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Messages - Grifbot (29)

Pages: [1] 2 3
1
Card Ideas and Art / Re: Bottomfeeder|Bottomfeeder
« on: May 25, 2011, 02:58:07 am »
Adjustments will be made tomorrow I'm on my iPod now

5|3 cost 4 ability 1?

2
Card Ideas and Art / Re: Sniper | Elite Sniper
« on: May 24, 2011, 04:05:55 pm »
I hate to argure

I completely disagree aether being technological and suitable for this card.
It should most probably remain as  :gravity because even though aether has the ability to fractal creatures and such, it still does not have a technological aspect to it.

i feel that the Aether element is based off of the idea that the cards are the equivalent of what we do, make technology to do what is done naturally in nature ie. fractal is basically a advanced form of mitosis.

however elite chargers seem more like vehicles rather than creatures if you take a close look at the artwork.
also, catapults.
also, Chimeras, Chimeras are NOT a product of nature, they are artificial creations.

So are steam machines, voodoo dolls, and the hourglass (which is time so not really a valid point)
so to me not much of an argument.

Ever think why the firemaster is a fire master? Hes holding a flame throwing spear!  :o
Acceleration isn't exactly achieved by normal and natural means, it seems more mechanical imo. (acceleration of a vehicle, or rocket like object).
also, the fact that gravity seems to be the metagame holder of "momentum" mechanics, since this is technically a variation of momentum which is more for particular shields such as fog, mantle, etc, it suits gravity more,
However,
gravity has momentum spell, why not just simply give this momentum?
Otherwise in that case, i  m¡ght recommend changing the element to  :air since it has owls eye which is a range weapon, since sniping is more of a range aspect of attacking,  :air would be a suitable element for it, however there is burrow to consider which is not a metagame mechanic for  :air, neither is it for  :aether.
Which means the only 2 candidates are,  :earth or  :darkness in metagame aspect.
i do agree in the fact that this should be an darkness card

3
Card Ideas and Art / Bottomfeeder|Bottomfeeder
« on: May 23, 2011, 10:00:49 pm »
NAME:
Bottomfeeder
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature
ATK|HP:
1|2
TEXT:
:water :water :water Feast: removes poison from the targeted creature.
NAME:
Bottomfeeder
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature
ATK|HP:
1|2
TEXT:
:water :water Feast: removes poison from the targeted creature
ART:
Tyler E. ( my 8 year old brother) no link other than image play links
IDEA:
Grifbot
NOTES:
one of many ideas this is the one i finished first and the only one that will be posted this week
basis is that in real life its somewhat of a 'parasite' but a good one one that removes harmful bacteria from the skin of another fish (reason for removing poison)
SERIES:
NA
adjustments, balanced? i have no idea.

4
Card Ideas and Art / Re: Sniper | Elite Sniper
« on: May 23, 2011, 09:17:41 pm »
yeah better change it to something else Aether or Air, maybe Light

5
Card Ideas and Art / Re: Sniper | Elite Sniper
« on: May 23, 2011, 09:02:10 pm »
 IMHO i figure that the aether element would suit this more based on the fact that aether cards remind me of advanced technology and since elements is a 'fantasy' card game an actual sniper wouldn't make sense

if you want to keep it the same though change it to Graviton Archer also change its passive ability name to Precision.
keep the burrow or change it to 'Dig In' or 'Cover'
 It is a good card idea. as far as i know there are no cards that do this so this would be a great addition ;D

6
Pre-Smithy Ideas / More ideas
« on: May 23, 2011, 04:36:57 am »
First thanks for tolerating my constant (and sometimes annoying) idea flow.
Down to business.

Fire pit/ lava pit
-
Fire
-
Permanent
-
Cost= ?
-
Each time a fire creature dies ash is spawned
_____________________________________

(This next card is extremely situational)

Barrier/levee
-
Earth
-
Permanent
-
Cost= ?
-
Prevents flooding

(maybe make it a shield?)
_______________________________

Arcaster/Arcaster
-
Aether
-
Creature
-
Cost & attack\HP= ?
-
Discharge (active) sacrifices HP (except 1) to produce a thunderstorm
(original idea came from my conductivity spell)
______________________________________

Sprout/Weed
-
Life
-
Creature
-
Cost & attack/HP= ?
-
Photosynthesis (passive) generate 1 :life at the end of your turn for every creature with bioilluminessence
_________________________________________________________________
Firecreep/Flamecreep
-
Fire
-
Creature
-
Cost & attack/HP= ?
-
Hot blooded (passive) this creature cannot be frozen
__________________________________________

Bottomfeeder/Bottomfeeder
-
Water
-
Creature
-
Cost & attack/HP= ?
-
Feast- removes poison from the targeted creature
_________________________________________

Sunrise/[Radiation, Noon]
-
Light
-
Permanent
-
Cost & attack/HP= ?
-
all light and life creatures gain 1|1
or
The effects of nightfall are negated (death,darkness gain -1|-1)
___________________________________________________

Underworld gate
-
Darkness
-
Permanent
-
Cost= ?
-
When a creature you own is destroyed a soul is spawned

Soul/Soul
-
Darkness
-
Creature
-
Cost & attack/HP= ?
-
Haunt (passive) attacks one enemy creature until it dies then the soul is at peace
______________________________________________

I couldn't come up with anything for time, gravity, entropy, death, or air

This was typed out on an iPhone sorry for the longevity and layout I like organization.




7
Pre-Smithy Ideas / Re: Conductivity
« on: May 23, 2011, 04:04:37 am »
Yeah....... So do I. Hmmm. Back to the drawing board I suppose.

Regards,

8
Pre-Smithy Ideas / Re: Conductivity
« on: May 23, 2011, 03:45:07 am »
Thanks for the help guys  >:(.

Just kidding :)

but I'm guessing I should just scrap this idea and move on to the next one?

9
Pre-Smithy Ideas / Conductivity
« on: May 19, 2011, 09:47:33 pm »
NAME- Conductivity

ELEMENT- Aether

TYPE- Spell

ABILITIES/EFFECT- target's abilities are now Discharge and Charge

 Discharge (active) sacrifices its attack to unleash a thunderstorm
 Charge (passive) Gains 1|0 until original attack has been reached

Costs are yet to be determined

trying to figure out card cost theory still if at all possible could i get some help on the costs and any concerns based on the applications of the card.
Please and thanks.

10
Design Theory / specter/phantom not full idea
« on: May 17, 2011, 09:04:34 pm »
NAME- Specter UP- Phantom

ELEMENT- Darkness
 
TYPE- Creature

ABILITIES?- (one of these three)
Vanish- (Active) Creature cannot attack nor be targeted during next turn

Illusion/Mirage- (Passive) comes into play disguised as another card of the players mark (ends after opponents next turn)

Possession- (Active) takes control of a creature for three turns (takes abilties plus making it attack its owner)

i have no numbers for the costs and attack/hp this is just me spitting ideas out

sorry if hard to read copied and pasted out of txt document
please notify if this is in the wrong section
thanks

11
Card Art / Re: Request Card Art Here!
« on: May 17, 2011, 05:04:19 pm »
Specter/ Phantom. something dark and ominous would be very nice (ominous = creepy weird feeling)
please and thanks

12
Card Ideas and Art / Re: Runoff|Runoff
« on: May 17, 2011, 04:52:44 pm »
Isn't there a card already like this i feel as if there is. or it might be a creature with an ability that does this either way its still a good idea.

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