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Messages - Gower (15)

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1
Deck Help / Re: rainbow great false god beater suggestions pls
« on: October 22, 2010, 09:55:33 pm »

2
Card Ideas and Art / Re: Dust Goblin | Sand Goblin
« on: October 20, 2010, 07:57:30 pm »
Its like the original dune scorpion , but without the power to DESTROY cards. This thing just shuffles them around. Nice idea.
I was hoping that the original scorpion would turn out somewhat like this, but it didnt.

3
Issue Archive / Re: Purify + Neurotoxin [unconfirmed]
« on: October 11, 2010, 05:44:51 pm »
Tested this in the trainer earlier today. Bug confirmed.

4
Crucible Archive / Re: Strength potion | Strength elixir
« on: September 30, 2010, 09:43:49 pm »
CURATOR COMMENT
-You need to capitalize 'Potion' and 'Elixir' in both the card image and in the table (Name section)
-Add the :earth icon after the card's cost in the 'Cost' section of the table (it should read as '4 :earth' for example) - right now, you're stating it costs 4 generic quanta
-Leave the ATK|HP sections of the table blank if the card is not a creature
-Provide a link to the source of art is used, even if the artwork is 'public domain'



...sorry. I keep on thinking about SG's Exploding Cauldron card in the Forge (a Time card). ^^; Heh.
Better now?

5
Crucible Archive / Strength Potion | Strength Elixir
« on: September 18, 2010, 01:39:45 pm »
NAME:
Strength Potion
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Spell
ATK|HP:
TEXT:
Increase the attack of the target creature by 40%
NAME:
Strength Elixir
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Spell
ATK|HP:
TEXT:
Increase the attack of the target creature by 40%
ART:
http://www.sxc.hu/photo/901793
IDEA:
Me
NOTES:
Useful for large creatures, useless for small.
SERIES:
none

Edit: Spelling errors corrected.

6
Card Ideas and Art / Re: Lunarkinesis|Lunarkinesis
« on: September 11, 2010, 02:50:44 pm »
People tend to dislike this type of cards. But its still an nice idea.

7
Card Ideas and Art / Re: Necrokinesis|Necrokinesis
« on: September 11, 2010, 02:43:01 pm »
It would be nice to see the monsters the card summons, for the art and/or abilities.
The mechanic of this card is very nice, but it need a nerf. To raise the cost of it sounds best to me.

8
Air / Re: Wings
« on: June 07, 2010, 07:43:15 am »
Way overpowered, and it feels out of sync with the rest of elements. As of now, elements works quite differently from other CCGs, because it doesn't really have creature types and permanent types the way other games have them. You can't play a card that makes it impossible for anybody's creatures to attack unless he has a spellcaster. This card is pushing the game in that direction. This card will single-handedly counter way too many decks, by my understanding of it. Fire shield and Spine carapace counter many decks, too, but they're much less specific. Cards with momentum or a lot of health can handle them, and you still take damage. Hope, the biggest damage-preventer of the day, is vulnerable to any mass-creature control, which includes many cards.

Wings is only vulnerable to your opponent having specific creatures. I hate that, because it's not about strategy anymore, it's about having particular creatures of certain types in your deck, and that's stupid to me. All the other cards affect other cards with a general attribute. Electrocuter affects cards with active abilities. This card is essentially asking the other player if he, for no particular reason, has certain cards in his deck. That's simply not fair to me. Dusk mantle and fog shield affect all creatures equally. All the other shields only differentiate between cards' health and attack, and I want it to stay this way. This deck single-handedly counters too many cards. I don't like that aspect to most card games. It shouldn't matter if you have a specific "genre" of cards in your deck, it should matter if you can deal with particular strategies. If you have a way to counter your opponent having lots of healing, or a gravity shield, or a lot of scarabs, etc.

I vote no, no, no, no, no to this card.
Agrees 110%.

Finaly I find someone else in here with the same wiews as myself.

9
Air / Re: Wings
« on: June 06, 2010, 07:39:03 pm »
I dislike this.

It makes the game more complex, adding more kinds of mechanics that arent realy needed.

To some level too powerful because it makes so many monsters useless it can be destroyde, but still. If you're facing a gravity shield, you can use lightning on your own creatures to make them usefull again and if you're upp against diamond shield you can use blessing. This shield is harder to circumvent unless you have precisely the right creatures, and all decks dont carry momentum of steal.

It also adds more kinds of a rock, scissor, paper style to the game, and that's not funny even if the elements are ment to be different.

That said elements is overall a great game and I am looking forward to the other new cards that may be coming.
Well using your logic, not every deck carries lightning or other ways to reduce creature HP, so doesn't Gravity Shield completely negate any deck that doesn't pick the right creatures?

The more I think about this shield, the more I like it.  Weird, huh?   ::)
What you say makes sense.

However what i was kind of trying to say was that a creatures hp CAN be adjusted (basilisk blood, lightning etc...) whenever a creature is flying or not can't. Some shields block some damage, som can be destroyed after 3 turns and some by monster attacks, but this renders maybe all of your monsters unable to hit your opponent, not because they are weak as in the case of solar shield, but simply because they arn't the "right" kind of monster.

That is why I belive that this is slight OP and a creator of a weird rock, scissor, paper effect.

(And no, i am not a big fan of the gravity shield.)

10
Air / Re: Wings
« on: June 06, 2010, 07:14:12 pm »
I dislike this.

It makes the game more complex, adding more kinds of mechanics that arent realy needed.

To some level too powerful because it makes so many monsters useless it can be destroyde, but still. If you're facing a gravity shield, you can use lightning on your own creatures to make them usefull again and if you're upp against diamond shield you can use blessing. This shield is harder to circumvent unless you have precisely the right creatures, and all decks dont carry momentum of steal.

It also adds more kinds of a rock, scissor, paper style to the game, and that's not funny even if the elements are ment to be different.

That said elements is overall a great game and I am looking forward to the other new cards that may be coming.

11
Deck Help / Re: Rainbow deck help
« on: April 30, 2010, 08:03:04 pm »
Thanks, removing the blessings helped alot.

Made something like this:

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52n 52r 592 5c6 5c6 5f6 5f6 5f8 5oj 5ro 5up 61t 621 621 74b
but it doesn't realy do the trick either. How to improve it?

12
Deck Help / Rainbow deck help
« on: April 29, 2010, 08:25:16 pm »
I need some input on this deck. I'm trying to move on from t50 to ai5 but have some problems. The start is to slow.
What to remove/add/uppgrade?

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52n 52r 592 592 5c6 5c6 5lf 5lf 5oj 5rl 5rl 5rl 5rl 5ro 5rp 5rp 5rp 5rp 5up 5up 61t 61t 621 621 74b 74b

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