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Messages - Jukantos (3)

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False Gods / False God Selection Broken? (24x Morte in a row)
« on: September 27, 2011, 12:41:41 am »
Hi, im kinda irritated right now. with my mono aether FG deck, i can only fight Morte. Ive started 24 battles and every single one of them was against Morte. i startet so many on purpose to minimize the chance of actual randomness, despite loosing every single one of them.

this is my decks code:

61t 61t 61t 61t 61t 808 808 808 808 808 80b 80b 80b 80b 80b 80d 80e 80f 80f 80f 80g 80g 80k 81q 81q 81q 81q 81q 81q 81q 81q 8pu

im not gonna waste further gold into this. Changing my Deck (a single card replacement is enough) gives me other flasegods against (dream catcher, jezebel, Lionheart, Rainbow etc etc) but seemingly none of the "easy" ones that used to be well defeatable by mono aether shield + cloning strategy. Did you somehow attempt to tweak the System to make ppl play against their counter-gods? -.-*

well, cant say my judgement is good at the moment as im just majorly pissed about spending nearly 1k gold without finding a decent falsegod to actually battle against. I hope you research this. i mean 24x the same in a row? that cant be randomed xD

Game Suggestions and Feedback / Feedback: Oracle False Gods
« on: May 05, 2011, 08:01:17 am »
Hi to everyone,

id like to know if its normal that the oracle now gives out nothing but "new" false gods. Its been 15 days of login now, every day i got one of the new falsegods. not once an old one, or a - for a random... and since the new ones are (in my opinion) WAY stronger then the old, i basically stopped playing, only coming buy to pick the coins. Afterall there is no vivid strategy against a fire/darkness falsegod, or at least i was not able to find one. and if i were able to find one (i had multiple decks in the trainer) i would be miles away from being able to build that deck in the real game mode.

my suggestion would be, that the oracle gives you a higher chance of getting an "old" false god as they are definitely easier matchups then the new ones.

Patch Notes and Development News / Re: Elements 1.27 Beta
« on: March 03, 2011, 08:25:26 am »
I have one question, why are you making False God Fighting more and more unattractive? The Cost Increase on Fractal has already severly lowered my Win-Rate against the false gods (after me spending months to get all cards for it upgraded)

then you made even the most basic falsegods like firefly queen and Osiris use more and more cards, throughout making a successfull spin on their cards a chance of less then 20% (while other extremely hard to beat falsegods like rainnbow have a spinchance of even less then like 5% cause they are just using too many cards to get 2 of the same onto the rolls)

and now you are introducing new, pretty crazy strong falsegods to make it EVEN harder? I mean, how am i ever supposed to beat Jezebel... an AI that does nothing but steal all my pillars and turn them into nymphs that then devour me up and are protected by cloak and aether  :aether nymphs... CRAZY TIME?

all in all, i guess i can take my fully upgraded deck and go back to lvl 3 farming cause by now its the more efficient way to earn electrum coins...  >:D

I would be very glad if you would consider adding in one or two a bit easier falsegods that can actually be beaten at a good rate or use a more basic deck strategy and have a higher spinchance if you beat them.

keep elements fun, not frustrating (100 FG matches = down to 24% wins (previously more then 50%) and 0 card spins isnt any fun  :-X)

Thanks for creating Elements.

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