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Messages - Izzythemachine (65)

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13
Card Ideas and Art / Re: The Ruins Of Atlantis|The Ruins Of Atlantis
« on: February 05, 2011, 06:34:38 pm »
I like the idea of purifying creatures, but isn't this just a glorified pillar? I would get rid of the quantum generation, but make the skill cost 2 :water.

14
Crucible Archive / Re: Restorer | Restorer
« on: February 02, 2011, 06:28:46 pm »
great idea, I was actually thinking about a card like this, but with a mass effect.

15
Off-Topic Discussions / Re: What Generation Elements Player are you?
« on: February 01, 2011, 01:01:35 am »
Generation 6, right next to Gl1tch  :o

I have no idea what game version I joined on though.

16
Card Ideas and Art / Re: Dark Acolyte | Demon Acolyte
« on: January 30, 2011, 10:15:00 pm »
The passive abilities (call back | desummon) should have the same name, especially because the cost the same, and have the same effect. Choose one name or the other, and then stick with it.

As for the name, you could go with Dark Acolyte | Shadow Acolyte. But tbh, I think that the current name is fine.

Edit: @OldTrees: I see this card effect as a cousin of Nightmare, so I would say that it fits with darkness.

17
Crucible Archive / Re: Gorilla | Silverback Gorilla
« on: January 30, 2011, 05:48:54 am »
looking good!

18
General Discussion / Re: Possible Pets
« on: January 29, 2011, 08:37:00 am »
All of those cooler creatures are under the ?? heading. If the Oracle says exactly what your pet will be, then it will be one of the ones I listed. And I know that you can get dragons, just not with prior knowledge of it.

19
General Discussion / Re: Elements Statistics
« on: January 29, 2011, 08:34:35 am »
sorry pplz, but FrozenFlame hasn't been active on the forums for over five months. I guess we'll all have to use our own spreadsheets until someone else starts/updates a similar website.

20
General Discussion / Possible Pets
« on: January 29, 2011, 08:28:30 am »
I was wondering what different pets the Oracle would give out, so I did some research. Along the fg prediction, the pet prediction is useful for building specialized decks, so I thought it would be helpful to have a list of possible pets.

So, here it is:
Edit: Whenever the Oracle tells you what creature you will take into the next battle, it will be one of these options.

 :death Virus

 :earth Gnome Rider

 :life Rustler

 :fire Ash Eater

 :water Chrysaora

 :light Photon

 :air Dragonfly

 :time Deja Vu

 :darkness Parasite

 :aether Spark

?? Unknown (Edit: this could be anything, like a nymph or dragon)

None


 Only :gravity and  :entropy don't have pets representing their elements.  :(

Also, someone might want to compile a deck list for all of the different pets.

21
False Gods / Re: Drop rates and deck selection
« on: January 29, 2011, 07:54:02 am »
Just realized how blind we are: the algorithm has obviously been changed since that post: who has seen a SoD appear in spins lately? :o
I had realized that, but it won't make a huge difference really. It only slightly lowers the chances of having multiples in the spins.
My point was that, as we know that the algorithm has been modified since it was ripped open and shared with the community, we can't really be sure of whether there have been more modifications other than that obvious one, especially after what jmizzle7 told us.
I'm currently working on finding the algorithm from the .swf, but it's pretty complicated. Does anyone have the exact formula? I can do the probabilities, but I would like to know for sure the precise formula before I get started.

22
Card Ideas and Art / Re: Hyperion | Hyperion
« on: January 26, 2011, 10:37:10 pm »
The description on the card has a typo. It should be: Immunity: Hyperion is immune to neagtive negative status effects.

23
Light / Re: Rush Series: Light
« on: January 26, 2011, 10:26:17 pm »
but the main use of the shield is  :light generation, so it isnt just support, it also speeds the deck up.

24
Crucible Archive / Re: Gorilla | Silverback Gorilla
« on: January 26, 2011, 08:24:01 pm »
I like the card, but seeing as Psionic wave (Mind Flayer) only costs one  :aether, I think this card is very UP. Make the ability free, or make it last longer (like 3 turns). Alternatively, it could disable all skills on both sides for one turn (maybe just for the upgraded card?).

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