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Messages - HeartNotes (107)

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1
General Discussion / Re: Is there a hard limit on quantum gained?
« on: December 28, 2011, 10:15:25 am »
Wow ... that, combined with the Shard of Sacrifice is a huge imbalance now, since a stall deck is the major counter to that...

I guess that's a pretty hard nerf to an already weak element, Darkness, in the forms of Pests and Drain Life as well.

2
General Discussion / Is there a hard limit on quantum gained?
« on: December 28, 2011, 09:56:25 am »
I was playing mono-dark and I noticed that my quantum never went over 75, despite playing Devourers and having many Pendulums and Darkness Pillars out ... is there a limit to quantum gained now or is it a bug?

I did cap it, though it's probably not very useful.




3
Rainbow Decks / Re: Best FG deck ever!! 2-3min games, 1k score/hour
« on: April 11, 2011, 01:43:20 am »
The images aren't working for me. :-X

4
Flooding doesn't kill Malignant Cells.
Oh, right, that was for Boneyard/Bonewall spam. My mistake.

5
Normally Viridian guards have 0 attack, so you don't notice, but viridian guards do damage equal to their attack power to the unit they are guarding.

Intended.
Holy wow, that was a quick reply. Thanks for the info, then.

6
(http://imageplay.net/view/m7Gbd170813/mutant1)


(http://imageplay.net/view/m7Gbd170812/mutant2)


(http://imageplay.net/view/m7Gbd170811/mutant3)

I took screenshots in quick succession of what happened... the first shows my Oracle pet, a Photon, mutated through an Improved Mutation card with the 2-cost ability Guard.

The 2nd one shows the Half-Blood God playing a Gnome Rider with Heavy Plating. It's too big to eat now, so I guard it because I have nothing else to do.

I use the ability, it procs, and the creature instantly dies.

That's not supposed to happen!

I was able to take a screenshot because this is the third time it's happened during this fight.

7
Duo-Decks / Re: Bedouin's Prayer (Hope/Dune)
« on: April 10, 2011, 01:31:23 am »
How inventive! Great concept, I can't wait to give it a spin for T50 fun.

I don't understand why you don't use any Sundials or Golden Hourglasses for draw power, though! You could drop a bunch of those Hope shields to make room.

8
Is SnoWeb still around? Do you think he or she would update the OP post with guides and win rates on the new Gods?

9
That was always my problem with this deck—filling the field with Malignent cells overpowers the amount of healing I can generate.

Incidentally, why not use a Flood card to kill even more?

10
Deck Help / Re: Help me! i need an death/mutation deck
« on: April 07, 2011, 05:36:59 pm »
I've been trying to make that exact build, but I find that it falls apart around Level 5 Halfblood and Level 6 False God unless
it's part of a fatter rainbow. If you're using Elves or Druids then you're going to be pretty heavy on Green quanta for
mutations and if you use an Improved Mutation then you're using the quanta that you could have used to get your Elf on
the field (and usually shockwaved/plagued/Rage Potioned/lightninged very VERY VERY quickly)

Oddly enough, my most successful variant of that idea was throwing in 6 Supernovas into a mainly Time deck with about 3
Deja Vus and some Pharaohs (if you have any, but you can win them from AI3 fairly often). The Deja Vus and Scarabs make
great mutation fodder. I didn't save my deck build at the time, but it's partly Rainbow. You'll need 3-5 Quantum Pillars if
you don't have any SuperNovas, and you can gamble with a few Fate Eggs too if it suits you.

I'll try to make a build of that later today. But mutation has a lot of weaknesses. Fire Shield, Thorn Carapace, and any kind
of Creature Control (I'm looking at you, Owl's Eye!) will absolutely rip you apart. Don't even try to fight against Death.
The moment they pull out a Plague, you're a goner and even one Plague or Rain of Fire in a Rainbow is enough to ruin
your day, and I can guarantee they can get it out a hell out of lot sooner than you can Quint your Elf or Druid or get out
a very expensive Anubis.

Lobotomizers are terrible too. There's one Top50 deck that is nothing but a Lobotomizer and tons of Aether pillars.
You'd be surprised how many decks it can take down if you don't have any form of permanent control.

Hover over cards for details, click for permalink
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The Fallen Elf is there to turn your Deja Vus into 5/5 Abominations or castrate the enemy's dragons or the odd monster like
a Mind Flayer or an Anubis or Firefly Queen or Maxwell's Demon that you want to stop ASAP. The Druid is there to juggle
any extra skeletons with mutate. If you throw in an Eternity, you can also rewind skellies lategame but by that point,
you're probably already controlling the field with your mutations and it's fairly pointless. I found that Eternity just ends
 up eating Quantum that I really really need for my Pharaohs instead.

You can fit in a Bonewall or a Procrastination into this deck if you had to. I leave the choice up to you. The Scarabs can feed
a bonewall by eating the enemy creatures or a newly-minted Scarab (which will also give you more skellies to play with).
In fact, I honestly prefer a Pharaoh to a Firefly Queen in terms of creation generation. It gives you more options, in the end,
than a Hope Shield and hoping for a Miracle.

11
This really is a fantastic deck. It's win rate isn't extremely high, but it's pretty easy to use and that's what counts. I also dropped it an Acceleration and that's great too.

12
Rainbow Decks / Re: Maxwell's Silver...Buckler
« on: April 06, 2011, 10:52:29 pm »
This decks only problem is deckout, correct. Well tgeb you could add a skyblitz since the FS is airborne. Just an idea.
You know $$$man, that idea is brilliant :).
Forest Spirit is airborne!?

Time to go make a deck with an air mark and some Fireflies, Dragonflies, Rustlers...

Ah, well, I ended up taking my cue from Maxwell's Demon and Parasite to make a SNB full of "the little ones" ... hardly original, though.
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blarg: HeartNotes