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Messages - Hisar (93)

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13
Confirmed Issues / Shard of patience + adrenaline
« on: March 11, 2012, 08:22:59 pm »
Not exactly a bug, but shard of patience only blocks the first attack of an adrenalined creature (since it just adds delay 1).  This means shard you actually gain damage on the turn you use it for a creature with 1 or 2 attack.

14
Issue Archive / No EM even with full health [fixed]
« on: March 11, 2012, 08:20:40 pm »
This is different than the (intended) vampire thing.

Apparently, if you win by killing your opponent with a druidic staff, you cannot EM (even if you had 100 HP before the attack):




15
Patch Notes and Development News / Re: Elements 1.30
« on: March 11, 2012, 06:26:22 pm »
I just thought this deck was hilarious, so here's the new mitosquid deck with shard of patience!


61/62 squids!
I think the total damage is 1037.

I was hoping the AI would draw gravity shield so I could show it blocking all the damage.

Edit: also, did earthquake get nerfed?  It didn't seem to be destroying 3 pillars when the AI used it on me.

Edit 2: Oh, it now says "up to 3 pillars."  Trident got nerfed too, not sure THAT was necessary.

16
Buff This Card! / Re: Flooding|Inundation
« on: March 10, 2012, 09:02:25 pm »
Hmm, yeah, that was probably a bad idea.  I guess the problem with flooding is that its so binary - either it controls enough that you're causing your opponent problems (and leaving 4 squares makes squid/flooding way too strong) or it does nothing but cost you quanta.

What if flooding didn't kill things at all, but instead acted as a buff card?  All water creatures get +1/+4, all non-flying creatures get -1/-0 and have a 50% chance to take 1 damage a turn, and keep the upkeep cost?

17
Buff This Card! / Re: Flooding|Inundation
« on: March 10, 2012, 08:02:36 pm »
They stack, sorry.  So unupped 6 of them would flood the field, and generate 6 :water per turn.  Upped, 3 flood the field and generate 9 :water per turn.  Making them generate instead of cost  :water is a pretty big buff I think.

18
Buff This Card! / Re: Flooding|Inundation
« on: March 10, 2012, 06:46:10 pm »
Here's something that might be interesting:

Flooding: 4 :water: Floods 4 squares of the field, generates 1  :water per round.
Monsoon (upgraded): 8 :water: Floods 8 squares of the field, generates 3  :water per round.

19
Unfortunately I didn't get to play because my computer acting up (thanks to mrpaper and Higurashi for being patient), but I thought I'd post this deck because of how much fun it was to play:

Code: [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bu 5c4 5c4 5c5 5c5 5c5 5c5 5c5 5c7 5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5oi 5oi 5oi 5oi
All in all a fun time, thanks to everyone for setting it up!

20
Hisar 2 - 0 1chase1997

21
Had this with gasses as well, no sundials:

http://elementscommunity.org/forum/index.php?topic=33843.0 (or should I just move that post here?)

22
Issue Archive / Unstable Gas can't kill? [fixed]
« on: November 17, 2011, 11:46:03 pm »
I was practicing against my new arena deck, and ran into this:  I took no damage other than from unstable gasses.  After 5 gasses, my health dropped to zero - and then I drew a new card!  Dunno why.

23
Patch Notes and Development News / Re: Elements 1.28
« on: July 03, 2011, 12:33:25 am »
Awesome!  My only complaint is that (in gold league at least) losing your first game drops your deck out of the competition.  Might it be possible to have a "new deck" collection the decks get put into until they get a couple of games?  That way you'd get to at least see if your deck was actually decent or not, instead of just getting unlucky.

Also, it seems weird that you can play your own deck.  It might make sense to just make an exception for that.  I was the first one to play my deck and knocked it out of the arena :(.

In an unrelated note, rolling something something the AI has no clue how to use like holy flash sucks :(

24
Air / Re: VAULT
« on: May 23, 2011, 12:07:04 am »
(After) Round 6:
Discard: -90

I'm going to be on a plane until the deadline, so if someone wants to change the vault they need to do so themselves.

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blarg: