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Messages - Kaine (25)

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1
Crucible Archive / Re: Quantum Rush | Quantum Rush
« on: April 12, 2010, 10:47:28 pm »
I think it is a really interesting card. It would help all Duo decks, since they don't need to put in pillars of the mark element, as they can cast them with this card.
Life rush will be great in FFQ decks... Life mark, get your quantum & tower, spawn flies, cast miracle/lances.
Same with gravity mark, pharaoh deck.
Or aether mark, fractal decks! Like the devourer deck for example.

But what happens if you have, for example  :time mark and you play stone rush? do you get 3 :earth and a  :time tower? And can you have 6 Entropic rush and 6 Water rush in your deck at the same time? That's the only critisism I have. As that can be abused with novas.

BTW: I always liked Dark Ritual, but I never played black so I never got to use it.

2
General Discussion / Re: [Poll] How many nymphs do you have?
« on: April 11, 2010, 10:45:56 pm »
I have a golden nymph and just got a black one from the oracle. ^^

3
Card Ideas and Art / Re: WANDS!
« on: April 05, 2010, 08:08:21 pm »
:aether  -  Spark
:air  -  Shockwave
:darkness  -  Steal
:death  -  Poison
:earth  -  Protect Artifact
:entropy  -  Chaos Seed
:fire  -  Rain of Fire
:gravity  -  Gravity Pull
:life  -  Heal
:light  -  Blessing
:time  -   Fate Egg
:water  -  Ice Bolt


These cards would only be available through spins, like the Nymphs.  Obviously, when you upgrade the wand, you upgrade the card received from the wand (and nothing else about it.)   It's only really relevant to Chaos Seed, which becomes entirely different when upgraded.
I like the idea of having other weapons. Also the card creation is nice.

They aren't that much OP as they are extremely rare, and chances, that one gets six of the same are quite low. I don't think that  :darkness and  :fire are OP, as you need to get the quanta for both, the summoning and casting costs of the card, which might be a problem early in game. If you can only use the skill if you have 7 cards in your hand already, you probably won't be able to use the card early in game, thus giving your opponent the time to get rid of your wand.

4
Entropy / Re: Favorite Entropy card
« on: April 04, 2010, 11:32:48 pm »
Fallen Druid! Fallen Elf is okay too, if you love Abominations xD
I love getting random mutants from my druid... It's always a surprise :)
And improving an enemy's monster to a monster from an element the enemy doesn't have in it's deck is always fun.... Reverse time it = dead card :) and one less threat for you ^^

5
For Retribution: It does speed up the game, yes, but both parties receive damage. Also both can heal themselves with the right cards. Also there are numerous ways of removing the shield. Youc an even counter the effect by using a phase shield. IMHO a card is only OP when there is no way to lessen the effect of the card, and I see plenty of those ways. And with a little cost increase for the upped one, to 7 :death or so, I think the card is fine.

I'll look at the other cards later... too tired

6
General Discussion / Re: [POLL] Nymph
« on: March 31, 2010, 06:15:06 pm »
Entropy, because I love the element and I think Antimatter is a cool skill... Heal and damage prevention.

Though Gravity has a lovely nymph too!

7
 :air :earth:fire :water, :darkness :light, :death :life, :aether :gravity, :entropy :time

as you can see, all elements can be easily paired by their opposites, or likely opposites. What would be the opposite to blood? Machines would be ok, but wasn't that one rejected?
And on top of that, how will you incorporate 2 new elements into the oracle? You'd have to invent 2 new zodiacs for this.

8
Game Suggestions and Feedback / Re: I hope some cards will be weaken
« on: March 30, 2010, 06:04:21 pm »
Multiple bonds are only useful, if you have multiple creatures out.... Fire Queen for example has a lot of bonds out, but her healing can be reduced by a LOT with only 1 Rain of Fire/Firestorm.

Also 6 Shards of Gratitude heal you for 30/turn and cost a total of 12 random quantum, if I remember that correctly.
For bonds to be as effective you need at least 2 Bonds for 10 :life and 15 creatures, or 3 bonds for 15 :life and 10 creatures, or 4 bonds for 20 :life and 8 creatures, 5 bonds for 25 :life and 6 creatures or 6 bonds for 30 :life and 5 creatures. This using Feral bonds, using empathic bonds will be even MORE expensive, considering you have to get creaures out!

For example, you have to bonds, 10 :life, a graveyard, 3 :death and a firestorm, 5 :fire and get those 15 skellies to match the healing power of 6 SoGs, you need a total of 18 quantum vs. 12 random (!!!!) for shards, which can be played after 1 nova.

After the nerf, I don't think, bonds need to weakend any further.

Quicksand is quite powerful, but can be prevented by protection pillars using enchant artefact/ protect artefact. Costs should be increased though.

Phase shield can be stolen / destroyed. They can't exist forever, they can only be chained. They are also the ONLY shield aether has. If costs are increased, Aether mono can be rushed way too easily, as they can't set up an early defence.

If nightfall/eclipse stack.....then have fund fighting Morte & Incarnate!

9
Card Ideas and Art / Re: Evolution
« on: March 30, 2010, 05:46:28 pm »
Interesting idea. But how is this supposed to convince newbies to up their cards?
Considering that new players often don't know how to upgrade cards until they finished all quests.

10
Off-Topic Discussions / Re: MMORPG's
« on: March 25, 2010, 01:30:04 am »
Well, I did try Runescape, 4story, Last Chaos and a couple others but they weren't my thing.
I play GW, and maybe I'll start with Aion or so its called. From the same Developers and when you get a certain edition you get a special command so that you can have a wing emoticon in GW =D

11
For  :darkness I suggest Gothic, as it fits the theme quite well. For one, the sound is rather dark and gloomy and a great part of the gothics dress entirely in black.

For  :gravity Power Metal/ Heavy Metal Those two go great together and both fit Gravity kind of.

For  :fire Punk seems fine

For  :death some harder Metal, or more towards Opera metal/Symphonic Metal... Or some Horror Movie Background music

For  :air Just use music from instruments that invovle air, flutes, sax, that australian thing (forgot the name)

For  :entropy Something wild that changes rythm over time

12
I'd like to explain the votes I made

New cards: Obvious choice for me. As already stated in this thread, the card variety is limited and so is the deck variety. After a while it gets dull facing the same decks all the time. More creatures and also more non-rares weapons.
This would open more possibilities and there are more than enough ideas in the card ideas section.

More Mid-Level PvE content: Between AI1 and AI3 there is a steady and slow increase in difficulty, but after AI3 the difficulty jumps around. T50 can be rather easy to quite difficult, depending on who is in the T50, but none of those decks actually prepare you for the AI5, so I think there needs to be a AI4 that prepares the player for AI5.
Also, I think more quests need to be added. Score quests (1k, 2.5k, 5k etc) and random quests, like "defeat 3 top 50 decks in a row" or something like that, that just pops up at random.

PvP Desync: Bugs should be fixed, if possible. They take away some of the fun.

PvP Tournaments: While there are already Tournaments organised in the community, I think an official feature in the game would make it easier. For once, registration to a tournament would be easier. Cheating wouldn't be possible as win/loss is recognized by the game. Maybe even add one of those Tree-Diagrams with all the contestants  and winners move up, so you can see who you're facing next, along with a "watch this match" button so spectators will find the balltes easily and quick. Maybe even add Qualiflying rounds where a bunch of people compete for a spot on the tournament, like each player faces each player once in a sudden-death match (only one round) and the two with the most wins/ group get a spot. Oh well I could go on forever about this, so I stop here

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