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Messages - Ghoststalker (36)

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Right now, i have already voted ones (for one card) , but I cannot revote although I voted before Cultist and Flash were added. Can you fix that?

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Crucible Archive / Re: Shape Changer | Shape Shifter
« on: May 31, 2010, 11:42:34 am »
Two things you haven't really talked about. First one: Does it only work for your own pillar stack? Because otherwise, the opponent could have a bigger stack of some kind (not unlikely) and its more a gameplay which creture you get. And second: I know this card is to be meant for mono decks, but I think for a quantumtower, you should just get a random one.

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Crucible Archive / Re: Essence Cycle | Essence Cycle
« on: May 28, 2010, 09:29:25 pm »
B. Use one of the quanta producers as all the quanta types. By having a deck of Entropy Pillars and the Essence cycle, you will be able to play the 4 element types. as each turn the entropy will move on.

When I read this thread i got this idea, too, but i think it would be recommendet, if the cost of the card would be one of these four element or even random so you can actually play it with four elements. that alone will be a great challenge, the time quanta makes it just unnecessary (is that spelled correct? too lazy to look it up...) complicated.

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Crucible Archive / Re: Weather Control | Weather Mastery
« on: May 21, 2010, 08:48:53 am »
I am sorry, but what does D3 or D5 exactly mean in this context?

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Patch Notes and Development News / Re: AI improvements
« on: April 19, 2010, 09:13:19 pm »
eternal phoenix just used a fractal on an ash although he had also muultiple phoenixes out. then he played all (around 6) ashes. if he would have fractaled the phoenix, he would have beaten me in that turn (phoenix and ash have the same costs).

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Patch Notes and Development News / Re: Elements 1.22
« on: April 14, 2010, 01:50:11 pm »
actually you are right... either i am just blind and dumb... or it got changed since the day before yesterday.... i could have sworn that it wasn't that way when i wrote it the first time... i am sorry^^ but miracle is still missing

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Card Ideas and Art / Re: Earth Card Idea, Tremor Worm
« on: April 14, 2010, 11:40:23 am »
I just got an idea, how about only the damage of unburrowed creatures is reduced? or even the damage of burrowed creatures is +1? that would give people the possibily to build more decks around the Antilon or even use the graboid without evolve, cause with one or two tremour worms, they would do similiar damage to shrieker, only that most of them stay burrowed...

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Card Ideas and Art / Re: Disciple/Savant of Water - Disciple Series
« on: April 14, 2010, 11:34:51 am »
I lke the idea, how the disciple of water allows it to use a mono deck wih much more potential, at the same time it makes hard to use in rainbow. But I think, the card right now is on one hand not fair, cause it would give mono water a huge advantage against all the other mono decks. On the other hand, lots of card would kind of loose their purpose and existing deck build would be killed.

This card would strenghten the mono deck, but it would not only be useless in the rainbow, it would also kill many duo or trio deck made with water. This is what i don't like...

The changed cards would be: Mind flayer, Chryasora, Toadfish (unupgraded) and Trident

Of course, it would take time to play a card and also play a disciple of water, but in a mono water, this would take about 2-3 rounds, after that you could qunint fairly cheap and destroy the towers of the opponent with trident, seems quiet strong to me.

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Patch Notes and Development News / Re: Elements 1.22
« on: April 14, 2010, 11:19:47 am »
@ coinich: I know, that you can filter the bazaar, but you cannot filter the upgrade section, and if you bought the mircale, there are ALL cards in the upgrade section. Due to the fact, that they are listed in the order of the elements, light is not on the screen anymore and you need to upgrade more than 20 cards(which makes 120 cards, cause you have to upgrad all six of each kind) to be able to upgrade the miracle.

Adding a sort function in the upgrade screen would solve the problem, but in my eyes the upgrade section should be added into the bazaar or at least linked there. its probably not that easy, cause beginner should not see this section, but in my eyes, this is kind of superfluous, everybody who plays thrre days knows it by then.

And yes, the missing miracle is most likely not intende, so the problem will be gone in a short time, i just wanted to write it down, so someone can fix it.

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Card Ideas and Art / Re: animate permanent
« on: April 13, 2010, 12:32:50 pm »
Despite the fact, that you could play more permanents then intendet, the ability to let permaments fly would be a strong power against certain false god/decks, that use heavy permanent control but little or none creature control... the real question is, would you be able to let pillars flying? I dont think this will work out, its way to complicated and it would either change a lot of the game or would be pretty much useless. either you are able to save all you permanents, which would be OP, or you cant risk to play them on the field.

but anyhow, why would you need more than the possible 13? permanent slots? if you have 6 SoGs, 2 boneyards, 2 different pillars and 3 Bonds out, and the opponent cant kill them, you are already owning the game. adding flying permanent cards would just kill your deck...

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Patch Notes and Development News / Trainer
« on: April 13, 2010, 09:01:30 am »
I am not sure, where to post this, but first off all, I want to thank for the good idea of giving the "all card" option in the trainer, so from now an, everybody can simply copy the suggested deck code and insert in the trainer, which is a very nice improvement.
The problem is, for some reason, miracle/improved miracle is missing and if you actually added all cards, its hard til impossible to upgrade another card, cause it doesn't have the separation by elements on the left tab.
Just a slight mistake, that need improvement.

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Archived Decks / Re: 1.21 ray of light/hope/fractal anti-FG
« on: April 05, 2010, 11:37:35 pm »
and this is only the case, if you have butterfly in your hand within the first 10 cards, which is in average only the case if you have three kind of it in your deck. in any way, it is not a good choice

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blarg: