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Messages - Falconian (7)

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Rainbow Decks / Very good unupped HB farmer
« on: February 03, 2012, 03:33:59 am »
I played around with nova decks for a few days and made an extremely good deck.
It can win most games, you lose only if you get a really bad draw or the opponent somehow gets a super good draw and you get an average draw.
Overall though, bad draws are limited: even with the worst draw you start playing important cards on T3 so you can still win.

This deck has pretty much every counter possible: lots of dmg, lots of anti-creature, lots of anti-shield/weapon, lots of damage negation (fog shield ftw!) and some healing.
The deck has little weaknesses and high win ratio. I also won 2 rare spins on Silver League and 5+ rare spins on Bronze.
I made 4500 :electrum on HBs today by just using this deck, the only HBs able to beat me were the black hole spammers and to some extent rewind spammers.

Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55t 55t 590 590 590 590 590 590 5c1 5c5 5f6 5f6 5fb 5i7 5og 5og 61q 61q 8pm


Note that albeit it's very good against HBs it's not as good against FGs sadly.
The power of this deck depends HEAVILY on the fog shield to win, and FGs will steal/deflag them. :/

Hope you have fun beating HB with this baby ;)

2
Please correct me if i'm a little bit off on my assement.
It seems like you want to get rid of the cards that make a few decks good, 2 rewinds per deck would pretty much ruin the point of it and force the use of eternity.  Who would be crazy enough to use any more then 4 miracles in any given deck.  Blackhole is only an issue with rainbows, or when paired with discord. Nightmares only really big thing is ghostmare, otherwise its not a super awesome card, still helpful but not amazing. And similarly to miracle, antimatter isn't going to see more then 2-4 copies outside of monos.
I only want to get rid of the "oh look, you're hitting spacebar and nothing else for the next 10 turns" aka "please quit game" cards/decks.
I'm fine with everything that's counterable, or at least I like to be able to do, uh, something during that game.
Being locked one turn or two is ok, being spamlocked the whole game is boring: there is nothing worse than sitting there doing nothing.
The whole fun with Elements is based on "what will the opponent do now? how will he counter this?", this fun magically disappears when one player is not playing.
You could as well play solitaire if you like playing alone  :))

As for antimatter, I like the concept of the effect very much, makes games interesting.
I just don't like how the effect is permanent.
Let's be honest here: when you face a deck with 2/3+ antimatters your entire focus goes on countering the effect.
It's you vs antimatter not you vs the other person's deck, so obviously something needs to be done with that card.
If your creature gained +1 attack back every turn or if the duration of AM was limited in turns, then it would be ok.

3
Game Suggestions and Feedback / Re: Elements Patch 2.p
« on: January 04, 2012, 04:40:32 am »
For the most part I smiled while reading the patch.
I love how you get rid of some gimmicks like rewinds, blackhole (still OP imo but meh...), antimatter etc.
Anything that prevents a player to play completely needs a nerf, limited decklock is ok but again, limited.
Really, I've been playing MMOs for 12 years now and never seen so much good stuff in a patch note.

One thing I did not like tho: the speedbow nerf (aka nova/immo nerf).
Speed battles are the funniest things in this game in my opinion.
Those fast yet very engaging speedbow vs speedbow battles are the best times I had in Elements.
ONE point of damage can make you win or lose.
ONE quanta changes the entire game.
I don't think we should do away with fast, adrenalinic, fights, and yet keep the boring deckout decks.
I think people would rather have 10 good fights than 1 exhausting, unsurprising fight.

Overall great patch, if we have to sacrifice speedbows to get rid of the other bull then I'm ready to throw my novas in the bazaar.

4
If you have Otyugh on the table, the opponent likely can't play any creature without it being eaten.
Rage Pot/Elixir, Lightning, etc.
If you don't have creature control in your deck it's your fault, not opponent being "powerful".

If somebody has Mind Flayer, all played creatures of opponent will lose their ability to use their special.
Mind flayer has 2 hp, even a Drain with no dark quanta can kill it.
Again. Creature control.

Dimensional shield makes you invulnerable(!) for three turns and can be chained without restrictions.
Dimensional shield can be shattered, stolen and bypassed in many ways.
Any decent deck has a way to deal with permanents and shield.

One Antimatter on dragon reduces your damage output by around 20 points and there's very little you can do about it.
Sort of agree.
I feel Antimatter is slightly OP not by itself, but when used in the deckout decks as multiple AMs are not realistically counterable.
It should be like the steam skill, the attack turns say from 5 to -5 but then every turn the creature gets +1 attack until it goes back to the default attack.

Discord / Black hole / Earthquake combinations make it so that you can't play any card besides pillars on your turn. Just a couple of Feral Bonds with tons of creatures will de facto overcome any damage.
Earthquake is fine, Discord is somewhat OP if played first turn, if it was playable on 3-4th turn it would be ok.
Black hole is in my opinion the most gimmick unbalance in the game if used with certain decks.
I know a complete noob who got super high ranks in gold league with Black hole spam deck. Meh.
First ranks should be for people with GOOD decks not for noobs with OP cards.

Overall, I think overpowered cards should be there, because they make the game fun, BUT more limited than 6 per deck.
2 OP cards per deck limit would be ok.
I.E. you don't take 6 black holes, 6 rewinds, 6 antimatter, 6 nightmare, 6 miracles, 6 Jesuses and 6 Thors.
You take 2 of each and that's it.

Being blackholed twice can be countered, being blackholed 6 times means you're just hitting spacebar the whole game.

Until they decide to give OP cards a limit per deck people will continue to fill their rainbow decks with 6 of each.

5
Nerf This Card! / Re: [POLL] Which Cards are Overpowered? 1.29
« on: January 03, 2012, 11:06:16 pm »
There are two cards that simply break the fun completely and they are WIDELY abused.

Reverse Time and Black Hole.
I don't think I have to explain why, just go in arena.
Every other deck is 6 reverse / 6 black holes.

While not overpowered if used once, they just break the game completely when spammed because you basically can't play the game itself.
Everyone just quit the game when spammed with black holes and reverse time consecutively, as the game is basically over.
I can stand being turn-locked one, two turns, but not the whole game, as I don't even get the chance to play.
What's the point of playing if you can't play while playing?

Solution 1: Limit them to 1 of each per deck. 2 would still allow game breaking as one can get all 4 of them still.

Solution 2: Tone down Black hole to steal a lot less quanta and make reverse cost 5 time / 4 time upgraded.

6
Politics / Re: Question about Italian politics
« on: January 02, 2012, 04:48:09 am »
I'm Italian.
Berlusconi is gone for now, but I suspect he quit just because it's the time to do the "unpopular" things so he'll prolly let Monti govern for a while, then when it's time for elections he will once again do a "full media panic" propaganda outrage and win again.
How can he do all this? Sadly most Italians are heavily influenced by television when it comes to politics.
All they know about politics is what the TV tells them. And the TVs belong to Berlusconi. Duh.

Those 25% of Italians actually believe in the conspiracy theory he made up, according to which the entire world is against him and he's the new Jesus.
Those people don't use logic, they follow their gut feelings and frustrations when voting.
And Berlusconi, along with his allied xenophobe party Lega Nord, are masters of abusing this.

Infact, you barely see a Berlusconi elector on a forum or on the internet in general.
B's electors don't use PCs, newspapers, books, etc.
Why using your brain when you can have stuff shoved down your throat through television.

Sigh.

7
Deck Help / Please help me improve my deck
« on: January 01, 2012, 05:48:24 pm »
I made this:

Hover over cards for details, click for permalink
Deck import code : [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58q 58q 590 590 590 590 590 594 594 594 595 595 595 77g 8ps


So far AI3 is easy and against AI5 it's pretty good, even when I lose the AI is left with 30hp or less.

The BIG issue of my deck is complete lack of counter for shields/weapons.
The time shield and fog shield can turn a winning game into a disaster.

Any idea how to implement a shield-shattering card in that deck?

I'm tempted to go back to my old deck, mono fire golem/phoenix/immolate deck which has lots of control through rage potions and deflags, but for some reasons while AI3 is a joke I lose most fights against AI5 with fire.

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blarg: Falconian