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Messages - Firenotes (75)

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1
Card Ideas and Art / Re: Entropy Animus | Entropy Animus
« on: December 25, 2011, 05:43:32 am »
I do wish more people would reply, I'd like to see this card get some spotlight time actually ^_^. I like it, it's my favorite out of the series thus far, hence why I'm here. I only fear it's too strong. It may very well not be, idk.

Nightmare counters this cards effect, well the half that puts those cards into your hand anyway.

2 notes:
it is easy to run 6 lycans on just a mark, and add towers and theres the max's too. It's not a stretch in the least.

in arena where those 6 entropy creatures become 12 means its going at full potential nearly every time it goes off.

2
Card Ideas and Art / Re: Entropy Animus | Entropy Animus
« on: December 24, 2011, 08:43:39 pm »
Hopefully when you say draw its just randomly generated and not directly taken from thier deck because that would be uber powerful and this card would give rise to hundreds of mill decks that would flood the arena. Even if it didn't this card is broke 3 ways to sunday. Mindgate 2 turns later for free and definitly going to fill my hand full of cards, with an empty hand thats an 8 card advantage swing and would most likely win you the game. The reason SoSe is so awesome is because it's a 2 card swing for only 3 random quantum.

Personally I think that any card giving "draw cards = to" is going to be too OP for EtG in it's current state.
1. About the general power of the card. For one, the max cards it can mill per Entropy Animus is 7. Second, this assumes that you have 6+ entropy creatures still in your deck and you can play all the cards in your hand. Playing all the cards in your hand is a problem when using this card repeatedly, as you are drawing what the opponent would have drawn and what the opponent has been prepared to power with the previous half of his deck. Surely you don't expect to be able to match the opponent's quanta generation and play all the entropy creatures that you've drawn from your deck?

2. About its power in relationship to Mindgate. It's not free, and Mindgate can be used more than once. The best part about Mindgate is being able to not only match/surpass your opponent's draw advantage but also to maintain that advantage for the rest of the game. This card's usage is much more limited because of the high cost in deck space (entropy quanta generation and entropy creatures, in addition to the Entropy Animi).

3. About its power in relationship to Serendipity. This card costs almost double in quanta and is not an instant spell, i.e. it can be countered easily. In addition, Serendipity's cards are usually of different elements, making them easier to power by (the superior to mono) rainbrow quanta generation. The cars that are gained from Entropy Animus, however, may very well be of one or two elements. So even if you gain more cards, it'll be disproportionately more difficult to use them.
Regarding

1) Any rainbow can generate enough quantum to power an opponents deck and when this goes off its like a first turn with his deck on an empty hand. 6 lycans and however many maxwells should suffice, double for arena. And a 7 card mill is alot when a good portion of decks are 30 cards.

2) Your right. I did mean that it's "free" the turn the ability goes off.

3) Good point. Though SoSe uses quantum towers much like this would prolly use quantum towers so you'll prolly be able to use them as effectively + you get more of them.

And all this is just this card in a few decks, but in those decks this thing can be sick.

Edit*
An added note, this card gives nightmare another use besides Ghostmare.

3
Card Ideas and Art / Re: Entropy Animus | Entropy Animus
« on: December 24, 2011, 06:46:48 pm »
Hopefully when you say draw its just randomly generated and not directly taken from thier deck because that would be uber powerful and this card would give rise to hundreds of mill decks that would flood the arena. Even if it didn't this card is broke 3 ways to sunday. Mindgate 2 turns later for free and definitly going to fill my hand full of cards, with an empty hand thats an 8 card advantage swing and would most likely win you the game. The reason SoSe is so awesome is because it's a 2 card swing for only 3 random quantum.

Personally I think that any card giving "draw cards = to" is going to be too OP for EtG in it's current state.

4
Deck Help / Re: Lava Golem deck ( needs help!)
« on: December 24, 2011, 06:35:18 pm »
personally though, i think the growth of golems is a bit slow, so you might want to add a couple novas along with the immolations and some sundials
this is just an idea and may end up messing up your draw though so idk
yeah this sounds like a good idea, i had a similar deck to yours and I always found myself losing because the AI would get out a bunch of monsters before I could kill him with my golems. Sundials would not only speed up getting your cards out, but it would stop the AI's monsters from attacking for a turn which could turn the game to your favor. With the novas of course.
Sundials have absolutely no place in a golem rush.
Quoted for truth ^_^

5
Deck Help / Re: Lava Golem deck ( needs help!)
« on: December 24, 2011, 06:08:33 pm »
Somthing like this would prolly be best for you.

Hover over cards for details, click for permalink
Deck import code : [Select]
58u 58u 58u 58u 58u 58u 5f0 5f0 5f0 5f0 5f5 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fb 5fb 5fb 5fb 5fc 5fc 8pm


If you have enough for a golem or a phoenix and you have an immolate in your hand drop the phoenix, immolate, then drop the golem. Don't waste the rage potions on small creatures(except mind flayers, squids, and maxwells), they are useful for pumping up your golems later on for the finishing blow. Other than that it pretty much runs itself.

6
Card Ideas and Art / Re: Darkness Animus | Darkness Animus
« on: December 23, 2011, 10:27:28 am »
I ment would it show the :darkness creatures it checks for.

7
Deck Help / Re: Rainbow Growers!
« on: December 23, 2011, 01:54:37 am »
i think this needs dropped down to 30-35 cards and add quints, 1 copy of the creatures with maybe graboid being the exception.

With the steam machine, golems, and fire eater all struggling for fire quantum something within these 3 creatures have to go, they just dont go well together. If not then your mark is gonna have to be fire. The only thing your entropy mark is doing is fueling a single shield that if destroyed makes your mark useless.

8
Deck Help / Re: Lava Golem deck ( needs help!)
« on: December 23, 2011, 01:45:56 am »
you should use the 6 cremation 6 gemstone rider/photon combo in this to speed it up. The cremation gives you an earth quantum to fuel your golems. You can then take out the pendulums and maybe a pillar, convert the firebolts into 3 rage potions
basilisk blood isnt needed and can prolly be replaced with firebugs or phoenix

just my 2 :electrum

upgrade the golems and cremations first ^_^

9
Anvil Archive / Re: Sadism | Improved Sadism
« on: December 23, 2011, 01:12:23 am »
even if it doesn't stack I still think 1 :darkness is too cheap. I would like to hear a vets take on this card.

10
Anvil Archive / Re: Sadism | Improved Sadism
« on: December 22, 2011, 10:51:12 pm »
I think a cost of 1 :darkness is too low for what this does, I'm thinkign 3 or 4 :darkness. This would be a great anti firestall card.

11
Card Ideas and Art / Re: Time Animus | Time Animus
« on: December 22, 2011, 10:47:49 pm »
I think 2 turns and 2 cards is fine.

12
Card Ideas and Art / Re: Darkness Animus | Darkness Animus
« on: December 22, 2011, 10:37:09 pm »
Does this card create a precog effect when it goes off?

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blarg: Firenotes