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Messages - Elsy (10)

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1
Patch Notes and Development News / Re: Elements 1.30
« on: March 16, 2012, 01:58:14 am »
Have anyone tested how SoW interacts with Seraph?
Currently makes it permanently untargetable and (nevermind) permanently ups the attack of the seraph, but the spell damage effect only lasts the one turn, and after that it reverts back to physical damage. 

2
Patch Notes and Development News / Re: Elements 1.30
« on: March 16, 2012, 01:44:58 am »
awesome! am so happy one of my ideas was finally useful :)

may be worth noting that this can be currently used *best* in earth decks, with either burrowed antlions (unburrow turns it into a 10 atk (12 upgraded) immaterial spellcaster creature) or grabloid (turns shrieker into an immaterial creature)

and it may be intentional, but it also works with flying morning glories.
Is it supposed to turn graboids immaterial I wonder?  Seems like a non-obvious consequence of the shard, especially since you lose the damage effect when you evolve it.  That seems almost like a bug to me, even more so since I just had an immaterial graboid get affected by Plague in the trainer.

edit:  Just a note that another consequence of the shard is that it gets you around gravity pull.

3
General Discussion / Re: Favourite card theme
« on: March 15, 2012, 08:43:45 pm »
Dune Scorpion, though your Hope description was pretty persuasive.  I just like the inevitability of the idea that the more you struggle against its poison, the faster it will kill you. 

4
Patch Notes and Development News / Re: Elements 1.30
« on: March 15, 2012, 08:26:38 pm »
By the way, I think X.of void should be boosted.
I agree. Maybe other cards able to target MaxHP could do. I was really disappointed to see that the combination of SoV and SoI wasn't giving a golem able to target MaxHP ... Sad.
I don't think that a protection would be a good buff though. PA and Cloak are playing their role here. I would rather see an increase in effect (4 MaxHP with the mark of darkness).
While I agree that SoV is fairly weak, especially if darkness isn't your mark, I also think pumping it up to 3/4 HP would make it way too strong, especially in pvp where opponents only have 100hp.  I think that the major weakness of SoV right now isn't that it's too weak but rather that it has basically no synergy with any other offensive card.  Since its "damage" and normal offensive damage don't add together, either the shards are basically useless because your creatures are doing more damage anyway, or the creatures are basically useless because the shards are doing more damage anyway.  That's why SoV is basically only seen in the Zen deck and nowhere else.  I'd like to explore making the damage additive with creatures, so that if your creatures take your opponent down to 85/100 and you have 3 SoV it'll take the opponent down to 74/91, or 77/94 if another mark.  That way we might see it show up in some other decks.

5
General Discussion / Re: Account Stats?
« on: March 13, 2012, 07:34:57 am »
Score:  503461
Wins:  7527
Losses:  5566

6
I feel like this is evidence that fate egg + SoR is OP more than SoSe.  The deck is tons of fun though and works well in Silver with upped cards.

7
I just wanted to pop in and say that after a fair bit of playing with each, I agree with SnoWeb that the sword is totally worth having in there at the expense of a tower.

8
I'm not sure that the Long Swords do much of anything for you.  I guess having one around might be nice for those rare times you face a reflecting shield.  I'm also not sure how useful more than one Siphon Life is.  I'd probably go with something like:

by Elsy
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rk 6rm 6rm 6rm 6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 6rt 6ru 6ru 6ru 6ru 6ru 6ru 77i 77i 77i 7tc 8pt


I like having the extra PA because there is a lot of PC out there and you often need one fairly early.  I'm still not sure if I'd rather just go with 8 Towers and forget the sword.

9
Game Suggestions and Feedback / Re: AI Improvements
« on: November 11, 2011, 08:03:54 pm »
I just had a Platinum deck Shard of Sacrifice itself down to 20 health from full (3 SoS) when it had 6x Shard of Gratitude up, as well as a Sanctuary and two Feral Bonds (with 23 creatures on the board).  Needless to say, it killed itself.  I was running a Dune Scorpion deck against it and had, I think, 69 poison counters on the platinum deck, which it was still out healing every turn.
Who the hell puts SoS with healing?
I forgot to note that it also had a number of Minor Vampires on the field (the AI fractal'd them).  I'm not sure if there were enough to kill itself without the other healing.

Anyway, I assume the deck maker was just thinking that SoS are good for stalling and didn't really think it through.  You're right though that this probably isn't a huge problem since we won't see too many decks constructed that way.   

10
Game Suggestions and Feedback / Re: AI Improvements
« on: November 11, 2011, 06:32:35 pm »
I just had a Platinum deck Shard of Sacrifice itself down to 20 health from full (3 SoS) when it had 6x Shard of Gratitude up, as well as a Sanctuary and two Feral Bonds (with 23 creatures on the board).  Needless to say, it killed itself.  I was running a Dune Scorpion deck against it and had, I think, 69 poison counters on the platinum deck, which it was still out healing every turn.

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blarg: Elsy