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Patch Notes and Development News / Re: Elements 1.30
« on: March 16, 2012, 01:58:14 am »Have anyone tested how SoW interacts with Seraph?Currently
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Have anyone tested how SoW interacts with Seraph?Currently
awesome! am so happy one of my ideas was finally usefulIs it supposed to turn graboids immaterial I wonder? Seems like a non-obvious consequence of the shard, especially since you lose the damage effect when you evolve it. That seems almost like a bug to me, even more so since I just had an immaterial graboid get affected by Plague in the trainer.
may be worth noting that this can be currently used *best* in earth decks, with either burrowed antlions (unburrow turns it into a 10 atk (12 upgraded) immaterial spellcaster creature) or grabloid (turns shrieker into an immaterial creature)
and it may be intentional, but it also works with flying morning glories.
While I agree that SoV is fairly weak, especially if darkness isn't your mark, I also think pumping it up to 3/4 HP would make it way too strong, especially in pvp where opponents only have 100hp. I think that the major weakness of SoV right now isn't that it's too weak but rather that it has basically no synergy with any other offensive card. Since its "damage" and normal offensive damage don't add together, either the shards are basically useless because your creatures are doing more damage anyway, or the creatures are basically useless because the shards are doing more damage anyway. That's why SoV is basically only seen in the Zen deck and nowhere else. I'd like to explore making the damage additive with creatures, so that if your creatures take your opponent down to 85/100 and you have 3 SoV it'll take the opponent down to 74/91, or 77/94 if another mark. That way we might see it show up in some other decks.By the way, I think X.of void should be boosted.I agree. Maybe other cards able to target MaxHP could do. I was really disappointed to see that the combination of SoV and SoI wasn't giving a golem able to target MaxHP ... Sad.
I don't think that a protection would be a good buff though. PA and Cloak are playing their role here. I would rather see an increase in effect (4 MaxHP with the mark of darkness).
I forgot to note that it also had a number of Minor Vampires on the field (the AI fractal'd them). I'm not sure if there were enough to kill itself without the other healing.I just had a Platinum deck Shard of Sacrifice itself down to 20 health from full (3 SoS) when it had 6x Shard of Gratitude up, as well as a Sanctuary and two Feral Bonds (with 23 creatures on the board). Needless to say, it killed itself. I was running a Dune Scorpion deck against it and had, I think, 69 poison counters on the platinum deck, which it was still out healing every turn.Who the hell puts SoS with healing?