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Messages - Genomax (19)

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1
Patch Notes and Development News / Re: Elements 1.16
« on: December 30, 2009, 09:09:40 AM »
Loving the new update, the new layout looks flashy and the new level 5 opponents are pretty nice. They give out a nice 80 per battle (assuming you get elemental mastery) and aren't as hard as the false gods. The new cards are also fun to play around with.

Good job Zanz, you've done a great job considering you're doing this alone :)

2
Life / Re: New Card: Adrenaline
« on: December 23, 2009, 02:53:35 AM »
Now that this card's been changed so it lasts forever, it's quite scary...used it on my fallen druid, and it attacked four times!

Note that the yellow part of the bar doesn't take into account the extra attacks from adrenaline.

The extra attacks also get through procrastination, so if your monster gets three attacks with adrenaline, one of them get through.

This card is great for taking down bone wall.

3
Patch Notes and Development News / Re: Elements 1.15
« on: December 23, 2009, 02:34:35 AM »
Heal now heals 12 instead of 10
Lava Golem seems to have a cap on its growth (correct me if I'm wrong)

4
Duo-Decks / T50 Drain Grinder!
« on: December 15, 2009, 10:10:32 PM »

i dont agree ur idea because

1. Otyugh will eat Pest ( need Earth (mark) )
2. i dont think Siphon good enough to kill enemy it 100! 100!! HP


I agree with the first point, but you'd be surprised how effective this deck can be at dealing out 100 damage. When I played with it, I kept about 3-4 siphons in my hand, and threw them all out at once at the very last moment. If that doesn't work for you, you could throw a couple early on to weaken the opponent and keep yourself alive, then finish him off later when you have even more quanta. Honestly, it's not as hard as it seems. And you get elemental mastery once you're done :D

5
Duo-Decks / T50 Drain Grinder!
« on: December 15, 2009, 10:10:21 PM »

Exactly the same idea I had, but I had one more steal. It's actually pretty effective, it's okay to use one or two of the siphons for creature control since you'll usually only need three or four extra siphons to finish your opponent off.

6
Random, Normal and Elder / Epic battle
« on: December 15, 2009, 10:10:15 PM »

Just finished my most epic battle with a level 3 ever. My opponent got out about 5 dragons, and was spam generating fireflies everywhere...I managed to just get by with dimensional shields,sundials and a bone wall. I got lots of bad mutations with fallen druid, and then he used miracle to get back up to 99...so I started beating him down again, saving myself with dimensional shield...then he used ANOTHER miracle. Fortunately, by that time I had two arctic squids with mutate, so I set about mutating, eating and freezing his queens and dragons...then he used miracle again (=.=) and so I had to beat him down again...and this was the final result:

http://www.mypicx.com/11012009/Insane/

I nearly died three times...

7
Deck Help / Request: A good newbie starter decK?
« on: December 15, 2009, 10:10:15 PM »

If you want to make a simple but effective deck, go for aether. Just stuff a bunch of dragons, pillars and shields and there and you're pretty much set :)

It does get boring fast though.

8
General Discussion / Poll: Favourite Element?
« on: December 15, 2009, 10:10:14 PM »

Devourers and Life drains are just too much fun. Darkness gets quantum faster than any other mono element, and with Devourers, you can slow down your opponent's assault while gathering quantum for a massive Life Drain.

9
In-game Troubleshooting / What rare weapon?
« on: December 15, 2009, 10:10:14 PM »

I recently started a new account to try out the darkness element, and I have to say, I'm extremely impressed. With devourers, I can stack up a lot of darkness quantum very quickly, then unleash everything I've got with life drains and watch my opponent's health drop from 100 to 0 in one turn. I've just completed the 500 score quest, and I'm deciding which rare to get. The vampire stiletto is the right element, but the 2 damage/heal per turn just seems too unimpressive for a rare weapon. So I was wondering if I should just get another rare, or stick with the stiletto.

My darkness deck is focused on gathering quantum for an OTK with a couple of life drains.



10
General Discussion / I think upgrade prices are too...
« on: December 15, 2009, 10:10:14 PM »

It's really not too much grinding. I can get about 4-6 upgrades an hour if I really try. I agree with other posters that the price should be based on the card.
So if you want to try a new upgraded 30 card deck with new cards, you need to grind for 5-6 hours non-stop? You don't think that is too much?

This card collecting and rare hunting is a big part of CCG's like MtG, but the difference is that they are in it for the MONEY. Elements however is a FREE game so there shouldn't be any grinding. This whole grinding crap was invented in MMO's because developers couldn't design enough content and they had to force players to grind. Somehow this mentality of "it's ok to grind" has been adopted by the gaming community.

If I had my way, there would be no money, no rare cards, or no grinding. We could have a system where you would "unlock" cards, and once you've unlocked one of them, you can use as many as you like in your deck.

This game should be about building different decks, not grinding money to buy cards.
I absolutely agree with this statement. Some grinding would be necessary, to give players something to work towards other than making decks, but the current grinding is just ridiculous. I suggest the upgrade cost either drop a bit, or the grinding be made more interesting, perhaps with some sort of challenge system which gives you more gold for fulfilling certain criteria.

After all, this isn't a real TCG, where the developers make it difficult to acquire certain cards because they need consumers to keep buying packs in the hopes of getting the cards. It's a non-profit game, so the developer has nothing to lose from reducing the grind a bit. It'd probably encourage more players to continue playing the game and spend more time creating their own innovative decks.

11
In-game Troubleshooting / You never see any odd decks in t50. :X
« on: December 15, 2009, 10:10:14 PM »

I've played against a rather unique fire deck that focuses on quick burst damage with dragons and fire bolts.

12
Darkness / Mono-dark
« on: December 15, 2009, 10:10:13 PM »

I'm trying a build without any dragons:

12 Obsidian Pillar
6 Devourer
1 Dusk Mantle
3 Steal
1 Nightfall
6 Drain Life
6 Minor Vampire

Works pretty well. It's very easy to get a lot of darkness quantum, and while I whittle away at my opponent's life with minor vampire and dusk mantle, I build up darkness quantum for a devestating strike with Drain Life. Works pretty well, actually.

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