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Deck Help / Re: rainbow great false god beater suggestions pls
« on: October 22, 2010, 09:55:33 pm »s o gs ?Shard Of Gratitude.
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s o gs ?Shard Of Gratitude.
CURATOR COMMENTBetter now?
-You need to capitalize 'Potion' and 'Elixir' in both the card image and in the table (Name section)
-Add the icon after the card's cost in the 'Cost' section of the table (it should read as '4 ' for example) - right now, you're stating it costs 4 generic quanta
-Leave the ATK|HP sections of the table blank if the card is not a creature
-Provide a link to the source of art is used, even if the artwork is 'public domain'
...sorry. I keep on thinking about SG's Exploding Cauldron card in the Forge (a Time card). ^^; Heh.
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Way overpowered, and it feels out of sync with the rest of elements. As of now, elements works quite differently from other CCGs, because it doesn't really have creature types and permanent types the way other games have them. You can't play a card that makes it impossible for anybody's creatures to attack unless he has a spellcaster. This card is pushing the game in that direction. This card will single-handedly counter way too many decks, by my understanding of it. Fire shield and Spine carapace counter many decks, too, but they're much less specific. Cards with momentum or a lot of health can handle them, and you still take damage. Hope, the biggest damage-preventer of the day, is vulnerable to any mass-creature control, which includes many cards.Agrees 110%.
Wings is only vulnerable to your opponent having specific creatures. I hate that, because it's not about strategy anymore, it's about having particular creatures of certain types in your deck, and that's stupid to me. All the other cards affect other cards with a general attribute. Electrocuter affects cards with active abilities. This card is essentially asking the other player if he, for no particular reason, has certain cards in his deck. That's simply not fair to me. Dusk mantle and fog shield affect all creatures equally. All the other shields only differentiate between cards' health and attack, and I want it to stay this way. This deck single-handedly counters too many cards. I don't like that aspect to most card games. It shouldn't matter if you have a specific "genre" of cards in your deck, it should matter if you can deal with particular strategies. If you have a way to counter your opponent having lots of healing, or a gravity shield, or a lot of scarabs, etc.
I vote no, no, no, no, no to this card.
What you say makes sense.I dislike this.Well using your logic, not every deck carries lightning or other ways to reduce creature HP, so doesn't Gravity Shield completely negate any deck that doesn't pick the right creatures?
It makes the game more complex, adding more kinds of mechanics that arent realy needed.
To some level too powerful because it makes so many monsters useless it can be destroyde, but still. If you're facing a gravity shield, you can use lightning on your own creatures to make them usefull again and if you're upp against diamond shield you can use blessing. This shield is harder to circumvent unless you have precisely the right creatures, and all decks dont carry momentum of steal.
It also adds more kinds of a rock, scissor, paper style to the game, and that's not funny even if the elements are ment to be different.
That said elements is overall a great game and I am looking forward to the other new cards that may be coming.
The more I think about this shield, the more I like it. Weird, huh?
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