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Messages - Fredd0 (79)

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1
Anvil Archive / Re: Foliage | Foliage
« on: November 14, 2011, 12:05:55 am »
Nice but maybe you should change from permanent to creature or shield to differentiate a little more from cloak.

2
Anvil Archive / Re: Corrosion | Corrosion
« on: November 10, 2011, 12:22:36 am »
Would it be possible to protect a permanent from corrosion? I mean, since this spell does not immediately destroy the target, maybe Protect Artifact saves it, or we may cast a single PC (such as Deflagration) on a corroding stack to avoid collapsing of the entire stack.
I wonder the same and want to go further. Is corrosion contagious? I mean what happen if someone with a stack of quantum pillar use steal on the opponent's stack of corroded quantum pillar? which stack is corroded now, both?

3
Forge Archive / Re: Charon's Bribe | Charon's Bribe
« on: October 28, 2011, 03:56:14 pm »
To have some use of multi charon's bride in game you can make the relic effect stackable but not the quanta drain.

4
Card Ideas and Art / Re: Slow Down | Decelerate
« on: October 23, 2011, 10:42:08 pm »
Yes I'm 100% agree with you.
At start I wanted the exact opposit of Overdrive but quickly realize it's underpowered.
I thought of removing the lobotomize effect too but was it enough? at least it'll become a better buff card which is what it should be in the first place.

5
Card Ideas and Art / Re: Slow Down | Decelerate
« on: October 22, 2011, 08:05:29 am »
Does the attack go into negative?
Only if the creature was Antimatterred, stop at 0 atk otherwise but is still active if you increase the atk afterward.

I'm going to add that in the card notes^^

6
Card Ideas and Art / Slow Down | Decelerate
« on: October 21, 2011, 10:13:10 pm »
NAME:
Slow Down
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Spell
ATK|HP:
/
TEXT:
Replace the target creature skill with Slow Down:
gain -1/+2 per turn.
NAME:
Decelerate
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Spell
ATK|HP:
/
TEXT:
Replace the target creature skill with Decelerate:
gain -1/+3 per turn.
ART:
Element the game (and light editing by Fredd0)
IDEA:
EvaRia, Zanzarino and Fredd0
NOTES:
/
SERIES:
/
I can't believe nobody did it before but as I can't use search (I am not allowed to search :( ) I do it anyway. Enjoy =D

7
Anvil Archive / Re: Nesting Doll | Nesting Doll
« on: August 25, 2011, 10:42:41 pm »
Thank you very much for keeping this card, I'm very happy the Nesting Dolls make it to the Armory :)

8
Anvil Archive / Re: Nesting Doll | Nesting Doll
« on: August 20, 2011, 12:06:59 am »
I'm very sorry, I think they wasn't there before it must be a bug, it's the first time I see them  :o
 But anyway I did the change, this is what the forge is all about IMO, make the final changes for the best possible result right?

9
Anvil Archive / Re: Nesting Doll | Nesting Doll
« on: August 15, 2011, 11:58:25 am »
Thanks to everyone who voted for this card! :)

10
Card Ideas and Art / Re: Gold Mine | Diamond Mine
« on: March 09, 2011, 09:14:45 pm »
I like it...
Thanks! :)


Whoa this is a pretty cool idea! Would work great with Graboids.

You should probably reword the description.
Maybe to: Generates :earth :earth :earth for every burrowed creature in your control.

It just sounds more succinct to me ^.^
Yes I have to reword the description, I probably go for something between what you suggest and quanta-producing cards' text:

Each turn  :earth :earth are generated for every burrowed creature in your control.

Does it sound good?


@EmeraldTiger:
It shall not be difficult to change it, I'm going to do it ASAP^^

11
Card Ideas and Art / Gold Mine | Diamond Mine
« on: March 08, 2011, 09:14:22 pm »
NAME:
Gold Mine
ELEMENT:
Earth
COST:
/
TYPE:
Permanent
ATK|HP:
/
TEXT:
Generates each turn and for each burrowed creature you have in game  :earth :earth
NAME:
Diamond Mine
ELEMENT:
Earth
COST:
/
TYPE:
Permanent
ATK|HP:
/
TEXT:
Generates each turn and for each burrowed creature you have in game  :earth :earth :earth
ART:
http://www.sxc.hu/photo/427826
IDEA:
Fredd0 inspired by the Elements card "Soul Catcher"
NOTES:
Related post: http://elementscommunity.org/forum/index.php/topic,12567.msg169051#msg169051
SERIES:
/

12
Card Ideas and Art / Re: Card Designer Challenge : Your Own Rare?
« on: March 06, 2011, 09:14:23 pm »
please understand I'm not going to theorize about the underlying signification of a rare card in a GAME.
How can you design a good rare card without knowing or at least theorizing about the underlying signification of a rare card in the game?

The point of the competition was to design a card that would be a good rare not to design a card and call it rare.

I personally would be fine with a theory in French (although I do not speak French). I can do the work of trying to translate it and post the translation.

PS: updated the score to 2/5. You had a good point that it could be useful is acquiring bolts (plural) in the end game.

I haven't said I never think about it and put a random card from my mind in that contest, I try to explain why my answers can seem simplistic or inappropriate.

Thanks for your offer but my answers seem acceptable to me.

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anything
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