: December 15, 2009, 10:09:49 pm »

That's pretty much the deck i'm running, though I have 2 Hourglasses and another TU.
Due to that, I prefer the time mark, and i'm still testing if i should upgrade my sundials or not.

11
General Discussion / Weekly PvP Duel Nights!!!
« on: December 15, 2009, 10:09:48 pm »

central europe here, and i still don't see Skillgannon.

Anywya, i'm up for a match even if he's not here, at least to play some cos the chat is making me nervous

12
General Discussion / Weekly PvP Duel Nights!!!
« on: December 15, 2009, 10:09:37 pm »

Had a typo on my previous post: was 17 wins and 3 losses. Yeah it's boring after a while, but testing is (at least) more fun than grinding.

Anyway, i'm building my mono-fire on my account (now that my rainbow is fully upgraded) and with a deck like:

8 pillars
6 ash eaters
6 Fire Bolts
4 Dragons
4 explosions
2 Rain of fire

(with only pillars and ash eaters all upgraded, the rest less than half upgraded) I had 5-0 15 minutes ago (so i'm close to that 27-3 :-p ).

Imo a fast mono deck shreads any rainbow. Well any rainbow without 2-3 emerald shields :-p

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blarg: Kaythal