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Messages - Jub (20)

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1
Duo-Decks / Re: Unupgraded Scarab/Fractal
« on: April 08, 2010, 06:37:28 pm »
You don't need to feed all of them, just as many as there are opposing creatures. There usually weren't so many that I couldn't eat all of them. And if I couldn't, then I had shields and sundials to block them until I could.

You could probably replace the Anubis with gravity pillars though. I ended up dropping them and the quints anyways.

2
Card Ideas and Art / Re: WANDS!
« on: April 05, 2010, 03:28:01 am »
I can't see many situaitons where the Wand of Death would be more useful than Arsenic.  I haven't thought this out fully, but howsabout a Wand of Death that for 3 :death produces a Skeleton or Virus?
It would get around shields. That's my main defense against Arsenic.

3
Trio & Quartet / Re: Fractal Scarab deck [unupgraded]
« on: April 03, 2010, 06:06:25 pm »
I posted a similar deck here http://elementscommunity.org/forum/index.php/topic,4572.0.html (http://elementscommunity.org/forum/index.php/topic,4572.0.html)

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I could beat tier 5s with it, but the biggest problem was getting a good draw at the start. I tried dropping the quints and anubis, and it worked a lot better. I'm sure there's a happy medium between mine and Bloodshadow's deck.


4
Duo-Decks / Re: Vreely's No Upgrade Fire Rush T50 Killer [fire/light]
« on: April 03, 2010, 03:14:00 pm »
Wow, this is great for grinding T50s. I hate using a rainbow to try and grind T50, since it takes forever, especially against other rainbows.


With the new change to the Vampire Stiletto, I'd recommend using that instead of the hammer, if you have it. It's the same damage, only costs 1  :darkness, and it heals you. It can be the difference versus another rush deck, and I've actually gotten a couple EMs because of it. (usually because the computer only got out a weapon or single creature, which I destroyed and gave myself time to heal) 

5
Duo-Decks / Re: BZZZZT! Duo Death/Aether Sudden Kill Deck
« on: April 02, 2010, 05:45:47 pm »
I like it. Nice and cheap to make, and it's very effective. Upgrade the sparks to ball lightnings, and it's fantastic.

6
Patch Notes and Development News / Re: Elements 1.21
« on: March 30, 2010, 05:57:15 am »
I'm surprised no one has mentioned the Oracle nerf. It doesn't give you the card automatically now; that new tab determines whether you actually get it or not. I predict a lot of angry people once it starts displaying rares without awarding them.

"Hey, isn't this Nymph card really awesome? Do you want it? Well, too bad because YOU CAN'T HAVE IT!"  :'(
It never gave you the card it showed automatically. There was a chance to win the card shown (10% I Believe, or 100% for a Nymph) Now there's an extra line that says whether you got the card or not.

7
Duo-Decks / Unupgraded Scarab/Fractal
« on: March 29, 2010, 10:46:44 pm »
Hover over cards for details, click for permalink
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Something I've been working on. It's a bit expensive to make, but you can do it without any upgraded or rare cards. It seems to handle Level 5s okay; the only problem is permanent control.

The strategy is pretty basic; get Scarabs out and Fractal them. Quint Scarabs so that new ones put into play have plenty of health to survive Rain of Fires, Thunderstorms, and Lightnings. Chain Dim Shields and sundials to keep yourself alive, and eat creatures with Scarabs. The deck works better if you have Eternity, Turquoise Nymphs, or Pharaohs. I think with upgraded Hourglasses and Scarabs, this could be a very strong deck. 

The thing I'm not sure on is the amounts of cards. I added more time pillars, because I found myself needing plenty of time quanta once I had started Fractaling Scarabs. Any advice on that?

8
Patch Notes and Development News / Re: Elements 1.21
« on: March 28, 2010, 10:38:17 pm »
Hourglass cost increase is surprising, but it probably needed it. Even if that will make it tougher against FGs.

EDIT: Emphatic Bond went up too. I imagine there are a few more that jumped in cost. I'll have to check.

9
Card Ideas and Art / Re: Morph, Shape Shifter, more
« on: March 25, 2010, 01:04:09 am »
good ideas.  The light morphing would be great if you tossed a gravity pull on it, a bit too powerful almost i think.
that wouldn't be possibly, as it would be reflected, whatever that means

Damage would be reflected, not spells, by the current wording. So you could target it with Gravity Pull and have your opponent kill himself. The only things that could affect it would be non-damage spells and abilities; devour, freeze, lobotomize, mutate, etc. Probably too overpowered. Maybe make it something like, "recovers all health at end of turn", so you'd have to kill it in one go.

Fire Morphling should have its stats reversed to 5/1 -> 6/2. Fire shouldn't have health higher than damage.

10
Card Ideas and Art / Re: Shard of Sacrifice
« on: March 20, 2010, 01:20:40 am »
I think it's fine like that. Still some defense against it, but still very powerful, especially in a deck with SoGs or EBs to offset the cost. 

11
Competitions / Re: Voting: Best Weapon Idea
« on: March 20, 2010, 12:46:15 am »
"9. Aether dagger: Virtually indestructable with growth"

Any shield with 1 reduction can reduce the attack by half, and any shield with 2 reduction can completely stop this
Um... what? That isn't true, aether dagger just keeps on growing till it overcomes the shield...

No, it works like Bonewall, in that each counter on the card is its own separate entity (so only 1 would be destroyed be Deflag, or 1 taken by Steal). So if you had a stack of 5 daggers, they would do 5 attacks with a strength of 2, each individually blockable. 

12
Card Ideas and Art / Re: Shard of Sacrifice
« on: March 20, 2010, 12:32:47 am »
The only thing that could kill it is a fire shield, and I think those are popular, but you don't see them constantly. Immortal is strong enough as it is, especially if the creature has an upgraded version of Ablaze. Having both Immortal and Momentum is too OP.

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