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Messages - Exon (8)

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Card Ideas and Art / Re: Reformuled Life/Gravity ideas. With graphics.
« on: February 03, 2010, 03:37:19 am »
 Interesting concepts to be sure. I like the idea of life actually producing life and showing the beginning and end of the life cycle. Could be a nice way for the element to go. Not sure on the gravity though. (Eh, I was an M:tG player for a loooong time, so I like a story to go with, you know, to show progression in the "universe")

Card by Card:

Copy kitty/cat:
 I like the idea, though I think I would have taken it a different way. Something like, create an X/X creature or "evolving" a creature (much different than a mutation of course, something like a set evolution for each creature). However, I love ability.

Genesis/Creation Tree:
I like the card, and it's something that would take some strategy to use. A random noob couldn't use it becuase it would cancel their own cards like Blessing and Adrenaline. I think the upgraded could have 1 more HP though.

Life Cycle/Scyther:
Love the card and the idea. Like I said, showing life's progression is always a good thing.

Armored Tank/Mecha:
As much as I wouldn't want to introduce machina into the game just yet, I like it. The chaining idea I like and I do love the overall mechanics of it. As with the tree I think that adding an additional HP to the upgraded version would be justified.

2
Card Ideas and Art / Re: Energy Shield / Energy Field
« on: February 03, 2010, 03:18:44 am »
 If there was ever a shield that deserved to have immortality, this would be it. Seeing as it's a shield made of pure energy, I can see is being immune to being stolen or exploded. Now back to the topic at hand...I think that the 20-25 range would be ideal.

3
Card Ideas and Art / Re: Disruption Wall: Shield Competition entry
« on: February 03, 2010, 02:37:26 am »
momentum would make this shield useless.
 Yeah, but if we go by that particular logic, then the whole competition is pointless because momentum would make all the shield effects useless bar reflect and immortality.

4
Patch Notes and Development News / Re: Elements 1.19
« on: February 01, 2010, 03:33:19 pm »
Oracle feedback:

I feel the card part of the results should be changed slightly. I can imagine it being incredibly frustrating to spin up a card and then not win it. I suggest that you should automatically win any card shown by the Oracle, and otherwise it should not show up at all.
 I would have to concur with this. The card showing up just to find that you haven't won it could be slightly irritating. Also, it would diminish any potential confusion.

5
Rainbow Decks / Re: Wizard Deck
« on: January 28, 2010, 08:48:22 pm »
 I think I see a couple things that would help you, as well as some of the suggested things, so I'll just list them here:

Improved Miracle: You're using a decent amount of quantum towers as well as a full set of supernovas, so this card should easily fit in, cost wise at the very least. Could definitely help give you the couple of turns more you might need to get the poison damage to kill.

Jade Shield: I'm unsure if you want to keep this w/o permanents or if that's just the way the deck went, but I think this could be a helpful addition. I chose this over the Light reflective shields for two reasons: 1-The extra -1 damage per creature as well as the cost. It's life quanta which is completely untapped with your current design. Would help mitigate damage as well as deal with enemy poisons/fire lances/etc.

Black Hole: It uses the untapped gravity quanta you generate as well as healing you. If that wasn't good enough, getting them out early vs a multi-element deck, especially a rainbow deck, can easily win you the game by slowing them down. I think this is almost a necessity vs rainbow decks considering the massive amount of healing they usually pack, whether it be in the form of boneyard/ffq+bonds, shards, and or miracle.

6
 Seeing as I think light is a good element, even though there aren't many "Tricks" in the element. I would like to apply if possible. I can increase my forum activity as required and have the time even though I'm a student. Should TheoCT or the other guy decide not to take Air, I wouldn't mind taking that element instead.

7
Competitions / Re: Competition: Best Card Idea
« on: January 23, 2010, 06:19:15 am »
Upload a card image or it will not be counted in the contest. The original post has all the details.
 I am well aware of the rules of the contest, but I still have time to find an image.

Rockzo- Not exactly. Phasing out would temporarily remove the creature from the game. Along with that goes life gain from Emphatic Bond, Growth/Ablaze bonuses, Modifications to Stats/Abilities from mutation, and so forth. Being removed from the game would also not give the chance to be devoured nor would the person be able to make it immortal, thus canceling the freeze effect.

8
Competitions / Re: Competition: Best Card Idea
« on: January 23, 2010, 05:02:18 am »
 I was looking over what could use an additional card, and came to AEther constantly. It seems to be a one trick pony if ever there were one. While it's nice to have a main theme, every element needs to explore something new. So, I decided on a minute form of creature control. While it's not permanent it still helps control the board while still fitting with the AEther theme.

Art to come if possible. (I'll see what I can find lol)

Non-Upgraded
Phase
4 :aether
 Phase out target creature for 1 turn. (Envision phase shield. It could "phase" the creature out of play temporarily. I think it fits with AEther best.)

Upgraded
Dematerialize
:aether
Phase out target creature for 2 turns.

Two turns doesn't seem to bad considering the 6 cost. It still isn't permanent removal but it could help clear out a pesky creature while not being way to over powered or game breaking. I think that's what we need in a card. Something balanced and playable while still introducing something slightly new mechanics wise.

Any and all feedback is welcome and appreciated of course.  :)

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