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Messages - Epixyl (14)

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1
Card Ideas and Art / Re: Trench | Trench
« on: March 13, 2012, 04:37:56 am »
HM... how does making airborne creatures immune and +1 cost per creature disabled?
or instead add a 1 earth upkeep?

2
Card Ideas and Art / Trench | Trench
« on: March 08, 2012, 05:42:41 am »
NAME:
Trench
ELEMENT:
Earth
COST:
3 :earth
TYPE:
Permanent
ATK|HP:
TEXT:
The edges of the field are blocked off. Any creature that is on an obstructed space cannot attack.
NAME:
Trench
ELEMENT:
Earth
COST:
2 :earth
TYPE:
Permanent
ATK|HP:
TEXT:
The edges of the field are blocked off. Any creature that is on an obstructed space cannot attack.
ART:
None
IDEA:
Epixyl
NOTES:
The edges refer to the 12 spaces lining the left and right borders of the creature playing field. Any creatures already residing in those spots cannot attack but may use skills. Further creatures may not be summoned on those squares that are obstructed by Trench.

When Flooding is used, only the middle three squares remain un-flooded.

Thinking of adding a upkeep cost, but unsure of the quanta balancing at the moment.
SERIES:

3
Entropy / Re: Nova | Supernova
« on: March 05, 2012, 04:28:45 am »
Well this is going to change the metagame greatly... Cant tell how good this change would be.

4
Card Ideas and Art / Shard of Dependability | Shard of Dependability
« on: March 01, 2012, 04:09:55 am »
NAME:
Shard of Dependability
ELEMENT:
Other
COST:
5
TYPE:
Permanent
ATK|HP:
TEXT:
All quantum generated goes to the element of your mark. Lasts 2 turns, 3 with a :gravity mark.

NAME:
Shard of Dependability
ELEMENT:
Other
COST:
3
TYPE:
Permanent
ATK|HP:
TEXT:
All quantum generated goes to the element of your mark. Lasts 2 turns, 3 with a :gravity mark.

ART:
No art
IDEA:
Epixyl
NOTES:
My take on what the gravity shard should have been.

All quantum you generate goes to the element of your mark. This includes quantum from quantum generating creatures like pest, pillars, pendulums, and towers, nova, solar shield, soul catcher, etc.

Rustler's skill may only be used once when this is in effect.

The turns do not stack.
The effects do not stack.

SERIES:

5
Card Ideas and Art / Re: Transmigration | Transmigration
« on: February 21, 2012, 05:55:28 am »
i did not think of vampires. maybe only non-darkness creatures?

6
Card Ideas and Art / Transmigration | Transmigration
« on: February 21, 2012, 04:27:05 am »
NAME:
Transmigration
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Spell
ATK|HP:
TEXT:
Target creature is delayed 1 turn. It gains +5|+5 and becomes a darkness creature.

NAME:
Transmigration
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Spell
ATK|HP:
TEXT:
Target creature is delayed 1 turn. It gains +5|+5 and becomes a darkness creature.

ART:
None
IDEA:
Epixyl
NOTES:
When the spell is used, the targeted creature immediately gains +5|+5 and 1 turn of delay. It becomes a darkness creature and thus can be affected by Eclipse or Nightfall.

The darkness is reverted if the creature is reverse time'd.

This is a buff card for Darkness.

The effect is similar to lycanthropy.
SERIES:
Epixyl

8
Card Ideas and Art / Rite | Sacrament
« on: February 12, 2012, 02:58:24 am »
NAME:
Rite
ELEMENT:
Time
COST:
7 :time
TYPE:
Spell
ATK|HP:
TEXT:
Your pillar and pendulum stacks gain skill:
1: Activate
Drain all quantum.
NAME:
Sacrament
ELEMENT:
Time
COST:
5 :time
TYPE:
Spell
ATK|HP:
TEXT:
Your pillar and pendulum stacks gain skill:
1: Activate
Drain all quantum.
ART:
IDEA:
Epixyl
NOTES:
Activate makes the pillar/pendulum stack generate quanta again.
Pendulums would change quanta type if the skill were used.
SERIES:

9
Card Ideas and Art / Pulsar | Pulsar
« on: February 11, 2012, 12:07:03 am »
NAME:
Pulsar
ELEMENT:
Other
COST:
1
TYPE:
Permanent
ATK|HP:
TEXT:
If you have no quanta when you end the turn, gain 12 quanta, 1 for each element.
NAME:
Pulsar
ELEMENT:
Other
COST:
0
TYPE:
Permanent
ATK|HP:
TEXT:
If you have no quanta when you end the turn, gain 12 quanta, 1 for each element.
ART:
Epixyl
IDEA:
Epixyl
NOTES:
Finally, a use for relics! If you have played around with them, you find that they use up quantum but do not get played from your hand. You can also lose quantum by cancelling abilities.

At the end of your turn, when you press "done," if you have no quantum remaining it automatically gives you 12 quantum. Not sure if it should stack or not, though.
SERIES:

10
Game Suggestions and Feedback / Re: Spelling/Grammar error thread
« on: February 10, 2012, 08:42:49 am »
Small graphical error not big enough to merit a new thread...thought it might fit here.

One of Life Nymph's quanta symbols in the card description is slightly offset.

11
General Discussion / Re: Elements Nymph Count
« on: February 10, 2012, 03:15:46 am »
Total: still no entropy nymphs ;-;

:death :gravity :gravity :life :fire :light :air :darkness :darkness :darkness :darkness

Just got a life nymph after 3 months of nothing :D

12
Card Ideas and Art / Re: Water Frog | Water Frog
« on: February 04, 2012, 06:36:05 am »
When card is played from hand, the caster targets a creature square on the field to spawn the frog in. This also applies when using the Mitosis skill.

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anything
blarg: