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Messages - Drawckab (83)

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61
Air / Re: Firefly Queen / Elite Queen
« on: May 04, 2010, 07:51:26 am »
To me the Elite Queen is not an improvement over the Firefly Queen.  It's a completely different card because it creates a creature with a totally different ability.  That brings me to my next point...

To me the Elite Firefly is not an improvement over the Firefly.  It's a completely different card with a totally different ability.

Basically, you're paying 1,500 quantum not to improve your card, but to get an entirely new card.  After this so called "upgrade" the card probably isn't even useful in the deck you currently use it in.

62
Gravity / Re: Armagio / Elite Armagio
« on: May 03, 2010, 08:59:45 pm »
it seems strange that computers will no longer use gravity pull on there armagios
Yeah, I always worry when the AI drops Armagio, but you're right.  Gravity pull is never used.

63
Humor / Re: YOU LAUGH...... YOU LOSE - Gaming Edition
« on: May 03, 2010, 06:26:35 am »
The mirror one is the only one that got me, so 2 points I guess.  I got one for you.  I just found this thread after seeing this picture and trying to find somewhere relevant to post it.





64
Hey, I've been playing for a while, but I'm not getting rich.  I want to get rich.

At first I built the mono dark deck in the Deckbuilding 101 thread.  It worked great, and I saved up enough to build Scaredgirl's deck, but I had to sell my dark cards to do it.  It works great, but I can't seem to win against the False God's.  I have to start the FG grinding with plenty of cash on hand to account for all the losses I suffer.  I eventually run out of money and have to go back to playing AI3, AI5, or pvp, which are all easy enough to win I suppose, but it's slow.  A speed deck grinding lvl 3 seems so much faster.

So I sold off the entire deck except Eternity and built another speed deck, this time a Shrieker rush.  I'm thinking of waiting until I can afford to build Scaredgirl's deck again without selling my speed deck, but that seems like it will take a long time.  Do most of you have enough cards to build multiple decks without selling anything?

Is that the way to go or should I sell my shrieker deck, rebuild Scaredgirl's deck, and just grind the painstakingly long AI3 and AI5 games to slowly upgrade the deck to improve my win percentage against the gods?

65
Game Suggestions and Feedback / Re: Faster spinner
« on: April 30, 2010, 06:41:50 pm »
I agree.  Speed it up, and if the first two don't match just stop it right there.  No need to see the third one.

66
Game Suggestions and Feedback / Re: Electrum Bank
« on: April 29, 2010, 08:22:00 pm »
You wouldn't be doing nothing, it would work just like a real bank, where you get interest for storing money.
The problem is that the bank uses your money while it's in there.  They're not just paying you to hold your money, they're paying you to let them use it.  Nobody is using the electrum you store up.

Now, maybe a loan system would work.  Allow us to loan electrum to another player.  When that player wins games a certain percentage of his winning is taken and given to the donor until the loan plus interest is paid back.  That way poor players can update cards and rich players who already have updated cards can help out a noob and make a little money doing it.

67
Game Suggestions and Feedback / Autoplay pillars and towers?
« on: April 29, 2010, 03:32:31 pm »
Is there any situation in which you wouldn't want to play pillars and towers on your first turn?  I can see perhaps holding some back drawn after the first turn if you think your opponent may have some way of destroying them, but on the first turn doesn't everyone play ever pillar and tower they have?

Can we just get the game to autoplay all pillars in the opening draw?

68
Game Suggestions and Feedback / Re: Electrum Bank
« on: April 29, 2010, 03:24:41 pm »
I like the interest idea.  I've been thinking this myself for some time.  I don't see it happening though.  I've played a lot of games where I thought it would be nice, but developers never seem to agree.

69
OH MY GOSH!!!   :o  I just got totally owned using this deck!

First of all, I love it.  Thanks Scaredgirl.  It's a great deck.  I've added two Quints so I can protect an Oty, the Queen, and my Druid.  One Quint just wasn't cutting it.  If I can get all three of those creatures out I've never lost a pvp battle.  I know you designed it to fight False Gods, but I really suck against False Gods.  Anyway, I'll start with a good story.

Earlier I was playing this guy who put a Malignant Cell on his side.  I had a quinted Oty, a quinted Druid, and an Empathic Bond.  My Oty was having a Malignant Cell feast, but he couldn't keep up.  His side was filling up with Cells fast.  Then I drew a Rain of Fire!  I almost played it, but I knew I had a Bone Wall in my deck and I could survive a couple more turns so I decided to wait.  It took a few turns and I almost died, but finally I drew the Bone Wall and used an Hourglass to draw again and got a Boneyard!  Victory!  I played the Bone Wall and the Boneyard first.  By this time I had another Empathic Bond so I played that too.  Now, this guy had been real cocky all game so before the Rain of Fire I told him "Game Over".  Then BAM!  I played the Rain of Fire and it was glorious!  :P His side was empty, my Bonewall was huge, and my Druid had plenty of skeletons to turn into nasty stuff.  I ended up winning with Elemental Mastery.  That was probably my most enjoyable game of Elements ever.

Then my bad game. :( I got owned by a mono fire deck.  I got onepillar on my first turn, another one on my fourth turn, and that was it.  By that time there were already 2 or 3 Ruby Dragons on the other side tearing me up.  Before I had enough quanta to do anything there were 4 or 5 Dragons on the table and I was dead.  :'(

70
Game Suggestions and Feedback / Re: Invisible effects
« on: April 18, 2010, 04:18:27 am »
This is similar to effects used in Magic.  I don't remember what the ability is called, but some cards are played face down and you pay a certain cost to activate this ability and turn them upright.  Face down they have 2/2 and upturned they differ from card to card.

The only card I remember specifically was Skinthinner.  It entered play face down and paying so much mana allowed you to turn it over and kill a target creature.

The idea is that the owner of a face down creature knows what it is, but the opponent doesn't and has to decide whether or not to waste a creature control card on a mystery card that for now is only dealing 2 damage.

71
Game Suggestions and Feedback / Upgrade cards in deck
« on: April 17, 2010, 02:01:00 am »
I would like to be able to upgrade my cards while still in my deck.  I've been slowly upgrading my pillars and I have to take one out, replace it with something else to make it a 30 card deck, go to the upgrade screen, then go back and put the pillar back in.

It would be so much easier just to upgrade the pillar while still in my deck.

72
Deck Help / Re: Antimatter/Dragons
« on: April 16, 2010, 10:31:43 pm »
Great!  Thanks a lot.  I'll play around with all those ideas.  I can see the benefit of all of them.  And thanks for the link to your thread Demagog, great information in there.

As you can probably tell it was just a 30 card mono darkness deck before I added the entropy.  I started with Darkness and I'm having a hard time leaving it behind, I love it so.  Guess it's time to venture into new waters.

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