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Air / Re: Shard of Freedom | Shard of Freedom
« on: March 24, 2012, 02:17:02 pm »Yes I totally agree with you. I thought at least it should grant all air creatures auto momentum to better showcase the theme of freedom and benefit air creatures better (shocking how a mono darkness with gargolyes and vampires can get the full benifit of this shard with no air at all). The ignore shield part I get about freedom, not so much the higher damage, though it does have excellent synergy with wryms and blitz.I support the "freedom" logic also. Crits is too random, maybe good enough for entropy, but there is the well made SoS
Perhaps some suggestions of future mechanics for a freedom shard:
- You may discard cards from your hand and draw an equal number if cards you discard.
- Cards cost less quanta to play
- Summoning sickness is removed for all airborne creatures and ranged weapons
- Creatures attack twice next turn in exchange for being delayed afterwards.
Freedom is in one way about liberty, but another way I like to think about freedom is the letting go of roots and things holding you down, embracing change and moving forward. Some more unconventional ideas could be sacrifice all non pillar/pend permanents in exchange for some temporary advantage, extra quanta, card draw, etc etc.
etc.
Summing up all other ideas of this mechanic, maybe let's give the new SoFr:
You may play every card in hand and use all abilities including those on newly played creatures. Playing cards cost quanta universally and if you have insufficient quanta your quanta pool becomes negative . (Credits to watersz) Playing cards consume half as much quanta and using skills on creatures are free